Player Matchup

Pele
Pele
Clarker
Pele
Level 56
God Stats
1W - 1L
1,339 SR
Queue Stats
121W - 121L
1,359 Elo+
Solo
King Arthur
King Arthur
Jeje_Crist
King Arthur
Level 69
God Stats
2W - 5L
1,204 SR
Queue Stats
257W - 251L
1,433 Elo+
Party 1
Anubis
Anubis
LightBoltzz
Anubis
Level 67
God Stats
4W - 4L
1,477 SR
Queue Stats
224W - 229L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Tio-Sam-Doidao
Cthulhu
Level 65
God Stats
5W - 4L
1,647 SR
Queue Stats
221W - 259L
1,434 Elo+
Party 1
Olorun
Olorun
yMyster_Hack_
Olorun
Level 16
God Stats
5W - 4L
1,600 SR
Queue Stats
17W - 21L
1,377 Elo+
Party 1
Team Averages
Level 55
1,454 SR
1,416 Elo+

VS

Team Averages
Level 48
1,425 SR
1,265 Elo+
Sun Wukong
Sun Wukong
CrackersNToast
Sun Wukong
Level 42
God Stats
4W - 8L
1,322 SR
Queue Stats
65W - 75L
1,261 Elo+
Party 2
Nut
Nut
CroketMexicaine
Nut
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,155 Elo+
Solo
Janus
Janus
Sageragemage
Janus
Level 68
God Stats
2W - 3L
1,266 SR
Queue Stats
129W - 133L
1,447 Elo+
Solo
Arachne
Arachne
ZillowDotCom
Arachne
Level 44
God Stats
16W - 15L
1,537 SR
Queue Stats
55W - 61L
1,271 Elo+
Party 2
Sobek
Sobek
indian
Sobek
Level 34
God Stats
5W - 4L
1,500 SR
Queue Stats
11W - 17L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Clarker
Pele
10
3 / 2 / 3
5,864
586
4,994
10,692
4,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Jeje_Crist
King Arthur
11
2 / 1 / 0
6,615
662
5,549
9,370
7,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
13
3 / 0 / 1
6,945
695
6,050
5,597
3,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
4 / 0 / 5
6,784
678
4,599
6,990
4,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 5
6,287
629
6,441
3,811
1,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrackersNToast
Sun Wukong
9
2 / 1 / 0
5,291
529
4,140
7,379
4,241
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 5 / 0
4,420
442
3,066
7,464
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 0
4,797
480
2,263
6,916
2,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ZillowDotCom
Arachne
9
0 / 2 / 2
5,001
500
3,054
9,014
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
indian
Sobek
7
0 / 4 / 1
4,655
466
2,345
9,765
6,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
2
3
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
Clarker
Pele
3
2
3
2.25
L
Sun Wukong
CrackersNToast
Sun Wukong
2
1
0
2
L
0
5
0
0
W
King Arthur
Jeje_Crist
King Arthur
2
1
0
2
W
Anubis
3
0
1
3.5
L
0
3
0
0
W
4
0
5
6.5
L
Arachne
ZillowDotCom
Arachne
0
2
2
0.5
L
Sobek
indian
Sobek
0
4
1
0.13
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,633
Damage
14,868
36,460
Taken
40,538
20,461
Mitigated
18,759
13,234
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Clarker
Pele
4,994
1,432
0
2,613
10,692
4,400
0
1,096
9,596
0
39,628
L
Sun Wukong
CrackersNToast
Sun Wukong
4,140
1,267
0
2,149
7,379
4,241
0
0
7,379
0
23,536
L
3,066
2,125
0
1,288
7,464
2,364
0
5,149
2,315
0
20,601
W
King Arthur
Jeje_Crist
King Arthur
5,549
851
0
1,995
9,370
7,177
0
0
9,370
0
42,190
W
Anubis
6,050
384
0
3,101
5,597
3,118
95
1,943
3,654
57,596
3,563
L
2,263
36
60
1,043
6,916
2,813
0
4,267
2,649
31,880
650
W
4,599
368
1,055
2,006
6,990
4,264
310
840
6,150
27,927
790
L
Arachne
ZillowDotCom
Arachne
3,054
1,434
0
3,775
9,014
3,248
0
348
8,666
0
33,135
L
Sobek
indian
Sobek
2,345
284
0
1,580
9,765
6,093
0
6,821
2,944
10,829
0
W
6,441
3,761
391
2,073
3,811
1,502
1,617
598
3,213
37,375
3,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,495
Gold Earned
24,164
340
Minions Killed
189
0
Camps Cleared
0
1,035,431
Distance Traveled
1,009,033
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,864
586
64
6
0
238,564
0
L
Sun Wukong
5,291
529
52
5
0
221,498
0
L
Nut
4,420
442
24
2
0
188,633
0
W
King Arthur
6,615
662
81
8
0
191,527
0
W
Anubis
6,945
695
99
10
0
187,188
0
L
Janus
4,797
480
48
5
0
179,480
0
W
Cthulhu
6,784
678
42
4
0
229,301
0
L
Arachne
5,001
500
55
6
0
217,517
0
L
Sobek
4,655
466
10
1
0
201,905
3
W
Olorun
6,287
629
54
5
0
188,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role