Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DampPrisonPocket
Zhong Kui
Level 155
God Stats
3W - 6L
1,232 SR
Queue Stats
265W - 270L
1,506 Elo+
Solo
Scylla
Scylla
FireBlazermon
Scylla
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Mercury
Mercury
kakyu
Mercury
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Team Averages
Level 121
1,446 SR
1,501 Elo+

VS

Team Averages
Level 140
1,549 SR
1,510 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BushLite415
Horus
Level 120
God Stats
2W - 1L
1,744 SR
Queue Stats
584W - 560L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
4 / 1 / 5
6,594
1,319
4,217
6,014
3,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Xbalanque
 
Xbalanque
11
3 / 1 / 5
5,956
1,191
9,986
5,486
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
11
1 / 0 / 8
5,803
1,161
3,531
3,195
3,242
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
1 / 2 / 3
5,316
1,063
3,111
3,895
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
kakyu
Mercury
9
0 / 2 / 5
5,146
1,029
1,268
4,714
1,693
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
3 / 0 / 3
6,187
1,237
8,163
4,061
2,660
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tsukuyomi
 
Tsukuyomi
11
2 / 3 / 1
5,628
1,126
4,976
6,103
2,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
9
1 / 4 / 3
5,372
1,074
4,560
7,740
7,601
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
 
Bakasura
5
0 / 0 / 0
4,292
858
0
0
0
9
0 / 2 / 1
5,013
1,003
1,564
6,189
4,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
9
Kills
6
6
Deaths
9
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
5
6.5
W
Xbalanque
 
Xbalanque
3
1
5
5.5
L
Yu Huang
 
Yu Huang
3
0
3
4.5
L
Tsukuyomi
 
Tsukuyomi
2
3
1
0.83
L
Bacchus
 
Bacchus
1
4
3
0.63
L
Bakasura
 
Bakasura
0
0
0
0
L
0
2
1
0.25
W
Zhong Kui
1
0
8
5
W
1
2
3
1.25
W
Mercury
kakyu
Mercury
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,113
Damage
19,263
23,304
Taken
24,093
11,772
Mitigated
16,981
10,542
Healing
6,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,217
561
4,116
2,677
6,014
3,661
0
3,079
2,783
0
7,859
W
Xbalanque
 
Xbalanque
9,986
5,151
163
783
5,486
1,984
276
2,970
2,290
0
18,270
L
Yu Huang
 
Yu Huang
8,163
859
337
1,001
4,061
2,660
0
856
3,165
18,746
0
L
Tsukuyomi
 
Tsukuyomi
4,976
513
256
1,127
6,103
2,441
0
1,545
4,478
0
12,731
L
Bacchus
 
Bacchus
4,560
40
134
459
7,740
7,601
0
2,142
5,448
3,780
579
L
Bakasura
 
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
1,564
814
971
2,096
6,189
4,279
0
1,483
4,608
0
2,707
W
Zhong Kui
3,531
635
923
901
3,195
3,242
120
1,491
1,558
9,218
775
W
3,111
337
179
576
3,895
1,192
156
1,534
2,211
8,609
0
W
Mercury
kakyu
Mercury
1,268
192
0
224
4,714
1,693
0
2,206
2,318
0
2,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,815
Gold Earned
26,492
61
Minions Killed
47
0
Camps Cleared
0
525,921
Distance Traveled
410,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,594
1,319
5
1
0
117,649
0
W
Xbalanque
5,956
1,191
15
3
0
89,521
0
L
Yu Huang
6,187
1,237
20
4
0
102,887
0
L
Tsukuyomi
5,628
1,126
18
4
0
120,951
0
L
Bacchus
5,372
1,074
3
1
0
97,426
0
L
Bakasura
4,292
858
0
0
0
0
0
L
Horus
5,013
1,003
6
1
0
89,100
0
W
Zhong Kui
5,803
1,161
19
4
0
109,849
0
W
Scylla
5,316
1,063
15
3
0
96,323
0
W
Mercury
5,146
1,029
7
1
0
112,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role