Player Matchup

Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DeclaredIowa617
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
Killthezaud
Sylvanus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 60L
1,487 Elo+
Party 3
Artemis
Artemis
TaskMaster4741
Artemis
Level 88
God Stats
1W - 2L
1,691 SR
Queue Stats
113W - 113L
1,465 Elo+
Party 3
Team Averages
Level 120
1,538 SR
1,503 Elo+

VS

Team Averages
Level 132
1,419 SR
1,451 Elo+
Chaac
Chaac
Cohlgrey
Chaac
Level 128
God Stats
5W - 2L
1,715 SR
Queue Stats
89W - 76L
1,501 Elo+
Solo
Ra
Ra
Deathwolf156
Ra
Level 129
God Stats
2W - 3L
1,288 SR
Queue Stats
277W - 289L
1,446 Elo+
Party 2
Kuzenbo
Kuzenbo
Klokhand
Kuzenbo
Level 157
God Stats
8W - 4L
1,341 SR
Queue Stats
252W - 260L
1,421 Elo+
Solo
Geb
Geb
KnifeWife40
Geb
Level 123
God Stats
9W - 4L
1,243 SR
Queue Stats
309W - 323L
1,433 Elo+
Party 2
Artemis
Artemis
TheTJChallenge
Artemis
Level 124
God Stats
3W - 3L
1,508 SR
Queue Stats
380W - 368L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
4 / 2 / 4
8,909
742
16,809
8,899
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nox
 
Nox
16
0 / 2 / 6
8,146
679
7,954
9,230
5,073
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 3 / 5
7,799
650
10,220
9,651
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Killthezaud
Sylvanus
14
3 / 3 / 0
7,983
665
5,942
13,109
13,150
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 5 / 1
7,327
611
8,942
11,090
5,856
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cohlgrey
Chaac
17
3 / 1 / 10
9,501
792
9,939
20,376
18,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 1 / 2
10,413
868
11,755
9,124
5,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
Klokhand
Kuzenbo
16
1 / 0 / 11
8,902
742
9,862
11,927
15,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 3 / 8
8,935
745
4,591
15,901
15,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 4 / 9
8,566
714
12,512
11,697
6,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
8
Kills
15
15
Deaths
9
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
2
4
3
L
Nox
 
Nox
0
2
6
1.5
W
Chaac
Cohlgrey
Chaac
3
1
10
8
W
10
1
2
11
L
0
3
5
0.83
L
Sylvanus
Killthezaud
Sylvanus
3
3
0
1
W
Kuzenbo
Klokhand
Kuzenbo
1
0
11
6.5
W
1
3
8
1.67
L
1
5
1
0.3
W
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,867
Damage
48,659
51,979
Taken
69,025
33,312
Mitigated
61,847
21,219
Healing
39,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
16,809
376
1,776
2,896
8,899
4,353
25
4,983
3,676
34,348
0
L
Nox
 
Nox
7,954
792
1,566
2,018
9,230
5,073
0
3,853
5,063
22,134
274
W
Chaac
Cohlgrey
Chaac
9,939
589
930
10,188
20,376
18,710
188
9,624
10,339
0
21,508
W
11,755
424
14,607
5,456
9,124
5,739
480
6,051
2,847
32,770
1,077
L
10,220
2,375
568
2,283
9,651
4,880
289
4,569
4,881
21,705
1,024
L
Sylvanus
Killthezaud
Sylvanus
5,942
541
4,669
4,063
13,109
13,150
0
6,162
6,344
9,717
0
W
Kuzenbo
Klokhand
Kuzenbo
9,862
2,995
1,235
1,674
11,927
15,559
353
7,064
4,491
13,289
509
W
4,591
223
1,875
1,562
15,901
15,403
182
7,447
7,969
8,021
1,076
L
8,942
4,608
967
413
11,090
5,856
0
4,473
6,468
0
12,304
W
12,512
4,599
736
1,569
11,697
6,436
0
8,479
2,630
0
26,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,164
Gold Earned
46,317
140
Minions Killed
134
0
Camps Cleared
0
1,032,204
Distance Traveled
1,214,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,909
742
56
5
0
212,364
0
L
Nox
8,146
679
34
3
0
209,361
0
W
Chaac
9,501
792
22
2
0
255,330
0
W
Ra
10,413
868
42
4
0
270,996
0
L
Sol
7,799
650
29
2
0
199,880
0
L
Sylvanus
7,983
665
10
1
0
213,563
0
W
Kuzenbo
8,902
742
10
1
0
245,436
0
W
Geb
8,935
745
16
1
0
229,886
0
L
Artemis
7,327
611
11
1
0
197,036
0
W
Artemis
8,566
714
44
4
0
213,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role