Player Matchup

Cthulhu
Cthulhu
Silver II
Qc-Tone
Cthulhu
Silver II
Level 124
God Stats
137W - 135L
1,572 SR
Queue Stats
370W - 411L
1,115 MMR
Solo
Yemoja
Yemoja
Bronze IV
SmoovePercision
Yemoja
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,276 MMR
Party 2
Surtr
Surtr
Bronze IV
SonnyB0
Surtr
Bronze IV
Level 126
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 6L
1,276 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,447 SR
1,222 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,550 SR
1,265 MMR
Cerberus
Cerberus
Silver I
Jeck19
Cerberus
Silver I
Level 170
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 66L
1,240 MMR
Party 1
Agni
Agni
Gold IV
SmokinTreez85
Agni
Gold IV
Level 161
God Stats
66W - 53L
1,631 SR
Queue Stats
218W - 228L
1,504 MMR
Party 1
Hou Yi
Hou Yi
Silver I
vodkamood
Hou Yi
Silver I
Level 101
God Stats
69W - 79L
1,518 SR
Queue Stats
76W - 95L
1,050 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Qc-Tone
Cthulhu
15
0 / 2 / 2
9,575
638
14,053
14,628
13,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 2
9,213
614
3,636
12,588
15,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Surtr
SonnyB0
Surtr
14
2 / 3 / 0
9,607
640
8,353
14,792
13,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Bake KujiraKuzenboAphroditeNe ZhaCharon

VS

Bans
AchillesGilgameshHeraHerculesVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jeck19
Cerberus
15
1 / 0 / 6
9,493
633
11,463
19,807
21,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 3
10,327
688
12,381
7,876
3,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hou Yi
vodkamood
Hou Yi
16
2 / 2 / 4
9,914
661
13,455
9,611
4,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
7
7
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Jeck19
Cerberus
1
0
6
4
L
Cthulhu
Qc-Tone
Cthulhu
0
2
2
0.5
W
4
1
3
5.5
L
1
2
2
1
L
Surtr
SonnyB0
Surtr
2
3
0
0.67
W
Hou Yi
vodkamood
Hou Yi
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,042
Damage
37,299
42,008
Taken
37,294
42,441
Mitigated
30,895
6,238
Healing
11,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Jeck19
Cerberus
11,463
659
0
6,791
19,807
21,976
264
7,579
12,228
30,059
2,697
L
Cthulhu
Qc-Tone
Cthulhu
14,053
260
497
416
14,628
13,190
0
7,041
7,088
48,480
906
W
12,381
222
0
1,850
7,876
3,961
1,119
3,948
3,928
42,487
981
L
3,636
758
3,715
593
12,588
15,827
0
6,830
5,467
12,757
819
L
Surtr
SonnyB0
Surtr
8,353
1,939
0
1,017
14,792
13,424
0
7,394
6,622
579
30,624
W
Hou Yi
vodkamood
Hou Yi
13,455
4,401
336
2,536
9,611
4,958
1,112
5,687
3,924
0
37,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,395
Gold Earned
29,734
142
Minions Killed
223
0
Camps Cleared
0
756,690
Distance Traveled
818,229
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,493
633
52
3
0
289,738
6
L
Cthulhu
9,575
638
84
6
0
251,631
0
W
Agni
10,327
688
96
6
0
267,659
1
L
Yemoja
9,213
614
16
1
0
232,697
0
L
Surtr
9,607
640
42
3
0
272,362
0
W
Hou Yi
9,914
661
75
5
0
260,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role