Player Matchup

Cu Chulainn
Cu Chulainn
Silver I
KIOMENX
Cu Chulainn
Silver I
Level 88
God Stats
2W - 0L
1,559 SR
Queue Stats
30W - 29L
1,400 MMR
Solo
Sol
Sol
Gold IV
Krimdelakrim92
Sol
Gold IV
Level 122
God Stats
1W - 1L
1,319 SR
Queue Stats
45W - 46L
1,433 MMR
Solo
Hun Batz
Hun Batz
Bronze III
LostGhosty
Hun Batz
Bronze III
Level 155
God Stats
3W - 4L
1,767 SR
Queue Stats
73W - 80L
1,479 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,548 SR
1,438 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,470 SR
1,466 MMR
Janus
Janus
Gold V
BattleX456
Janus
Gold V
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,474 MMR
Party 1
Ymir
Ymir
Gold IV
DarkDawn82
Ymir
Gold IV
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,512 MMR
Party 1
Nut
Nut
Silver II
Rigo9881
Nut
Silver II
Level 64
God Stats
1W - 3L
1,411 SR
Queue Stats
225W - 254L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KIOMENX
Cu Chulainn
13
3 / 0 / 3
8,202
820
4,568
6,445
4,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 0 / 6
8,063
806
7,162
7,323
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
LostGhosty
Hun Batz
14
5 / 0 / 3
8,308
831
10,660
7,676
3,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AchillesNe ZhaAresAthenaBacchus

VS

Bans
KuzenboOdinJormungandrFenrirHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
8
0 / 0 / 0
5,852
585
4,631
3,509
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 6 / 0
5,765
577
3,605
14,019
11,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 3 / 0
6,504
650
4,064
7,994
3,202
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
9
Kills
0
0
Deaths
9
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
0
0
0
0
L
0
6
0
0
W
Cu Chulainn
KIOMENX
Cu Chulainn
3
0
3
4.5
W
1
0
6
4
W
Hun Batz
LostGhosty
Hun Batz
5
0
3
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
12,300
21,444
Taken
25,522
11,197
Mitigated
15,825
8,598
Healing
1,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,631
228
0
877
3,509
941
0
428
2,904
14,135
0
L
3,605
1,049
0
235
14,019
11,682
0
4,576
9,018
11,383
0
W
Cu Chulainn
KIOMENX
Cu Chulainn
4,568
783
0
1,776
6,445
4,444
144
2,165
4,024
0
35,358
W
7,162
2,752
0
4,542
7,323
2,842
2,325
3,917
3,216
37,114
1,825
W
Hun Batz
LostGhosty
Hun Batz
10,660
3,126
0
2,280
7,676
3,911
389
1,546
5,944
0
29,017
L
4,064
1,801
136
267
7,994
3,202
0
1,954
5,756
0
26,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
18,121
154
Minions Killed
89
0
Camps Cleared
0
597,664
Distance Traveled
433,799
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,852
585
28
3
0
115,515
0
L
Ymir
5,765
577
12
1
0
153,046
0
W
Cu Chulainn
8,202
820
58
6
0
203,657
0
W
Sol
8,063
806
60
6
0
180,334
0
W
Hun Batz
8,308
831
36
4
0
213,673
0
L
Nut
6,504
650
49
5
0
165,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role