Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Cricas7
Janus
Level 99
God Stats
2W - 2L
1,409 SR
Queue Stats
59W - 50L
1,540 Elo+
Party 1
Medusa
Medusa
TonMIDSOLO
Medusa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,616 Elo+
Party 1
Geb
Geb
kingkor97
Geb
Level 191
God Stats
7W - 8L
1,433 SR
Queue Stats
139W - 142L
1,462 Elo+
Solo
Team Averages
Level 130
1,468 SR
1,524 Elo+

VS

Team Averages
Level 158
1,489 SR
1,523 Elo+
Apollo
Apollo
F3doraTipp3r
Apollo
Level 105
God Stats
7W - 6L
1,505 SR
Queue Stats
182W - 153L
1,542 Elo+
Party 2
Bacchus
Bacchus
MazeMachinima
Bacchus
Level 153
God Stats
7W - 13L
1,381 SR
Queue Stats
206W - 205L
1,452 Elo+
Solo
Ra
Ra
Olympus883
Ra
Level 196
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 166L
1,554 Elo+
Party 2
Tyr
Tyr
kenner96
Tyr
Level 134
God Stats
1W - 1L
1,774 SR
Queue Stats
59W - 56L
1,537 Elo+
Solo
Tsukuyomi
Tsukuyomi
xSadBoiixTTV
Tsukuyomi
Level 203
God Stats
0W - 1L
1,285 SR
Queue Stats
51W - 38L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 0 / 1
8,620
663
9,907
13,175
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
 
Bacchus
14
5 / 1 / 1
7,523
579
7,715
9,948
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Cricas7
Janus
12
1 / 4 / 2
7,225
556
5,508
8,462
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
TonMIDSOLO
Medusa
13
0 / 2 / 1
6,788
522
7,657
7,455
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 4
5,999
461
5,651
7,360
6,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 1 / 1
6,772
521
2,196
10,176
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
8
1 / 1 / 2
5,770
444
4,454
6,678
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 3 / 3
7,403
569
4,359
9,183
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 0
6,666
513
10,050
16,898
8,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tsukuyomi
xSadBoiixTTV
Tsukuyomi
13
4 / 1 / 1
7,134
549
8,336
11,295
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
10
Kills
7
7
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
1
4.5
W
Bacchus
 
Bacchus
5
1
1
5.5
W
Janus
Cricas7
Janus
1
4
2
0.5
L
Apollo
1
1
1
1.5
L
Bacchus
1
1
2
2
L
1
3
3
0.83
W
Medusa
TonMIDSOLO
Medusa
0
2
1
0.25
L
0
4
0
0
W
0
0
4
2
L
Tsukuyomi
xSadBoiixTTV
Tsukuyomi
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,438
Damage
29,395
46,400
Taken
54,230
32,257
Mitigated
24,664
15,890
Healing
21,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,907
4,501
0
6,950
13,175
12,211
0
181
12,994
1,573
64,221
W
Bacchus
 
Bacchus
7,715
1,431
0
4,720
9,948
7,403
0
1,225
8,723
59,741
0
W
Janus
Cricas7
Janus
5,508
243
0
1,207
8,462
3,337
680
3,231
5,104
48,802
795
L
Apollo
2,196
1,074
0
4,579
10,176
3,625
0
2,013
7,921
0
50,522
L
Bacchus
4,454
415
0
3,390
6,678
4,846
0
2,465
3,854
14,903
1,738
L
4,359
492
336
2,959
9,183
3,526
660
5,717
3,097
59,722
0
W
Medusa
TonMIDSOLO
Medusa
7,657
2,947
0
1,585
7,455
3,170
610
1,848
5,607
0
61,092
L
10,050
1,693
0
5,053
16,898
8,454
0
3,399
12,379
0
51,509
W
5,651
467
0
1,428
7,360
6,136
303
1,966
5,394
21,854
0
L
Tsukuyomi
xSadBoiixTTV
Tsukuyomi
8,336
2,289
0
5,200
11,295
4,213
0
4,048
6,864
0
58,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
33,745
451
Minions Killed
390
0
Camps Cleared
0
1,326,536
Distance Traveled
1,322,138
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,620
663
130
10
0
260,606
4
W
Bacchus
7,523
579
88
7
0
313,036
0
W
Janus
7,225
556
107
8
0
225,942
2
L
Apollo
6,772
521
87
7
0
247,387
0
L
Bacchus
5,770
444
27
2
0
233,404
0
L
Ra
7,403
569
106
8
0
242,513
2
W
Medusa
6,788
522
104
8
0
271,514
0
L
Tyr
6,666
513
85
7
0
268,665
0
W
Geb
5,999
461
22
2
0
255,438
0
L
Tsukuyomi
7,134
549
85
7
0
330,169
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role