Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HardestCarry
Geb
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mudd_Butt11
Danzaburou
Level 125
God Stats
23W - 10L
1,597 SR
Queue Stats
141W - 142L
1,470 Elo+
Solo
Bakasura
Bakasura
MyTeamlsBad
Bakasura
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,500 Elo+
Solo
Nu Wa
Nu Wa
PapaDurff
Nu Wa
Level 124
God Stats
11W - 6L
1,796 SR
Queue Stats
127W - 136L
1,511 Elo+
Solo
Team Averages
Level 131
1,578 SR
1,496 Elo+

VS

Team Averages
Level 150
1,647 SR
1,508 Elo+
Xing Tian
Xing Tian
Plump420
Xing Tian
Level 129
God Stats
1W - 1L
1,768 SR
Queue Stats
19W - 17L
1,582 Elo+
Solo
Jormungandr
Jormungandr
QuietGlacier
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,455 Elo+
Party 1
Skadi
Skadi
TheGeneral98795
Skadi
Level 124
God Stats
24W - 24L
1,541 SR
Queue Stats
101W - 97L
1,510 Elo+
Party 1
Arachne
Arachne
wazamin
Arachne
Level 214
God Stats
30W - 9L
1,888 SR
Queue Stats
183W - 154L
1,523 Elo+
Solo
Vulcan
Vulcan
xxDEADLYJOKER_xx
Vulcan
Level 155
God Stats
2W - 3L
1,538 SR
Queue Stats
74W - 75L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
4 / 1 / 1
10,370
648
10,301
14,137
11,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 2
7,213
451
3,540
13,894
12,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Mudd_Butt11
Danzaburou
15
2 / 0 / 2
9,582
599
5,682
7,644
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bakasura
MyTeamlsBad
Bakasura
16
8 / 0 / 5
9,460
591
12,235
19,285
10,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Nu Wa
PapaDurff
Nu Wa
14
3 / 4 / 4
8,903
556
15,408
9,224
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Plump420
Xing Tian
12
1 / 1 / 1
7,448
466
10,191
18,706
15,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Jormungandr
QuietGlacier
Jormungandr
14
1 / 3 / 1
7,779
486
4,848
12,560
9,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

14
0 / 2 / 0
7,608
476
6,099
7,927
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
wazamin
Arachne
11
3 / 6 / 1
7,276
455
6,148
15,200
5,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

12
1 / 5 / 1
6,995
437
7,787
9,530
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
6
6
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
1
4.5
W
0
1
2
1
W
Danzaburou
Mudd_Butt11
Danzaburou
2
0
2
3
W
Bakasura
MyTeamlsBad
Bakasura
8
0
5
10.5
W
Nu Wa
PapaDurff
Nu Wa
3
4
4
1.25
L
Xing Tian
Plump420
Xing Tian
1
1
1
1.5
L
Jormungandr
QuietGlacier
Jormungandr
1
3
1
0.5
L
0
2
0
0
L
Arachne
wazamin
Arachne
3
6
1
0.58
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,166
Damage
35,073
64,184
Taken
63,923
41,562
Mitigated
38,108
20,185
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,301
1,444
0
3,423
14,137
11,687
0
3,911
9,633
0
93,961
W
3,540
670
0
2,299
13,894
12,491
116
7,127
6,500
17,624
0
W
Danzaburou
Mudd_Butt11
Danzaburou
5,682
2,199
0
4,441
7,644
3,482
1,484
530
7,114
0
79,606
W
Bakasura
MyTeamlsBad
Bakasura
12,235
6,857
0
9,351
19,285
10,206
723
5,073
13,884
0
72,858
W
Nu Wa
PapaDurff
Nu Wa
15,408
3,317
0
671
9,224
3,696
825
4,199
4,899
75,523
1,350
L
Xing Tian
Plump420
Xing Tian
10,191
450
0
4,716
18,706
15,892
0
9,631
8,475
38,770
3,620
L
Jormungandr
QuietGlacier
Jormungandr
4,848
1,241
0
2,726
12,560
9,299
0
1,038
11,235
53,202
947
L
6,099
1,290
0
1,425
7,927
3,091
0
1,513
6,214
0
77,096
L
Arachne
wazamin
Arachne
6,148
4,228
0
3,158
15,200
5,673
0
3,100
11,009
0
37,462
L
7,787
111
0
971
9,530
4,153
0
3,467
5,848
54,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,528
Gold Earned
37,106
559
Minions Killed
448
0
Camps Cleared
0
1,573,739
Distance Traveled
1,450,610
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,370
648
151
9
0
315,084
2
W
Geb
7,213
451
16
1
0
317,859
6
W
Danzaburou
9,582
599
130
8
0
283,775
2
W
Bakasura
9,460
591
129
8
0
367,297
1
W
Nu Wa
8,903
556
133
8
0
289,724
0
L
Xing Tian
7,448
466
49
3
0
300,796
0
L
Jormungandr
7,779
486
110
7
0
287,926
0
L
Skadi
7,608
476
130
8
0
298,578
5
L
Arachne
7,276
455
55
3
0
263,759
1
L
Vulcan
6,995
437
104
7
0
299,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role