Player Matchup

Khepri
Khepri
DEADGOSTH
Khepri
Level 121
God Stats
19W - 34L
1,353 SR
Queue Stats
251W - 238L
1,423 Elo+
Solo
Amaterasu
Amaterasu
FGHTORFLGHT
Amaterasu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 101L
1,410 Elo+
Solo
Cupid
Cupid
ObtainedBelt930
Cupid
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
Scynamic
Kukulkan
Level 67
God Stats
1W - 0L
1,647 SR
Queue Stats
4W - 1L
1,579 Elo+
Party 1
Fenrir
Fenrir
dragonzcrazy
Fenrir
Level 96
God Stats
1W - 0L
1,690 SR
Queue Stats
5W - 3L
1,465 Elo+
Party 1
Team Averages
Level 99
1,538 SR
1,470 Elo+

VS

Team Averages
Level 108
1,527 SR
1,465 Elo+
Surtr
Surtr
 
Surtr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Ascxnded1
Ah Puch
Level 57
God Stats
10W - 9L
1,529 SR
Queue Stats
109W - 127L
1,386 Elo+
Solo
Hachiman
Hachiman
D-wreck00
Hachiman
Level 110
God Stats
31W - 52L
1,440 SR
Queue Stats
688W - 667L
1,440 Elo+
Solo
Mercury
Mercury
PY3tti
Mercury
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
344W - 336L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ralordes
Baron Samedi
Level 103
God Stats
0W - 1L
1,667 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DEADGOSTH
Khepri
11
0 / 0 / 4
7,037
503
5,339
8,278
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amaterasu
FGHTORFLGHT
Amaterasu
15
4 / 0 / 1
9,018
644
7,383
12,095
7,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 1 / 5
7,479
534
4,344
5,030
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Scynamic
Kukulkan
13
3 / 1 / 1
7,993
571
5,643
5,612
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
10 / 0 / 2
9,430
674
12,952
10,498
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 1 / 1
6,268
448
5,803
14,718
11,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Ascxnded1
Ah Puch
12
1 / 3 / 0
7,089
506
4,528
8,444
2,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
D-wreck00
Hachiman
11
0 / 2 / 0
6,197
443
2,998
7,730
2,842
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
PY3tti
Mercury
12
1 / 5 / 0
6,314
451
4,277
12,947
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Baron Samedi
ralordes
Baron Samedi
10
0 / 7 / 0
6,113
437
4,181
12,772
6,016
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
18
Kills
2
2
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
1
0.5
L
Ah Puch
Ascxnded1
Ah Puch
1
3
0
0.33
L
Hachiman
D-wreck00
Hachiman
0
2
0
0
W
Khepri
DEADGOSTH
Khepri
0
0
4
2
W
Amaterasu
FGHTORFLGHT
Amaterasu
4
0
1
4.5
W
1
1
5
3.5
L
Mercury
PY3tti
Mercury
1
5
0
0.2
W
Kukulkan
Scynamic
Kukulkan
3
1
1
3.5
W
Fenrir
10
0
2
11
L
Baron Samedi
ralordes
Baron Samedi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,661
Damage
21,787
41,513
Taken
56,611
25,244
Mitigated
28,510
15,784
Healing
15,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,803
1,752
0
5,419
14,718
11,252
0
2,928
11,790
845
44,423
L
Ah Puch
Ascxnded1
Ah Puch
4,528
311
0
2,351
8,444
2,985
76
2,065
6,379
51,817
2,089
L
Hachiman
D-wreck00
Hachiman
2,998
1,355
0
2,988
7,730
2,842
0
2,772
4,958
0
36,479
W
Khepri
DEADGOSTH
Khepri
5,339
714
0
2,349
8,278
7,174
15
504
7,464
28,196
2,993
W
Amaterasu
FGHTORFLGHT
Amaterasu
7,383
3,067
0
6,740
12,095
7,219
2,312
3,548
8,442
0
68,869
W
4,344
2,214
1,390
1,560
5,030
2,520
109
682
4,310
0
44,503
L
Mercury
PY3tti
Mercury
4,277
2,558
0
2,056
12,947
5,415
0
2,299
10,648
0
56,318
W
Kukulkan
Scynamic
Kukulkan
5,643
279
0
1,314
5,612
2,345
340
2,584
2,983
53,491
0
W
Fenrir
12,952
2,829
0
2,431
10,498
5,986
0
1,288
9,121
0
81,079
L
Baron Samedi
ralordes
Baron Samedi
4,181
810
52
2,883
12,772
6,016
15
500
12,272
36,024
434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,957
Gold Earned
31,981
464
Minions Killed
349
0
Camps Cleared
0
1,428,178
Distance Traveled
1,244,474
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,268
448
73
5
0
249,006
0
L
Ah Puch
7,089
506
92
7
0
241,055
0
L
Hachiman
6,197
443
57
4
0
246,761
1
W
Khepri
7,037
503
52
4
0
290,114
6
W
Amaterasu
9,018
644
124
9
0
284,223
0
W
Cupid
7,479
534
79
6
0
257,908
0
L
Mercury
6,314
451
79
6
0
297,783
0
W
Kukulkan
7,993
571
94
7
0
239,519
3
W
Fenrir
9,430
674
115
8
0
356,414
0
L
Baron Samedi
6,113
437
48
3
0
209,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role