Player Matchup

Achilles
Achilles
KingRicci
Achilles
Level 107
God Stats
4W - 4L
1,597 SR
Queue Stats
102W - 103L
1,445 Elo+
Party 1
King Arthur
King Arthur
Lord_Tlatoani_10
King Arthur
Level 67
God Stats
6W - 3L
1,705 SR
Queue Stats
95W - 85L
1,455 Elo+
Solo
Medusa
Medusa
Medusa815
Medusa
Level 61
God Stats
1W - 3L
1,427 SR
Queue Stats
107W - 108L
1,449 Elo+
Party 1
Arachne
Arachne
airbob09
Arachne
Level 67
God Stats
92W - 82L
1,536 SR
Queue Stats
179W - 186L
1,464 Elo+
Party 3
Chronos
Chronos
ziL 3 T H 4 Liz
Chronos
Level 114
God Stats
16W - 22L
1,495 SR
Queue Stats
503W - 515L
1,406 Elo+
Party 3
Team Averages
Level 83
1,552 SR
1,444 Elo+

VS

Team Averages
Level 97
1,720 SR
1,471 Elo+
Erlang Shen
Erlang Shen
El_Tabarnakk
Erlang Shen
Level 119
God Stats
2W - 0L
1,721 SR
Queue Stats
34W - 35L
1,470 Elo+
Party 2
Charybdis
Charybdis
Mini_Kiwi_
Charybdis
Level 85
God Stats
6W - 1L
1,894 SR
Queue Stats
45W - 33L
1,494 Elo+
Party 2
Anubis
Anubis
PonchoSaRdz
Anubis
Level 146
God Stats
17W - 6L
1,796 SR
Queue Stats
157W - 154L
1,489 Elo+
Party 4
Osiris
Osiris
donchimb069
Osiris
Level 69
God Stats
5W - 3L
1,513 SR
Queue Stats
260W - 253L
1,430 Elo+
Solo
Kukulkan
Kukulkan
l--THE-VIPER--l
Kukulkan
Level 66
God Stats
19W - 7L
1,678 SR
Queue Stats
125W - 131L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingRicci
Achilles
10
1 / 2 / 1
6,814
487
5,315
10,050
8,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
Lord_Tlatoani_10
King Arthur
12
2 / 4 / 1
7,107
508
6,532
13,287
12,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Medusa815
Medusa
10
1 / 3 / 0
5,638
403
2,801
10,443
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
airbob09
Arachne
11
1 / 2 / 0
6,150
439
3,651
10,255
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
0 / 4 / 0
6,837
488
3,433
9,226
2,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
El_Tabarnakk
Erlang Shen
11
1 / 1 / 3
7,000
500
6,407
9,952
7,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Mini_Kiwi_
Charybdis
13
3 / 1 / 0
7,042
503
11,070
7,665
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
15
4 / 0 / 5
8,234
588
7,932
8,593
4,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
11
3 / 3 / 1
7,042
503
6,621
12,742
7,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
14
4 / 0 / 2
8,270
591
4,075
2,327
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
15
15
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
El_Tabarnakk
Erlang Shen
1
1
3
2.5
L
Achilles
KingRicci
Achilles
1
2
1
0.75
L
King Arthur
Lord_Tlatoani_10
King Arthur
2
4
1
0.63
L
Medusa
Medusa815
Medusa
1
3
0
0.33
W
Charybdis
Mini_Kiwi_
Charybdis
3
1
0
3
W
Anubis
4
0
5
6.5
L
Arachne
airbob09
Arachne
1
2
0
0.5
W
Osiris
3
3
1
1.17
W
Kukulkan
4
0
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,732
Damage
36,105
53,261
Taken
41,279
30,800
Mitigated
23,469
8,481
Healing
20,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
El_Tabarnakk
Erlang Shen
6,407
2,255
223
3,826
9,952
7,880
0
17
9,935
0
25,187
L
Achilles
KingRicci
Achilles
5,315
1,492
0
1,818
10,050
8,954
0
734
9,316
0
29,199
L
King Arthur
Lord_Tlatoani_10
King Arthur
6,532
1,262
0
560
13,287
12,604
232
1,088
12,199
585
45,068
L
Medusa
Medusa815
Medusa
2,801
887
0
2,364
10,443
2,917
0
639
9,804
0
30,756
W
Charybdis
Mini_Kiwi_
Charybdis
11,070
5,045
0
4,354
7,665
2,790
0
21
7,644
0
62,181
W
Anubis
7,932
318
0
6,502
8,593
4,447
87
2,823
5,770
77,201
1,681
L
Arachne
airbob09
Arachne
3,651
2,944
0
1,798
10,255
3,798
0
2,919
7,336
0
37,817
W
Osiris
6,621
3,358
0
5,241
12,742
7,349
0
161
12,581
0
44,305
W
Kukulkan
4,075
435
0
500
2,327
1,003
530
563
1,764
47,959
71
L
3,433
741
0
1,941
9,226
2,527
0
6,572
2,654
59,211
172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
37,588
312
Minions Killed
417
0
Camps Cleared
0
1,327,521
Distance Traveled
1,295,489
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,000
500
32
2
0
270,223
0
L
Achilles
6,814
487
47
3
0
290,318
0
L
King Arthur
7,107
508
65
5
0
247,349
0
L
Medusa
5,638
403
42
3
0
235,609
0
W
Charybdis
7,042
503
109
8
0
249,057
0
W
Anubis
8,234
588
121
9
0
293,257
2
L
Arachne
6,150
439
58
4
0
290,798
0
W
Osiris
7,042
503
55
4
0
232,662
4
W
Kukulkan
8,270
591
100
7
0
250,290
2
L
Chronos
6,837
488
100
7
0
263,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role