Player Matchup

Cernunnos
Cernunnos
Dadevil5411
Cernunnos
Level 122
God Stats
10W - 7L
1,655 SR
Queue Stats
45W - 46L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
Dender71
Kuzenbo
Level 124
God Stats
42W - 33L
1,576 SR
Queue Stats
54W - 49L
1,504 Elo+
Party 2
Poseidon
Poseidon
TheMandalorian10
Poseidon
Level 108
God Stats
5W - 7L
1,490 SR
Queue Stats
110W - 120L
1,471 Elo+
Solo
Hun Batz
Hun Batz
insectbrad
Hun Batz
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 67L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
paul24-
Sun Wukong
Level 129
God Stats
2W - 0L
1,754 SR
Queue Stats
55W - 52L
1,491 Elo+
Party 2
Team Averages
Level 126
1,595 SR
1,484 Elo+

VS

Team Averages
Level 92
1,482 SR
1,440 Elo+
Susano
Susano
DesTroY_XiroxX_
Susano
Level 43
God Stats
10W - 18L
1,586 SR
Queue Stats
44W - 63L
1,373 Elo+
Solo
Agni
Agni
MisterioZvezd
Agni
Level 79
God Stats
4W - 9L
1,471 SR
Queue Stats
152W - 153L
1,458 Elo+
Party 1
Ymir
Ymir
pepe8183
Ymir
Level 129
God Stats
0W - 2L
1,277 SR
Queue Stats
101W - 92L
1,469 Elo+
Solo
Shiva
Shiva
samaele123456
Shiva
Level 115
God Stats
24W - 16L
1,594 SR
Queue Stats
357W - 382L
1,414 Elo+
Party 1
Hou Yi
Hou Yi
Кузьмичь
Hou Yi
Level 94
God Stats
8W - 12L
1,483 SR
Queue Stats
283W - 293L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dadevil5411
Cernunnos
11
4 / 2 / 4
6,628
603
10,112
9,632
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
Dender71
Kuzenbo
9
4 / 1 / 5
6,270
570
4,516
9,467
8,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
1 / 1 / 4
6,851
623
4,590
5,422
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hun Batz
insectbrad
Hun Batz
10
4 / 1 / 1
5,954
541
4,387
8,162
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
paul24-
Sun Wukong
11
0 / 2 / 1
5,780
525
4,986
11,589
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
5,775
525
5,149
12,665
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 1
6,036
549
3,329
5,657
1,702
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ymir
9
2 / 3 / 1
5,923
538
5,400
13,242
10,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 0
7,970
725
9,481
11,020
9,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
0 / 4 / 2
5,131
466
7,786
8,571
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
7
7
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Dadevil5411
Cernunnos
4
2
4
3
W
Kuzenbo
Dender71
Kuzenbo
4
1
5
6.5
L
2
5
0
0.4
L
0
0
1
0.5
W
1
1
4
3
W
Hun Batz
insectbrad
Hun Batz
4
1
1
4.5
W
Sun Wukong
paul24-
Sun Wukong
0
2
1
0.25
L
Ymir
2
3
1
0.83
L
3
1
0
3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,591
Damage
31,145
44,272
Taken
51,155
25,468
Mitigated
29,207
10,569
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Dadevil5411
Cernunnos
10,112
6,065
0
3,822
9,632
4,013
0
3,008
6,624
0
52,853
W
Kuzenbo
Dender71
Kuzenbo
4,516
2,235
0
1,414
9,467
8,874
0
2,559
6,908
8,694
0
L
5,149
1,800
0
4,933
12,665
4,475
0
2,604
9,917
0
42,811
L
3,329
330
0
2,602
5,657
1,702
0
1,994
3,349
51,912
1,397
W
4,590
698
0
1,009
5,422
1,618
150
2,131
3,291
50,942
2,688
W
Hun Batz
insectbrad
Hun Batz
4,387
1,751
0
1,211
8,162
3,325
0
1,624
6,538
0
29,873
W
Sun Wukong
paul24-
Sun Wukong
4,986
1,463
0
3,113
11,589
7,638
0
1,154
10,435
0
41,458
L
Ymir
5,400
1,406
109
3,674
13,242
10,264
0
2,283
10,959
29,964
0
L
9,481
1,446
0
2,486
11,020
9,797
0
0
11,020
8,280
60,178
L
7,786
4,058
0
1,318
8,571
2,969
0
1,528
7,043
0
33,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,483
Gold Earned
30,835
274
Minions Killed
380
0
Camps Cleared
0
1,168,765
Distance Traveled
1,112,073
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,628
603
61
6
0
196,226
0
W
Kuzenbo
6,270
570
11
1
0
235,897
6
L
Susano
5,775
525
78
7
0
256,420
0
L
Agni
6,036
549
89
8
0
225,204
4
W
Poseidon
6,851
623
85
8
0
252,684
0
W
Hun Batz
5,954
541
44
4
0
264,642
0
W
Sun Wukong
5,780
525
73
7
0
219,316
0
L
Ymir
5,923
538
38
3
0
194,197
0
L
Shiva
7,970
725
113
10
0
239,995
1
L
Hou Yi
5,131
466
62
6
0
196,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role