Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Shadowhunter_ESP
Cthulhu
Level 38
God Stats
2W - 3L
1,216 SR
Queue Stats
25W - 24L
1,467 Elo+
Solo
Osiris
Osiris
bradass2012
Osiris
Level 88
God Stats
20W - 16L
1,569 SR
Queue Stats
283W - 282L
1,488 Elo+
Party 1
Ishtar
Ishtar
iTryKing12
Ishtar
Level 128
God Stats
182W - 150L
1,561 SR
Queue Stats
729W - 711L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zoeyx2948
Morgan Le Fay
Level 70
God Stats
25W - 30L
1,411 SR
Queue Stats
201W - 212L
1,412 Elo+
Party 1
Team Averages
Level 81
1,451 SR
1,476 Elo+

VS

Team Averages
Level 84
1,343 SR
1,351 Elo+
Medusa
Medusa
AFGHAN469
Medusa
Level 16
God Stats
0W - 1L
1,206 SR
Queue Stats
0W - 5L
1,122 Elo+
Party 2
Maui
Maui
G2 Nordic
Maui
Level 45
God Stats
1W - 1L
1,198 SR
Queue Stats
10W - 15L
1,360 Elo+
Party 2
Hun Batz
Hun Batz
Tekn0
Hun Batz
Level 144
God Stats
11W - 16L
1,457 SR
Queue Stats
331W - 299L
1,419 Elo+
Solo
Achilles
Achilles
i Mortem i
Achilles
Level 128
God Stats
3W - 12L
1,728 SR
Queue Stats
683W - 673L
1,429 Elo+
Solo
Vulcan
Vulcan
xQuikyChknx
Vulcan
Level 87
God Stats
0W - 1L
1,127 SR
Queue Stats
40W - 49L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
5 / 0 / 0
7,684
591
4,590
9,196
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 4
7,397
569
7,201
11,400
8,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
14
3 / 1 / 3
8,450
650
8,045
13,118
10,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
iTryKing12
Ishtar
14
3 / 0 / 1
8,235
633
6,254
4,637
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
zoeyx2948
Morgan Le Fay
11
0 / 0 / 2
6,542
503
4,531
4,696
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AFGHAN469
Medusa
9
0 / 3 / 0
5,472
421
2,140
8,182
2,481
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Maui
9
0 / 2 / 0
5,502
423
2,126
10,060
7,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Tekn0
Hun Batz
13
0 / 2 / 1
6,658
512
2,908
12,277
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
i Mortem i
Achilles
11
1 / 4 / 0
5,644
434
3,908
11,443
9,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
11
0 / 2 / 0
5,539
426
4,532
7,357
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
0
5
L
Medusa
AFGHAN469
Medusa
0
3
0
0
L
Maui
0
2
0
0
W
2
0
4
4
L
Hun Batz
Tekn0
Hun Batz
0
2
1
0.25
W
Osiris
3
1
3
4.5
L
Achilles
i Mortem i
Achilles
1
4
0
0.25
W
Ishtar
iTryKing12
Ishtar
3
0
1
3.5
L
Vulcan
0
2
0
0
W
Morgan Le Fay
zoeyx2948
Morgan Le Fay
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,621
Damage
15,614
43,047
Taken
49,319
27,698
Mitigated
26,808
20,698
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,590
923
0
5,133
9,196
4,567
556
373
8,823
0
62,785
L
Medusa
AFGHAN469
Medusa
2,140
855
0
1,219
8,182
2,481
0
647
7,535
0
27,581
L
Maui
2,126
532
0
910
10,060
7,396
0
4,900
5,010
17,233
609
W
7,201
491
112
3,273
11,400
8,594
272
3,482
7,780
33,442
2,073
L
Hun Batz
Tekn0
Hun Batz
2,908
668
0
6,269
12,277
4,598
0
793
11,376
0
65,627
W
Osiris
8,045
3,482
0
7,758
13,118
10,610
1,120
223
12,895
0
64,651
L
Achilles
i Mortem i
Achilles
3,908
1,617
0
2,035
11,443
9,518
0
383
11,060
0
22,512
W
Ishtar
iTryKing12
Ishtar
6,254
3,806
0
3,144
4,637
1,874
284
95
4,542
0
65,333
L
Vulcan
4,532
0
0
838
7,357
2,815
0
3,925
2,992
36,015
825
W
Morgan Le Fay
zoeyx2948
Morgan Le Fay
4,531
139
0
1,278
4,696
2,053
503
1,945
2,693
41,784
1,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
28,815
455
Minions Killed
269
0
Camps Cleared
0
1,281,904
Distance Traveled
1,253,161
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,684
591
108
8
0
327,311
2
L
Medusa
5,472
421
39
3
0
280,203
0
L
Maui
5,502
423
25
2
0
227,628
2
W
Cthulhu
7,397
569
64
5
0
263,120
0
L
Hun Batz
6,658
512
104
8
0
271,854
1
W
Osiris
8,450
650
97
7
0
205,176
1
L
Achilles
5,644
434
32
2
0
227,260
0
W
Ishtar
8,235
633
113
9
0
233,542
2
L
Vulcan
5,539
426
69
5
0
246,216
2
W
Morgan Le Fay
6,542
503
73
6
0
252,755
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role