Player Matchup

Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
HappyCalf429566
Loki
Gold III
Level 155
God Stats
16W - 5L
1,848 SR
Queue Stats
213W - 229L
1,424 MMR
Solo
Nut
Nut
Gold V
JawstheGoldFish
Nut
Gold V
Level 157
God Stats
21W - 24L
1,471 SR
Queue Stats
175W - 190L
1,420 MMR
Solo
Sylvanus
Sylvanus
Silver I
Jeffe Liebre
Sylvanus
Silver I
Level 158
God Stats
6W - 9L
1,519 SR
Queue Stats
49W - 46L
1,427 MMR
Solo
Scylla
Scylla
Silver II
K1ng0fC1ubs
Scylla
Silver II
Level 109
God Stats
1W - 2L
1,537 SR
Queue Stats
13W - 18L
1,421 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 166
1,575 SR
1,438 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,467 SR
1,415 MMR
Sobek
Sobek
Gold IV
Alfichus
Sobek
Gold IV
Level 104
God Stats
6W - 6L
1,493 SR
Queue Stats
129W - 131L
1,435 MMR
Solo
Ravana
Ravana
Gold IV
EmperorWarlord
Ravana
Gold IV
Level 127
God Stats
1W - 1L
1,300 SR
Queue Stats
69W - 68L
1,437 MMR
Solo
Janus
Janus
Gold V
HarrietTubzyn
Janus
Gold V
Level 104
God Stats
5W - 7L
1,481 SR
Queue Stats
39W - 38L
1,334 MMR
Solo
Neith
Neith
Gold III
Vanillashakezz
Neith
Gold III
Level 166
God Stats
4W - 4L
1,409 SR
Queue Stats
147W - 150L
1,430 MMR
Solo
Aphrodite
Aphrodite
Silver I
thicccestaphro
Aphrodite
Silver I
Level 130
God Stats
27W - 18L
1,652 SR
Queue Stats
52W - 58L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 0 / 0
3,397
679
1,076
3,821
1,595
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
909
182
0
0
0
6
0 / 1 / 0
3,178
636
2,573
3,265
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
Jeffe Liebre
Sylvanus
7
0 / 0 / 0
3,803
761
751
1,731
950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
7
0 / 1 / 0
3,497
699
103
1,860
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AthenaThanatosAh PuchThor

VS

Bans
ArachneAgniKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alfichus
Sobek
5
0 / 0 / 1
3,360
672
1,829
3,397
2,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 0
3,591
718
572
2,349
928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 0 / 1
3,714
743
594
798
193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 0
3,180
636
2,675
2,534
744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
thicccestaphro
Aphrodite
6
0 / 0 / 0
3,441
688
249
1,827
738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
Sobek
Alfichus
Sobek
0
0
1
0.5
W
1
0
0
1
L
0
0
0
0
W
0
0
1
0.5
L
0
1
0
0
L
Sylvanus
Jeffe Liebre
Sylvanus
0
0
0
0
L
Scylla
0
1
0
0
W
1
0
0
1
W
Aphrodite
thicccestaphro
Aphrodite
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,503
Damage
5,919
10,677
Taken
10,905
4,097
Mitigated
4,856
4,246
Healing
5,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,076
388
511
1,513
3,821
1,595
0
627
3,194
10,875
0
W
Sobek
Alfichus
Sobek
1,829
237
0
1,899
3,397
2,253
0
693
2,704
6,940
847
W
572
255
0
572
2,349
928
0
364
1,985
0
19,993
L
0
0
0
0
0
0
0
0
0
0
0
W
594
0
0
364
798
193
0
103
695
18,221
365
L
2,573
1,410
0
788
3,265
1,107
0
1,088
2,177
0
18,331
L
Sylvanus
Jeffe Liebre
Sylvanus
751
322
0
1,059
1,731
950
0
249
1,482
15,534
7,276
L
Scylla
103
0
0
375
1,860
445
0
465
1,297
16,873
0
W
2,675
622
0
690
2,534
744
0
383
2,151
0
19,097
W
Aphrodite
thicccestaphro
Aphrodite
249
0
0
1,579
1,827
738
0
316
1,511
17,591
996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,784
Gold Earned
17,286
134
Minions Killed
159
0
Camps Cleared
0
373,401
Distance Traveled
532,337
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,397
679
16
3
0
91,717
2
W
Sobek
3,360
672
18
4
0
113,562
4
W
Ravana
3,591
718
41
8
0
116,969
0
L
Loki
909
182
0
0
0
0
0
W
Janus
3,714
743
41
8
0
97,301
0
L
Nut
3,178
636
34
7
0
92,670
0
L
Sylvanus
3,803
761
43
9
0
87,969
0
L
Scylla
3,497
699
41
8
0
101,045
0
W
Neith
3,180
636
25
5
0
100,749
0
W
Aphrodite
3,441
688
34
7
0
103,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role