Player Matchup

Ra
Ra
Blaystor
Ra
Level 119
God Stats
75W - 73L
1,583 SR
Queue Stats
426W - 416L
1,461 Elo+
Solo
Fenrir
Fenrir
GwydionApDon717
Fenrir
Level 107
God Stats
2W - 1L
1,783 SR
Queue Stats
249W - 248L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
MurseJames
Sun Wukong
Level 103
God Stats
16W - 10L
1,673 SR
Queue Stats
344W - 356L
1,476 Elo+
Solo
Chiron
Chiron
darkbound1
Chiron
Level 120
God Stats
0W - 1L
1,573 SR
Queue Stats
69W - 68L
1,460 Elo+
Solo
Bacchus
Bacchus
oNADEo
Bacchus
Level 109
God Stats
1W - 3L
1,370 SR
Queue Stats
209W - 199L
1,411 Elo+
Solo
Team Averages
Level 112
1,596 SR
1,451 Elo+

VS

Team Averages
Level 103
1,568 SR
1,471 Elo+
Hou Yi
Hou Yi
GLDGLOVSGILLY
Hou Yi
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 40L
1,453 Elo+
Party 1
Athena
Athena
Humble_Sighting
Athena
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 14L
1,549 Elo+
Party 1
Bastet
Bastet
MoistPope
Bastet
Level 67
God Stats
6W - 3L
1,839 SR
Queue Stats
120W - 106L
1,469 Elo+
Solo
Mulan
Mulan
TragiicSniipe
Mulan
Level 126
God Stats
8W - 7L
1,500 SR
Queue Stats
316W - 314L
1,437 Elo+
Solo
Tiamat
Tiamat
octaviocharolet
Tiamat
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 60L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,676
390
981
3,049
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 0
5,472
456
2,746
7,876
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MurseJames
Sun Wukong
12
1 / 2 / 0
6,969
581
6,422
14,280
12,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
darkbound1
Chiron
10
3 / 3 / 0
5,949
496
6,429
9,568
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
oNADEo
Bacchus
9
0 / 3 / 2
5,881
490
6,833
11,229
11,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,365
530
8,471
8,448
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 5
6,670
556
3,901
9,838
7,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
MoistPope
Bastet
12
5 / 0 / 6
7,302
609
7,679
11,577
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 1
7,178
598
9,089
9,583
6,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 1 / 3
7,720
643
2,940
5,969
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
12
12
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
3
2
1.33
L
1
2
0
0.5
W
1
0
5
3.5
W
Bastet
MoistPope
Bastet
5
0
6
8
L
Sun Wukong
MurseJames
Sun Wukong
1
2
0
0.5
W
1
1
1
1.5
L
Chiron
darkbound1
Chiron
3
3
0
1
L
Bacchus
oNADEo
Bacchus
0
3
2
0.33
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,411
Damage
32,080
46,002
Taken
45,415
31,353
Mitigated
25,009
12,393
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
981
268
300
980
3,049
997
0
488
2,561
15,251
0
W
8,471
5,011
0
3,606
8,448
3,131
424
2,186
6,262
0
50,276
L
2,746
387
0
445
7,876
3,199
0
2,126
5,750
0
30,037
W
3,901
943
271
3,645
9,838
7,389
123
2,550
7,288
14,451
0
W
Bastet
MoistPope
Bastet
7,679
2,597
0
6,614
11,577
4,490
0
2,191
9,288
0
45,122
L
Sun Wukong
MurseJames
Sun Wukong
6,422
2,233
0
5,141
14,280
12,014
0
388
13,892
0
53,184
W
9,089
2,565
0
4,538
9,583
6,876
0
0
9,583
0
54,573
L
Chiron
darkbound1
Chiron
6,429
2,907
700
2,811
9,568
3,817
180
1,722
7,812
0
43,174
L
Bacchus
oNADEo
Bacchus
6,833
923
0
2,016
11,229
11,326
58
1,956
9,273
23,028
2,266
W
2,940
399
0
1,611
5,969
3,123
308
533
5,351
50,518
2,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,947
Gold Earned
35,235
305
Minions Killed
352
0
Camps Cleared
0
990,196
Distance Traveled
1,184,276
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,676
390
43
4
0
106,073
0
W
Hou Yi
6,365
530
73
6
0
212,144
1
L
Fenrir
5,472
456
59
5
0
255,324
0
W
Athena
6,670
556
21
2
0
234,916
2
W
Bastet
7,302
609
66
6
0
301,362
0
L
Sun Wukong
6,969
581
92
8
0
211,740
0
W
Mulan
7,178
598
87
7
0
210,251
0
L
Chiron
5,949
496
69
6
0
199,890
0
L
Bacchus
5,881
490
42
4
0
217,169
0
W
Tiamat
7,720
643
105
9
0
225,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role