Player Matchup

King Arthur
King Arthur
Buverie
King Arthur
Level 143
God Stats
8W - 13L
1,382 SR
Queue Stats
210W - 240L
1,558 Elo+
Party 1
Neith
Neith
Kikaboo
Neith
Level 144
God Stats
53W - 65L
1,548 SR
Queue Stats
61W - 69L
1,544 Elo+
Party 1
Janus
Janus
Thisisjoe1012
Janus
Level 146
God Stats
5W - 8L
1,152 SR
Queue Stats
90W - 146L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
Xylinoid
Jormungandr
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,521 Elo+
Solo
Mercury
Mercury
Yhako
Mercury
Level 158
God Stats
45W - 51L
1,605 SR
Queue Stats
181W - 197L
1,602 Elo+
Party 1
Team Averages
Level 152
1,437 SR
1,543 Elo+

VS

Team Averages
Level 130
1,621 SR
1,555 Elo+
Charon
Charon
EvictSingleMoms
Charon
Level 158
God Stats
7W - 11L
1,486 SR
Queue Stats
503W - 452L
1,529 Elo+
Party 2
Osiris
Osiris
LegoStarWarsYoda
Osiris
Level 88
God Stats
0W - 1L
1,832 SR
Queue Stats
23W - 28L
1,538 Elo+
Party 3
Medusa
Medusa
LexaproEnjoyer
Medusa
Level 155
God Stats
1W - 2L
1,681 SR
Queue Stats
37W - 36L
1,556 Elo+
Party 3
Ymir
Ymir
Monsaker
Ymir
Level 108
God Stats
34W - 24L
1,604 SR
Queue Stats
37W - 31L
1,579 Elo+
Party 3
Ullr
Ullr
TyrWrecks
Ullr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 275L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Buverie
King Arthur
11
2 / 1 / 0
6,758
676
7,699
7,564
5,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Kikaboo
Neith
11
0 / 1 / 1
5,558
556
3,450
5,436
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 2
6,765
677
4,473
5,684
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Xylinoid
Jormungandr
11
1 / 0 / 1
5,249
525
4,791
6,394
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Yhako
Mercury
12
5 / 0 / 4
6,924
692
5,971
6,703
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,104
510
3,175
9,974
4,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,424
542
4,109
12,417
8,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,111
511
5,139
5,329
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
9
0 / 1 / 1
5,140
514
3,215
7,683
4,620
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
8
0 / 5 / 0
4,817
482
3,740
8,698
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Buverie
King Arthur
2
1
0
2
L
0
2
0
0
W
Neith
Kikaboo
Neith
0
1
1
0.5
L
1
3
0
0.33
L
1
1
0
1
L
Ymir
0
1
1
0.5
W
4
0
2
5
L
Ullr
0
5
0
0
W
Jormungandr
Xylinoid
Jormungandr
1
0
1
1.5
W
Mercury
Yhako
Mercury
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,384
Damage
19,378
31,781
Taken
44,101
18,145
Mitigated
22,893
5,598
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Buverie
King Arthur
7,699
1,297
0
1,130
7,564
5,966
176
0
7,564
0
52,957
L
3,175
497
0
4,051
9,974
4,653
0
856
9,055
41,626
0
W
Neith
Kikaboo
Neith
3,450
1,016
0
1,550
5,436
2,224
500
1,189
4,247
0
45,217
L
4,109
1,118
0
3,945
12,417
8,940
0
0
12,417
0
39,481
L
5,139
1,276
0
368
5,329
1,829
0
1,687
3,381
0
43,961
L
Ymir
3,215
563
0
2,080
7,683
4,620
0
1,369
6,048
19,191
0
W
4,473
326
0
500
5,684
2,262
0
1,976
3,708
41,688
1,132
L
Ullr
3,740
1,018
0
787
8,698
2,851
0
4,070
4,251
0
28,666
W
Jormungandr
Xylinoid
Jormungandr
4,791
1,045
0
1,625
6,394
4,813
0
1,824
4,570
26,265
1,459
W
Mercury
Yhako
Mercury
5,971
3,979
0
793
6,703
2,880
781
1,401
5,302
0
57,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,254
Gold Earned
25,596
382
Minions Killed
295
0
Camps Cleared
0
1,065,172
Distance Traveled
997,233
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,758
676
84
8
0
188,754
0
L
Charon
5,104
510
75
8
0
193,957
0
W
Neith
5,558
556
91
9
0
190,674
0
L
Osiris
5,424
542
68
7
0
185,863
0
L
Medusa
5,111
511
73
7
0
211,262
0
L
Ymir
5,140
514
25
3
0
213,037
0
W
Janus
6,765
677
88
9
0
216,676
0
L
Ullr
4,817
482
54
5
0
193,114
0
W
Jormungandr
5,249
525
24
2
0
214,452
0
W
Mercury
6,924
692
95
10
0
254,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role