Player Matchup

Serqet
Serqet
Silver II
Davidrw
Serqet
Silver II
Level 114
God Stats
12W - 11L
1,520 SR
Queue Stats
57W - 58L
1,151 MMR
Solo
Ra
Ra
Silver I
Mesarm
Ra
Silver I
Level 146
God Stats
6W - 6L
1,452 SR
Queue Stats
68W - 83L
1,018 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
TheOneEpicLad
Ah Muzen Cab
Silver II
Level 119
God Stats
3W - 1L
1,464 SR
Queue Stats
62W - 68L
1,127 MMR
Solo
Horus
Horus
Silver II
Toniscowo
Horus
Silver II
Level 83
God Stats
3W - 7L
1,113 SR
Queue Stats
126W - 131L
1,056 MMR
Solo
Sylvanus
Sylvanus
Silver I
UEF-Envoy
Sylvanus
Silver I
Level 126
God Stats
12W - 5L
1,670 SR
Queue Stats
46W - 51L
1,192 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,444 SR
1,109 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,623 SR
1,245 MMR
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver III
DimaSnipe93
Kukulkan
Silver III
Level 149
God Stats
27W - 25L
1,516 SR
Queue Stats
161W - 171L
1,097 MMR
Solo
Bastet
Bastet
Gold IV
ElFluffyDios
Bastet
Gold IV
Level 145
God Stats
2W - 2L
1,844 SR
Queue Stats
58W - 63L
1,286 MMR
Solo
Cupid
Cupid
Silver III
ImDeki
Cupid
Silver III
Level 156
God Stats
8W - 10L
1,641 SR
Queue Stats
200W - 213L
1,055 MMR
Solo
Bellona
Bellona
Silver I
UrMumFTW
Bellona
Silver I
Level 138
God Stats
8W - 7L
1,614 SR
Queue Stats
26W - 29L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Davidrw
Serqet
20
6 / 0 / 5
11,035
552
12,694
15,843
9,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ra
16
4 / 3 / 5
10,229
511
10,375
12,039
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
TheOneEpicLad
Ah Muzen Cab
16
3 / 4 / 2
10,375
519
11,314
14,407
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Horus
Toniscowo
Horus
12
0 / 3 / 6
8,568
428
8,603
14,879
14,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
UEF-Envoy
Sylvanus
16
4 / 3 / 5
10,386
519
12,278
21,193
20,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bans
OsirisAresAthenaThor

VS

Bans
SusanoLancelotArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 5 / 9
8,663
433
5,896
18,418
16,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
DimaSnipe93
Kukulkan
15
1 / 4 / 5
9,452
473
13,514
11,381
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
11
2 / 2 / 2
7,459
373
5,680
9,410
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Cupid
ImDeki
Cupid
16
7 / 3 / 1
10,592
530
11,943
14,603
5,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
UrMumFTW
Bellona
16
3 / 3 / 1
10,415
521
14,989
24,006
18,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
31
17
Kills
13
13
Deaths
17
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
9
0.9
W
Serqet
Davidrw
Serqet
6
0
5
8.5
L
Kukulkan
DimaSnipe93
Kukulkan
1
4
5
0.88
L
Bastet
2
2
2
1.5
L
Cupid
ImDeki
Cupid
7
3
1
2.5
W
Ra
4
3
5
2.17
W
Ah Muzen Cab
TheOneEpicLad
Ah Muzen Cab
3
4
2
1
W
Horus
Toniscowo
Horus
0
3
6
1
W
Sylvanus
UEF-Envoy
Sylvanus
4
3
5
2.17
L
Bellona
UrMumFTW
Bellona
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,264
Damage
52,022
78,361
Taken
77,818
56,660
Mitigated
48,602
21,027
Healing
22,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,896
673
0
1,929
18,418
16,168
135
3,247
14,301
25,582
0
W
Serqet
Davidrw
Serqet
12,694
1,938
0
595
15,843
9,581
316
1,999
13,844
0
113,150
L
Kukulkan
DimaSnipe93
Kukulkan
13,514
834
0
1,551
11,381
4,782
0
4,827
6,008
85,777
667
L
Bastet
5,680
2,338
0
5,156
9,410
3,255
0
1,457
7,813
0
39,846
L
Cupid
ImDeki
Cupid
11,943
6,486
340
4,468
14,603
5,745
441
1,498
12,452
0
84,847
W
Ra
10,375
660
2,152
4,029
12,039
5,324
443
5,503
6,536
79,133
1,470
W
Ah Muzen Cab
TheOneEpicLad
Ah Muzen Cab
11,314
5,589
0
4,139
14,407
5,890
1,101
1,971
12,436
0
83,238
W
Horus
Toniscowo
Horus
8,603
2,654
859
3,620
14,879
14,941
0
5,796
9,083
0
19,565
W
Sylvanus
UEF-Envoy
Sylvanus
12,278
3,192
1,035
4,598
21,193
20,924
153
4,514
16,679
45,656
12,802
L
Bellona
UrMumFTW
Bellona
14,989
5,580
0
9,228
24,006
18,652
0
8,466
14,675
0
99,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,593
Gold Earned
46,581
504
Minions Killed
555
0
Camps Cleared
0
1,903,642
Distance Traveled
1,624,621
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,663
433
35
2
0
369,635
6
W
Serqet
11,035
552
162
8
0
471,599
6
L
Kukulkan
9,452
473
148
7
0
368,389
3
L
Bastet
7,459
373
65
3
0
205,632
0
L
Cupid
10,592
530
160
8
0
332,854
0
W
Ra
10,229
511
113
6
0
390,634
5
W
Ah Muzen Cab
10,375
519
123
6
0
355,210
3
W
Horus
8,568
428
18
1
0
401,193
8
W
Sylvanus
10,386
519
88
4
0
285,006
0
L
Bellona
10,415
521
147
7
0
348,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role