Player Matchup

Hercules
Hercules
BenjaminsDLuffy
Hercules
Level 108
God Stats
5W - 13L
1,175 SR
Queue Stats
127W - 118L
1,530 Elo+
Party 4
Fenrir
Fenrir
Vulque
Fenrir
Level 106
God Stats
7W - 6L
1,460 SR
Queue Stats
259W - 232L
1,493 Elo+
Party 1
Sol
Sol
WaffleHouseMagic
Sol
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,589 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
WorldEater337
Morgan Le Fay
Level 60
God Stats
95W - 75L
1,593 SR
Queue Stats
340W - 304L
1,496 Elo+
Party 1
Osiris
Osiris
kingjohnlx
Osiris
Level 19
God Stats
20W - 25L
1,414 SR
Queue Stats
48W - 56L
1,380 Elo+
Party 1
Team Averages
Level 65
1,428 SR
1,498 Elo+

VS

Team Averages
Level 35
1,620 SR
1,428 Elo+
Ymir
Ymir
Exotic_rain09
Ymir
Level 45
God Stats
3W - 4L
1,435 SR
Queue Stats
94W - 114L
1,420 Elo+
Party 2
Thor
Thor
InstabiIity_v2
Thor
Level 14
God Stats
3W - 2L
1,584 SR
Queue Stats
8W - 13L
1,346 Elo+
Party 2
Hades
Hades
StoriedTitan992
Hades
Level 49
God Stats
19W - 10L
1,877 SR
Queue Stats
106W - 104L
1,484 Elo+
Party 3
King Arthur
King Arthur
Warrther
King Arthur
Level 38
God Stats
31W - 29L
1,506 SR
Queue Stats
107W - 99L
1,438 Elo+
Solo
Nut
Nut
Yellowstone6634
Nut
Level 29
God Stats
1W - 1L
1,695 SR
Queue Stats
53W - 63L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
6 / 0 / 9
6,701
670
7,028
7,788
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Vulque
Fenrir
10
1 / 0 / 5
5,488
549
2,713
8,555
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
6 / 1 / 5
6,390
639
8,841
7,183
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
WorldEater337
Morgan Le Fay
11
3 / 1 / 0
6,056
606
4,812
3,915
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
kingjohnlx
Osiris
11
3 / 0 / 1
5,894
589
5,429
7,246
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,838
484
2,677
9,973
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 5 / 0
4,213
421
1,971
9,304
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
5,720
572
3,320
8,437
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Warrther
King Arthur
10
0 / 3 / 0
5,817
582
5,353
10,193
8,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 3 / 1
4,582
458
2,780
5,367
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
19
Kills
2
2
Deaths
19
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
6
0
9
10.5
L
1
5
0
0.2
L
0
5
0
0
L
1
3
0
0.33
W
Fenrir
Vulque
Fenrir
1
0
5
3.5
W
6
1
5
8.5
L
King Arthur
Warrther
King Arthur
0
3
0
0
W
Morgan Le Fay
WorldEater337
Morgan Le Fay
3
1
0
3
L
0
3
1
0.17
W
Osiris
kingjohnlx
Osiris
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
16,101
34,687
Taken
43,274
19,267
Mitigated
22,760
17,140
Healing
7,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,028
2,926
0
2,755
7,788
5,702
0
1,792
5,996
0
22,284
L
2,677
1,057
0
492
9,973
5,800
0
4,287
5,686
22,444
0
L
1,971
1,123
0
1,805
9,304
2,860
0
947
8,305
0
16,231
L
3,320
117
100
3,234
8,437
3,828
0
4,061
3,920
34,235
0
W
Fenrir
Vulque
Fenrir
2,713
935
0
5,552
8,555
3,459
0
428
8,127
0
42,141
W
8,841
3,823
0
5,002
7,183
2,108
498
1,414
5,769
39,722
0
L
King Arthur
Warrther
King Arthur
5,353
715
0
1,350
10,193
8,252
0
136
10,057
0
41,659
W
Morgan Le Fay
WorldEater337
Morgan Le Fay
4,812
383
0
703
3,915
1,195
0
2,363
1,552
34,203
347
L
2,780
1,825
0
245
5,367
2,020
0
3,692
1,675
0
21,132
W
Osiris
kingjohnlx
Osiris
5,429
2,174
0
3,128
7,246
6,803
0
0
7,246
0
34,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,529
Gold Earned
25,170
277
Minions Killed
232
0
Camps Cleared
0
999,291
Distance Traveled
924,612
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,701
670
30
3
0
211,948
0
L
Ymir
4,838
484
26
3
0
187,301
0
L
Thor
4,213
421
29
3
0
208,226
0
L
Hades
5,720
572
70
7
0
179,733
3
W
Fenrir
5,488
549
73
7
0
236,107
0
W
Sol
6,390
639
49
5
0
176,726
4
L
King Arthur
5,817
582
73
7
0
167,247
0
W
Morgan Le Fay
6,056
606
72
7
0
196,091
2
L
Nut
4,582
458
34
3
0
182,105
0
W
Osiris
5,894
589
53
5
0
178,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role