Player Matchup

Ao Kuang
Ao Kuang
Bogrider601
Ao Kuang
Level 165
God Stats
0W - 5L
1,091 SR
Queue Stats
243W - 257L
1,549 Elo+
Solo
Raijin
Raijin
Dragön
Raijin
Level 133
God Stats
2W - 2L
1,602 SR
Queue Stats
158W - 146L
1,571 Elo+
Solo
Ymir
Ymir
GugsuAi33
Ymir
Level 129
God Stats
0W - 2L
1,332 SR
Queue Stats
220W - 213L
1,565 Elo+
Solo
Vamana
Vamana
Hatorade92
Vamana
Level 123
God Stats
1W - 2L
1,478 SR
Queue Stats
192W - 172L
1,556 Elo+
Solo
Hachiman
Hachiman
Ruhiy
Hachiman
Level 120
God Stats
2W - 4L
1,620 SR
Queue Stats
246W - 190L
1,659 Elo+
Solo
Team Averages
Level 134
1,424 SR
1,580 Elo+

VS

Team Averages
Level 150
1,592 SR
1,572 Elo+
Charon
Charon
FrostyKill
Charon
Level 196
God Stats
1W - 0L
1,929 SR
Queue Stats
50W - 35L
1,650 Elo+
Party 1
Osiris
Osiris
MerryUnbirthday
Osiris
Level 116
God Stats
1W - 0L
1,691 SR
Queue Stats
41W - 21L
1,673 Elo+
Party 1
Cthulhu
Cthulhu
RAWs_BANDMAN
Cthulhu
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
88W - 105L
1,412 Elo+
Solo
Hou Yi
Hou Yi
chees3FruitFly
Hou Yi
Level 124
God Stats
6W - 4L
1,442 SR
Queue Stats
318W - 323L
1,589 Elo+
Solo
Geb
Geb
understarr
Geb
Level 185
God Stats
2W - 2L
1,396 SR
Queue Stats
244W - 263L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bogrider601
Ao Kuang
12
2 / 2 / 3
6,232
890
6,308
7,918
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Dragön
Raijin
11
0 / 4 / 4
5,817
831
5,926
7,209
3,281
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
1
0 / 0 / 0
1,804
258
0
0
0
Vamana
Hatorade92
Vamana
10
0 / 3 / 1
5,261
752
5,166
11,441
10,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Ruhiy
Hachiman
13
4 / 2 / 2
7,154
1,022
9,868
7,662
4,380
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
FrostyKill
Charon
12
3 / 1 / 8
7,812
1,116
5,521
6,238
5,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 7
7,145
1,021
8,774
9,195
7,372
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
RAWs_BANDMAN
Cthulhu
12
1 / 2 / 4
7,021
1,003
6,755
6,592
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 3
7,789
1,113
7,139
4,429
2,179
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 1 / 8
6,660
951
3,125
6,305
4,985
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
6
Kills
11
11
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Bogrider601
Ao Kuang
2
2
3
1.75
L
Raijin
Dragön
Raijin
0
4
4
0.5
W
Charon
FrostyKill
Charon
3
1
8
7
L
Ymir
0
0
0
0
L
Vamana
Hatorade92
Vamana
0
3
1
0.17
W
2
1
7
5.5
W
Cthulhu
RAWs_BANDMAN
Cthulhu
1
2
4
1.5
L
Hachiman
Ruhiy
Hachiman
4
2
2
2.5
W
5
1
3
6.5
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
31,314
34,230
Taken
32,759
25,128
Mitigated
25,893
9,903
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Bogrider601
Ao Kuang
6,308
1,330
593
2,672
7,918
7,123
0
3,317
4,433
8,639
1,229
L
Raijin
Dragön
Raijin
5,926
562
0
150
7,209
3,281
0
3,371
3,707
12,702
371
W
Charon
FrostyKill
Charon
5,521
948
2,553
1,719
6,238
5,735
349
2,501
3,576
8,858
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Vamana
Hatorade92
Vamana
5,166
885
305
3,135
11,441
10,344
0
5,341
5,804
0
8,757
W
8,774
2,745
1,869
3,905
9,195
7,372
220
2,512
6,259
0
16,922
W
Cthulhu
RAWs_BANDMAN
Cthulhu
6,755
169
938
838
6,592
5,622
0
3,846
2,497
18,641
318
L
Hachiman
Ruhiy
Hachiman
9,868
6,213
806
2,242
7,662
4,380
0
3,054
4,398
0
16,936
W
7,139
2,241
94
773
4,429
2,179
484
658
3,682
0
14,394
W
3,125
389
788
1,722
6,305
4,985
54
1,264
4,890
4,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
36,427
41
Minions Killed
75
0
Camps Cleared
0
535,155
Distance Traveled
757,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,232
890
5
1
0
121,086
0
L
Raijin
5,817
831
19
3
0
124,850
0
W
Charon
7,812
1,116
5
1
0
147,151
0
L
Ymir
1,804
258
0
0
0
0
0
L
Vamana
5,261
752
4
1
0
141,274
0
W
Osiris
7,145
1,021
14
2
0
171,068
0
W
Cthulhu
7,021
1,003
31
4
0
146,909
0
L
Hachiman
7,154
1,022
13
2
0
147,945
0
W
Hou Yi
7,789
1,113
20
3
0
139,558
0
W
Geb
6,660
951
5
1
0
152,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role