Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GreaseMonkey213
Thanatos
Level 157
God Stats
5W - 18L
1,429 SR
Queue Stats
264W - 272L
1,512 Elo+
Solo
Tyr
Tyr
OGMattyB4918
Tyr
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,491 Elo+
Party 1
Erlang Shen
Erlang Shen
ValkyrieX77
Erlang Shen
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,491 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
abelgomez01
Ah Muzen Cab
Level 139
God Stats
0W - 3L
1,291 SR
Queue Stats
112W - 112L
1,510 Elo+
Solo
Team Averages
Level 148
1,444 SR
1,501 Elo+

VS

Team Averages
Level 85
1,450 SR
1,491 Elo+
Ah Muzen Cab
Ah Muzen Cab
ChalkyMetal
Ah Muzen Cab
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,452 Elo+
Party 2
Mulan
Mulan
CrushMcLarge
Mulan
Level 80
God Stats
5W - 4L
1,465 SR
Queue Stats
283W - 276L
1,457 Elo+
Solo
Bastet
Bastet
Frenchfrey1
Bastet
Level 147
God Stats
3W - 6L
1,293 SR
Queue Stats
263W - 251L
1,513 Elo+
Solo
Freya
Freya
UglyLittleBerry
Freya
Level 66
God Stats
1W - 1L
1,250 SR
Queue Stats
74W - 64L
1,522 Elo+
Party 2
Da Ji
Da Ji
minimalpuddin
Da Ji
Level 68
God Stats
2W - 1L
1,739 SR
Queue Stats
80W - 73L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 4 / 6
8,024
729
8,850
10,414
4,900
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
14
3 / 4 / 4
7,529
684
8,417
9,777
4,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 6
7,030
639
5,517
11,971
13,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
ValkyrieX77
Erlang Shen
13
1 / 5 / 6
7,341
667
6,039
14,957
15,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
abelgomez01
Ah Muzen Cab
15
2 / 4 / 5
8,268
752
11,667
9,781
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChalkyMetal
Ah Muzen Cab
15
6 / 3 / 11
9,305
846
10,438
10,250
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 2 / 16
8,452
768
9,884
9,531
8,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
18
13 / 1 / 9
10,981
998
15,514
11,907
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 17
9,337
849
10,478
8,581
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 2 / 15
8,607
782
6,727
8,689
4,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
91
9
Kills
23
23
Deaths
9
27
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
4
6
1.5
W
Ah Muzen Cab
ChalkyMetal
Ah Muzen Cab
6
3
11
3.83
W
1
2
16
4.5
W
Bastet
13
1
9
17.5
L
Thanatos
3
4
4
1.25
L
0
6
6
0.5
W
2
1
17
10.5
L
Erlang Shen
ValkyrieX77
Erlang Shen
1
5
6
0.8
L
Ah Muzen Cab
abelgomez01
Ah Muzen Cab
2
4
5
1.13
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,490
Damage
53,041
56,900
Taken
48,958
42,807
Mitigated
28,159
14,794
Healing
21,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,850
552
933
1,907
10,414
4,900
0
1,454
8,786
18,385
0
W
Ah Muzen Cab
ChalkyMetal
Ah Muzen Cab
10,438
3,674
1,441
1,660
10,250
4,796
70
1,376
8,743
0
24,459
W
9,884
450
1,765
2,840
9,531
8,983
53
2,943
6,133
90
14,506
W
Bastet
15,514
3,341
1,188
4,399
11,907
5,701
919
2,460
9,219
0
29,082
L
Thanatos
8,417
270
1,400
4,050
9,777
4,350
0
2,013
7,715
0
14,914
L
5,517
315
379
1,202
11,971
13,688
0
2,446
9,310
1,701
6,416
W
10,478
3,332
2,048
3,797
8,581
3,895
1,725
1,537
6,785
24,668
0
L
Erlang Shen
ValkyrieX77
Erlang Shen
6,039
1,629
627
4,296
14,957
15,428
0
2,845
11,767
0
8,620
L
Ah Muzen Cab
abelgomez01
Ah Muzen Cab
11,667
2,394
0
0
9,781
4,441
0
1,810
7,926
0
30,436
W
6,727
572
669
1,253
8,689
4,784
773
1,714
6,645
0
10,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,192
Gold Earned
46,682
129
Minions Killed
145
0
Camps Cleared
0
913,122
Distance Traveled
1,108,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,024
729
22
2
0
195,689
0
W
Ah Muzen Cab
9,305
846
33
3
0
194,223
0
W
Mulan
8,452
768
14
1
0
230,450
0
W
Bastet
10,981
998
44
4
0
251,473
0
L
Thanatos
7,529
684
15
1
0
201,233
0
L
Tyr
7,030
639
13
1
0
159,609
0
W
Freya
9,337
849
42
4
0
216,938
0
L
Erlang Shen
7,341
667
15
1
0
188,697
0
L
Ah Muzen Cab
8,268
752
64
6
0
167,894
0
W
Da Ji
8,607
782
12
1
0
215,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role