Player Matchup

Olorun
Olorun
Dopiuhm
Olorun
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
117W - 101L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
Jayps808
Gilgamesh
Level 36
God Stats
3W - 3L
1,270 SR
Queue Stats
93W - 110L
1,366 Elo+
Solo
Zeus
Zeus
SOB Herbo
Zeus
Level 36
God Stats
0W - 1L
1,437 SR
Queue Stats
26W - 29L
1,449 Elo+
Party 1
Ymir
Ymir
SOB Sterben
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
temp-913837
Danzaburou
Level 61
God Stats
2W - 4L
1,199 SR
Queue Stats
27W - 32L
1,382 Elo+
Solo
Team Averages
Level 53
1,381 SR
1,415 Elo+

VS

Team Averages
Level 89
1,510 SR
1,467 Elo+
Skadi
Skadi
Coleycole7
Skadi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 41L
1,566 Elo+
Solo
Sol
Sol
GOD_Lushen
Sol
Level 87
God Stats
2W - 4L
1,283 SR
Queue Stats
97W - 126L
1,402 Elo+
Party 2
Surtr
Surtr
GOD_Okami5
Surtr
Level 96
God Stats
16W - 8L
1,874 SR
Queue Stats
139W - 132L
1,461 Elo+
Party 2
Janus
Janus
HomerGamingYT
Janus
Level 109
God Stats
1W - 1L
1,315 SR
Queue Stats
64W - 80L
1,441 Elo+
Party 2
Tyr
Tyr
RealHectic
Tyr
Level 68
God Stats
57W - 49L
1,577 SR
Queue Stats
324W - 316L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dopiuhm
Olorun
14
0 / 0 / 0
8,767
584
6,814
10,551
4,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Jayps808
Gilgamesh
12
0 / 3 / 1
6,831
455
6,412
17,007
11,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
12
4 / 7 / 0
7,869
525
7,435
9,687
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 1
6,779
452
3,196
15,584
12,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
temp-913837
Danzaburou
12
1 / 3 / 0
7,156
477
6,596
11,173
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
8 / 0 / 4
9,430
629
12,446
11,055
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 6
8,232
549
11,068
7,244
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
12
4 / 2 / 7
8,445
563
9,146
14,342
13,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 3 / 4
8,004
534
6,625
8,858
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 0 / 0
8,204
547
6,497
10,654
7,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
19
19
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Skadi
8
0
4
10
L
Olorun
Dopiuhm
Olorun
0
0
0
0
W
1
0
6
4
W
Surtr
4
2
7
3.75
W
5
3
4
2.33
L
Gilgamesh
Jayps808
Gilgamesh
0
3
1
0.17
W
1
0
0
1
L
Zeus
4
7
0
0.57
L
0
6
1
0.08
L
Danzaburou
temp-913837
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,453
Damage
45,782
64,002
Taken
52,153
35,952
Mitigated
32,492
14,031
Healing
16,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
12,446
5,818
0
1,856
11,055
5,473
263
2,681
8,374
0
98,627
L
Olorun
Dopiuhm
Olorun
6,814
4,752
0
6,646
10,551
4,425
22
503
9,587
74,995
1,324
W
11,068
5,779
0
2,593
7,244
2,771
3,385
779
6,465
59,628
6,881
W
Surtr
9,146
2,677
0
3,321
14,342
13,232
579
2,554
11,788
1,198
27,170
W
6,625
657
0
2,413
8,858
3,442
596
4,689
4,169
38,116
0
L
Gilgamesh
Jayps808
Gilgamesh
6,412
1,846
0
3,710
17,007
11,361
0
3,511
13,447
0
60,914
W
6,497
1,049
0
6,724
10,654
7,574
0
6,589
4,065
1,658
64,744
L
Zeus
7,435
562
0
438
9,687
3,072
1,079
3,254
6,433
45,721
312
L
3,196
1,034
0
1,216
15,584
12,711
232
6,171
9,413
29,506
0
L
Danzaburou
temp-913837
Danzaburou
6,596
2,586
0
2,021
11,173
4,383
729
5,219
5,954
0
51,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,402
Gold Earned
42,315
429
Minions Killed
445
0
Camps Cleared
0
1,362,981
Distance Traveled
1,532,421
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,430
629
144
10
0
299,487
0
L
Olorun
8,767
584
126
8
0
270,641
2
W
Sol
8,232
549
113
8
0
294,275
2
W
Surtr
8,445
563
30
2
0
308,475
3
W
Janus
8,004
534
51
3
0
296,979
2
L
Gilgamesh
6,831
455
93
6
0
292,912
3
W
Tyr
8,204
547
107
7
0
333,205
6
L
Zeus
7,869
525
81
5
0
241,645
0
L
Ymir
6,779
452
45
3
0
280,952
0
L
Danzaburou
7,156
477
84
6
0
276,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role