Player Matchup

King Arthur
King Arthur
Derillium
King Arthur
Level 158
God Stats
1W - 0L
1,673 SR
Queue Stats
19W - 20L
1,547 Elo+
Solo
Chaac
Chaac
Frootynug
Chaac
Level 170
God Stats
3W - 3L
1,717 SR
Queue Stats
148W - 139L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
Insxnity B
Cthulhu
Level 185
God Stats
5W - 0L
1,905 SR
Queue Stats
155W - 144L
1,547 Elo+
Party 1
Persephone
Persephone
MaestroAddak
Persephone
Level 148
God Stats
10W - 4L
1,737 SR
Queue Stats
328W - 267L
1,641 Elo+
Solo
Tsukuyomi
Tsukuyomi
MythClef
Tsukuyomi
Level 155
God Stats
7W - 5L
1,533 SR
Queue Stats
549W - 533L
1,529 Elo+
Solo
Team Averages
Level 163
1,713 SR
1,560 Elo+

VS

Team Averages
Level 150
1,499 SR
1,541 Elo+
Janus
Janus
 
Janus
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Hyttynen
Hercules
Level 137
God Stats
6W - 6L
1,535 SR
Queue Stats
287W - 292L
1,635 Elo+
Solo
Danzaburou
Danzaburou
Polysome
Danzaburou
Level 118
God Stats
4W - 8L
1,463 SR
Queue Stats
257W - 265L
1,487 Elo+
Solo
Martichoras
Martichoras
Ramiroelvampiro
Martichoras
Level 116
God Stats
1W - 2L
1,496 SR
Queue Stats
363W - 384L
1,489 Elo+
Solo
Merlin
Merlin
TheFunkGod
Merlin
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Derillium
King Arthur
15
4 / 2 / 8
9,647
804
9,160
12,825
14,027
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Frootynug
Chaac
17
4 / 4 / 10
9,987
832
7,519
15,208
19,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Insxnity B
Cthulhu
16
5 / 4 / 6
10,092
841
16,153
10,750
11,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
MaestroAddak
Persephone
16
3 / 2 / 5
9,656
805
14,532
7,961
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
MythClef
Tsukuyomi
15
3 / 4 / 5
9,196
766
8,270
11,646
5,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 6 / 4
8,405
700
8,377
9,967
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Hyttynen
Hercules
16
2 / 4 / 10
9,499
792
8,887
21,286
25,121
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Polysome
Danzaburou
15
4 / 6 / 7
8,191
683
8,816
13,416
6,917
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
Ramiroelvampiro
Martichoras
16
2 / 2 / 7
8,709
726
12,469
11,700
6,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
TheFunkGod
Merlin
11
3 / 2 / 1
7,618
635
4,099
4,408
1,738
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
42
19
Kills
13
16
Deaths
20
34
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
4
0.67
W
King Arthur
Derillium
King Arthur
4
2
8
4
W
Chaac
Frootynug
Chaac
4
4
10
2.25
L
Hercules
Hyttynen
Hercules
2
4
10
1.75
W
Cthulhu
Insxnity B
Cthulhu
5
4
6
2
W
Persephone
MaestroAddak
Persephone
3
2
5
2.75
W
Tsukuyomi
MythClef
Tsukuyomi
3
4
5
1.38
L
Danzaburou
Polysome
Danzaburou
4
6
7
1.25
L
Martichoras
Ramiroelvampiro
Martichoras
2
2
7
2.75
L
Merlin
TheFunkGod
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,634
Damage
42,648
58,390
Taken
60,777
53,827
Mitigated
44,619
14,819
Healing
21,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,377
383
1,440
746
9,967
4,626
0
4,083
5,678
17,762
349
W
King Arthur
Derillium
King Arthur
9,160
494
1,700
2,660
12,825
14,027
374
3,117
9,708
0
14,314
W
Chaac
Frootynug
Chaac
7,519
1,067
0
4,801
15,208
19,859
119
2,874
12,334
309
19,787
L
Hercules
Hyttynen
Hercules
8,887
1,818
2,380
10,239
21,286
25,121
0
9,404
11,326
2,061
12,732
W
Cthulhu
Insxnity B
Cthulhu
16,153
196
930
485
10,750
11,351
357
1,751
8,999
24,858
0
W
Persephone
MaestroAddak
Persephone
14,532
334
562
1,069
7,961
3,281
1,129
2,592
5,361
31,762
1,068
W
Tsukuyomi
MythClef
Tsukuyomi
8,270
2,565
718
1,894
11,646
5,309
1,820
3,176
8,470
0
15,055
L
Danzaburou
Polysome
Danzaburou
8,816
2,451
19
1,978
13,416
6,917
26
5,816
7,238
0
17,238
L
Martichoras
Ramiroelvampiro
Martichoras
12,469
2,991
0
2,824
11,700
6,217
0
6,824
4,364
0
34,177
L
Merlin
TheFunkGod
Merlin
4,099
337
441
1,148
4,408
1,738
48
2,309
1,865
9,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
42,422
130
Minions Killed
115
0
Camps Cleared
0
1,126,596
Distance Traveled
875,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,405
700
29
2
0
170,526
0
W
King Arthur
9,647
804
24
2
0
254,468
0
W
Chaac
9,987
832
33
3
0
219,583
0
L
Hercules
9,499
792
11
1
0
221,573
0
W
Cthulhu
10,092
841
25
2
0
211,163
0
W
Persephone
9,656
805
36
3
0
216,367
0
W
Tsukuyomi
9,196
766
12
1
0
225,015
0
L
Danzaburou
8,191
683
17
1
0
181,325
0
L
Martichoras
8,709
726
33
3
0
197,752
0
L
Merlin
7,618
635
25
2
0
103,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role