Player Matchup

Cu Chulainn
Cu Chulainn
CerGinge
Cu Chulainn
Level 145
God Stats
2W - 1L
1,708 SR
Queue Stats
458W - 428L
1,553 Elo+
Party 1
Sobek
Sobek
CurbsideKey144
Sobek
Level 125
God Stats
1W - 2L
1,308 SR
Queue Stats
50W - 58L
1,495 Elo+
Party 1
Chang'e
Chang'e
ONIZUKADADEW
Chang'e
Level 67
God Stats
5W - 8L
1,616 SR
Queue Stats
19W - 31L
1,369 Elo+
Solo
Ishtar
Ishtar
RonicBrrr
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 1
Fenrir
Fenrir
Tuggertw0
Fenrir
Level 99
God Stats
43W - 53L
1,354 SR
Queue Stats
237W - 217L
1,507 Elo+
Party 1
Team Averages
Level 112
1,497 SR
1,475 Elo+

VS

Team Averages
Level 104
1,559 SR
1,504 Elo+
Jing Wei
Jing Wei
A1_Andy04
Jing Wei
Level 104
God Stats
3W - 1L
1,808 SR
Queue Stats
43W - 48L
1,473 Elo+
Solo
Charon
Charon
Bradforton
Charon
Level 119
God Stats
2W - 1L
1,527 SR
Queue Stats
69W - 60L
1,543 Elo+
Solo
Janus
Janus
ChuzCampoHermoso
Janus
Level 122
God Stats
8W - 11L
1,318 SR
Queue Stats
352W - 346L
1,542 Elo+
Solo
Mulan
Mulan
Penutbtterman
Mulan
Level 97
God Stats
26W - 12L
1,461 SR
Queue Stats
185W - 182L
1,480 Elo+
Solo
Lancelot
Lancelot
yrunvus85
Lancelot
Level 76
God Stats
11W - 5L
1,680 SR
Queue Stats
297W - 261L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CerGinge
Cu Chulainn
14
1 / 1 / 4
8,122
541
10,422
17,378
18,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 2 / 3
7,143
476
5,754
13,980
15,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
ONIZUKADADEW
Chang'e
11
0 / 8 / 1
6,137
409
5,095
15,082
6,728
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
RonicBrrr
Ishtar
12
2 / 3 / 0
7,428
495
6,981
9,855
3,728
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fenrir
Tuggertw0
Fenrir
15
4 / 1 / 1
8,222
548
6,369
17,539
9,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
A1_Andy04
Jing Wei
15
2 / 1 / 0
8,593
573
5,048
8,882
3,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Bradforton
Charon
13
2 / 1 / 5
8,117
541
7,480
11,284
8,740
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 2 / 5
9,000
600
13,750
8,563
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 3
9,219
615
12,859
15,152
13,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
yrunvus85
Lancelot
15
3 / 2 / 3
8,382
559
8,700
13,587
8,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
15
15
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
A1_Andy04
Jing Wei
2
1
0
2
W
Charon
Bradforton
Charon
2
1
5
4.5
L
Cu Chulainn
CerGinge
Cu Chulainn
1
1
4
3
W
6
2
5
4.25
L
0
2
3
0.75
L
Chang'e
ONIZUKADADEW
Chang'e
0
8
1
0.06
W
2
1
3
3.5
L
Ishtar
RonicBrrr
Ishtar
2
3
0
0.67
L
Fenrir
Tuggertw0
Fenrir
4
1
1
4.5
W
Lancelot
yrunvus85
Lancelot
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,621
Damage
47,837
73,834
Taken
57,468
53,091
Mitigated
37,445
19,629
Healing
15,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
A1_Andy04
Jing Wei
5,048
3,686
0
3,094
8,882
3,682
0
770
8,061
0
62,233
W
Charon
Bradforton
Charon
7,480
1,740
0
3,903
11,284
8,740
0
3,838
7,446
29,472
440
L
Cu Chulainn
CerGinge
Cu Chulainn
10,422
1,564
0
5,635
17,378
18,338
0
852
15,420
0
62,104
W
13,750
703
0
1,693
8,563
3,580
304
4,827
3,736
61,162
1,143
L
5,754
434
0
5,140
13,980
15,226
0
5,324
8,378
27,969
2,097
L
Chang'e
ONIZUKADADEW
Chang'e
5,095
276
399
1,628
15,082
6,728
0
9,093
5,320
37,781
0
W
12,859
1,971
0
6,333
15,152
13,211
0
465
13,540
401
78,515
L
Ishtar
RonicBrrr
Ishtar
6,981
3,801
0
2,387
9,855
3,728
0
2,821
6,950
0
48,041
L
Fenrir
Tuggertw0
Fenrir
6,369
958
0
4,440
17,539
9,071
0
2,410
14,973
0
72,246
W
Lancelot
yrunvus85
Lancelot
8,700
1,989
0
564
13,587
8,232
0
905
12,398
0
79,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
43,311
394
Minions Killed
486
0
Camps Cleared
0
1,545,102
Distance Traveled
1,612,373
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,593
573
123
8
0
307,085
4
W
Charon
8,117
541
39
3
0
325,504
2
L
Cu Chulainn
8,122
541
112
7
0
304,839
5
W
Janus
9,000
600
99
7
0
312,597
0
L
Sobek
7,143
476
49
3
0
322,638
3
L
Chang'e
6,137
409
59
4
0
267,889
0
W
Mulan
9,219
615
127
8
0
302,731
0
L
Ishtar
7,428
495
73
5
0
284,905
2
L
Fenrir
8,222
548
101
7
0
364,831
0
W
Lancelot
8,382
559
98
7
0
364,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role