Player Matchup

Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LoLitsClover
Merlin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,472 Elo+
Solo
Cerberus
Cerberus
SteveDerbs
Cerberus
Level 114
God Stats
0W - 2L
1,293 SR
Queue Stats
69W - 89L
1,435 Elo+
Solo
Bellona
Bellona
Zzzenpai
Bellona
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,780 Elo+
Solo
Terra
Terra
lutcherboi13
Terra
Level 156
God Stats
9W - 8L
1,667 SR
Queue Stats
557W - 563L
1,482 Elo+
Solo
Team Averages
Level 127
1,492 SR
1,534 Elo+

VS

Team Averages
Level 84
1,566 SR
1,454 Elo+
Ganesha
Ganesha
Modi153153
Ganesha
Level 89
God Stats
3W - 1L
1,557 SR
Queue Stats
59W - 40L
1,519 Elo+
Party 1
Geb
Geb
NATIxRaptor
Geb
Level 63
God Stats
2W - 0L
1,754 SR
Queue Stats
88W - 61L
1,518 Elo+
Party 1
Chaac
Chaac
PeeDoctor
Chaac
Level 109
God Stats
1W - 1L
1,272 SR
Queue Stats
4W - 9L
1,333 Elo+
Party 1
Maui
Maui
masterchief1917
Maui
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,491 Elo+
Solo
Ra
Ra
turtlew14470
Ra
Level 69
God Stats
2W - 0L
1,746 SR
Queue Stats
6W - 6L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 1 / 4
7,309
664
5,100
8,084
7,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
15
3 / 2 / 3
8,184
744
14,768
7,714
4,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
SteveDerbs
Cerberus
13
1 / 4 / 2
6,936
631
8,159
18,449
20,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Zzzenpai
Bellona
13
2 / 3 / 4
7,234
658
9,550
13,097
15,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 4
8,097
736
10,127
16,818
21,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Modi153153
Ganesha
15
0 / 2 / 11
9,053
823
9,314
15,233
18,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 8
8,266
751
7,681
15,965
16,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
PeeDoctor
Chaac
17
10 / 1 / 2
10,193
927
22,165
17,248
17,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 1 / 9
8,840
804
5,058
8,757
9,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 0 / 10
8,593
781
13,867
8,257
5,228
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
8
Kills
13
13
Deaths
8
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
4
2
L
Merlin
3
2
3
2.25
W
Ganesha
Modi153153
Ganesha
0
2
11
2.75
W
1
4
8
1.25
W
Chaac
PeeDoctor
Chaac
10
1
2
11
L
Cerberus
SteveDerbs
Cerberus
1
4
2
0.5
L
Bellona
Zzzenpai
Bellona
2
3
4
1.33
L
2
3
4
1.33
W
1
1
9
5.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,704
Damage
58,085
64,162
Taken
65,460
68,629
Mitigated
66,927
30,146
Healing
35,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,100
283
1,422
1,445
8,084
7,330
0
4,019
3,914
9,261
0
L
Merlin
14,768
703
555
1,099
7,714
4,521
0
3,893
3,744
32,353
763
W
Ganesha
Modi153153
Ganesha
9,314
770
517
1,585
15,233
18,501
707
10,126
4,802
17,262
945
W
7,681
845
2,379
2,288
15,965
16,332
123
7,041
8,709
12,189
1,096
W
Chaac
PeeDoctor
Chaac
22,165
2,261
930
3,839
17,248
17,145
463
9,145
7,946
0
37,633
L
Cerberus
SteveDerbs
Cerberus
8,159
960
529
7,497
18,449
20,272
0
9,603
8,401
15,115
0
L
Bellona
Zzzenpai
Bellona
9,550
2,357
1,587
2,239
13,097
15,210
0
6,589
6,381
0
12,639
L
10,127
973
6,836
6,937
16,818
21,296
0
9,688
6,970
21,369
0
W
5,058
573
656
862
8,757
9,721
614
5,401
3,274
10,456
736
W
13,867
1,833
16,230
6,004
8,257
5,228
650
6,047
2,162
30,316
558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,760
Gold Earned
44,945
101
Minions Killed
127
0
Camps Cleared
0
909,768
Distance Traveled
1,060,243
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,309
664
2
0
0
122,860
0
L
Merlin
8,184
744
49
4
0
207,604
0
W
Ganesha
9,053
823
0
0
0
185,939
0
W
Geb
8,266
751
21
2
0
201,596
0
W
Chaac
10,193
927
33
3
0
252,563
0
L
Cerberus
6,936
631
28
3
0
184,592
0
L
Bellona
7,234
658
9
1
0
205,763
0
L
Terra
8,097
736
13
1
0
188,949
0
W
Maui
8,840
804
26
2
0
199,109
0
W
Ra
8,593
781
47
4
0
221,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role