Player Matchup

Anhur
Anhur
Boujee_Booo
Anhur
Level 148
God Stats
2W - 5L
1,336 SR
Queue Stats
257W - 220L
1,516 Elo+
Solo
Medusa
Medusa
Elplebello8381
Medusa
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 86L
1,484 Elo+
Party 1
Yemoja
Yemoja
NatsukiCross
Yemoja
Level 124
God Stats
3W - 1L
1,871 SR
Queue Stats
138W - 137L
1,509 Elo+
Party 1
Cerberus
Cerberus
Savage Skorge
Cerberus
Level 143
God Stats
2W - 2L
1,665 SR
Queue Stats
267W - 262L
1,537 Elo+
Party 1
Agni
Agni
Ult is down
Agni
Level 47
God Stats
2W - 5L
1,483 SR
Queue Stats
120W - 138L
1,470 Elo+
Solo
Team Averages
Level 114
1,571 SR
1,503 Elo+

VS

Team Averages
Level 86
1,485 SR
1,452 Elo+
Thanatos
Thanatos
Hellen1celler
Thanatos
Level 89
God Stats
10W - 5L
1,530 SR
Queue Stats
137W - 117L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
Hunteriscool11
Baron Samedi
Level 26
God Stats
17W - 18L
1,512 SR
Queue Stats
27W - 40L
1,384 Elo+
Party 2
Freya
Freya
Jewtoricann
Freya
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,508 Elo+
Party 3
Mulan
Mulan
TyDaMan2
Mulan
Level 144
God Stats
2W - 2L
1,536 SR
Queue Stats
61W - 55L
1,549 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
hellen2celler
Morgan Le Fay
Level 27
God Stats
6W - 9L
1,347 SR
Queue Stats
74W - 70L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
9,028
502
12,225
17,454
6,021
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
7 / 4 / 1
9,004
500
7,860
17,340
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
15
0 / 1 / 6
8,478
471
3,406
15,211
14,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cerberus
Savage Skorge
Cerberus
15
1 / 5 / 1
8,942
497
11,396
22,257
18,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

16
3 / 7 / 2
9,145
508
11,728
11,719
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hellen1celler
Thanatos
18
7 / 1 / 4
10,640
591
11,520
17,269
7,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Hunteriscool11
Baron Samedi
15
0 / 5 / 5
7,981
443
11,601
13,513
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

16
2 / 2 / 4
9,407
523
10,805
10,553
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
TyDaMan2
Mulan
17
7 / 3 / 0
10,868
604
16,759
21,063
15,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morgan Le Fay
hellen2celler
Morgan Le Fay
16
4 / 4 / 1
9,535
530
9,784
13,431
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
15
Kills
20
20
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
L
7
4
1
1.88
W
Thanatos
Hellen1celler
Thanatos
7
1
4
9
W
Baron Samedi
Hunteriscool11
Baron Samedi
0
5
5
0.5
W
2
2
4
2
L
Yemoja
0
1
6
3
L
Cerberus
Savage Skorge
Cerberus
1
5
1
0.3
W
Mulan
TyDaMan2
Mulan
7
3
0
2.33
L
3
7
2
0.57
W
Morgan Le Fay
hellen2celler
Morgan Le Fay
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,615
Damage
60,469
83,981
Taken
75,829
48,849
Mitigated
38,823
27,151
Healing
33,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,225
6,604
0
6,822
17,454
6,021
0
8,843
7,367
0
69,949
L
7,860
2,252
0
5,737
17,340
5,864
0
3,091
14,157
0
57,216
W
Thanatos
Hellen1celler
Thanatos
11,520
1,145
0
14,243
17,269
7,709
0
4,031
12,998
0
86,100
W
Baron Samedi
Hunteriscool11
Baron Samedi
11,601
1,427
461
3,236
13,513
5,635
885
2,046
11,467
41,179
0
W
10,805
2,960
0
5,400
10,553
4,199
825
1,383
9,170
78,787
3,286
L
Yemoja
3,406
834
1,533
3,226
15,211
14,630
0
9,444
4,249
42,834
0
L
Cerberus
Savage Skorge
Cerberus
11,396
1,028
0
9,083
22,257
18,491
558
1,348
20,855
70,897
3,848
W
Mulan
TyDaMan2
Mulan
16,759
3,321
0
8,096
21,063
15,919
216
10,974
9,974
0
90,891
L
11,728
473
0
750
11,719
3,843
0
6,197
5,522
72,802
811
W
Morgan Le Fay
hellen2celler
Morgan Le Fay
9,784
1,517
0
1,587
13,431
5,361
0
6,419
6,258
65,520
1,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,597
Gold Earned
48,431
523
Minions Killed
544
0
Camps Cleared
0
1,604,685
Distance Traveled
1,749,357
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,028
502
114
6
0
321,392
5
L
Medusa
9,004
500
79
4
0
378,835
0
W
Thanatos
10,640
591
109
6
0
419,909
0
W
Baron Samedi
7,981
443
69
4
0
312,385
3
W
Freya
9,407
523
135
8
0
358,502
1
L
Yemoja
8,478
471
44
2
0
299,302
0
L
Cerberus
8,942
497
155
9
0
309,384
0
W
Mulan
10,868
604
134
7
0
355,196
9
L
Agni
9,145
508
131
7
0
295,772
2
W
Morgan Le Fay
9,535
530
97
5
0
303,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role