Player Matchup

Xing Tian
Xing Tian
Gold II
Benjitas
Xing Tian
Gold II
Level 128
God Stats
7W - 4L
1,735 SR
Queue Stats
255W - 251L
1,583 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
Boasts
Guan Yu
Platinum IV
Level 200
God Stats
2W - 2L
1,729 SR
Queue Stats
132W - 128L
1,624 MMR
Solo
Ra
Ra
Platinum V
ChadFromHS
Ra
Platinum V
Level 158
God Stats
3W - 3L
1,570 SR
Queue Stats
194W - 191L
1,628 MMR
Solo
Jing Wei
Jing Wei
Gold I
V YANZ V
Jing Wei
Gold I
Level 159
God Stats
0W - 2L
1,311 SR
Queue Stats
26W - 22L
1,653 MMR
Party 1
Mercury
Mercury
Gold III
VHawkV
Mercury
Gold III
Level 153
God Stats
1W - 2L
1,634 SR
Queue Stats
4W - 8L
1,590 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,596 SR
1,616 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,600 SR
1,588 MMR
Erlang Shen
Erlang Shen
Platinum V
 
Erlang Shen
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
EatingMyCookies
Nu Wa
Platinum V
Level 56
God Stats
50W - 37L
1,710 SR
Queue Stats
127W - 125L
1,613 MMR
Solo
Maui
Maui
Gold II
GGlenn
Maui
Gold II
Level 156
God Stats
1W - 3L
1,808 SR
Queue Stats
154W - 155L
1,611 MMR
Solo
Medusa
Medusa
Gold II
gardell4
Medusa
Gold II
Level 123
God Stats
65W - 49L
1,547 SR
Queue Stats
235W - 235L
1,603 MMR
Solo
Lancelot
Lancelot
Gold III
iThinkUrPretty
Lancelot
Gold III
Level 121
God Stats
6W - 5L
1,434 SR
Queue Stats
120W - 122L
1,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Benjitas
Xing Tian
2
0 / 1 / 1
4,498
346
864
2,738
1,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
Boasts
Guan Yu
12
1 / 3 / 0
7,297
561
11,165
14,227
12,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 0 / 1
8,364
643
5,008
6,329
2,462
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
V YANZ V
Jing Wei
13
1 / 3 / 1
7,747
596
5,679
9,770
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
VHawkV
Mercury
13
2 / 4 / 2
6,844
526
4,159
12,324
5,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
LokiAgniKaliKuzenbo

VS

Bans
SylvanusAwilixGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
1 / 1 / 2
7,612
586
8,079
16,810
9,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

15
1 / 0 / 4
8,017
617
7,894
5,525
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
GGlenn
Maui
12
0 / 2 / 7
6,507
501
2,006
10,069
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
gardell4
Medusa
14
2 / 1 / 5
7,340
565
6,206
6,991
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
13
7 / 1 / 4
7,829
602
6,997
10,606
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
11
11
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
1
2
2
L
Xing Tian
Benjitas
Xing Tian
0
1
1
0.5
L
Guan Yu
Boasts
Guan Yu
1
3
0
0.33
L
1
0
1
1.5
W
1
0
4
3
W
Maui
GGlenn
Maui
0
2
7
1.75
L
Jing Wei
V YANZ V
Jing Wei
1
3
1
0.5
L
Mercury
VHawkV
Mercury
2
4
2
0.75
W
Medusa
gardell4
Medusa
2
1
5
4.5
W
Lancelot
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,875
Damage
31,182
45,388
Taken
50,001
25,865
Mitigated
26,721
16,139
Healing
18,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,079
4,820
0
9,981
16,810
9,838
0
309
15,530
0
59,902
L
Xing Tian
Benjitas
Xing Tian
864
214
0
378
2,738
1,476
0
971
1,619
2,409
0
L
Guan Yu
Boasts
Guan Yu
11,165
2,588
0
6,545
14,227
12,410
0
902
13,177
198
53,838
L
5,008
401
257
4,958
6,329
2,462
0
2,848
3,195
94,977
0
W
7,894
1,468
0
414
5,525
1,729
617
2,855
2,387
69,652
1,108
W
Maui
GGlenn
Maui
2,006
401
0
2,812
10,069
7,441
0
1,179
8,890
15,183
0
L
Jing Wei
V YANZ V
Jing Wei
5,679
4,173
0
3,191
9,770
3,840
0
1,622
8,040
0
66,473
L
Mercury
VHawkV
Mercury
4,159
2,207
0
810
12,324
5,677
0
2,643
9,457
0
61,276
W
Medusa
gardell4
Medusa
6,206
1,563
0
1,481
6,991
2,847
436
326
6,665
0
67,688
W
Lancelot
6,997
1,956
0
3,961
10,606
4,866
0
1,342
9,178
0
55,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,750
Gold Earned
37,305
477
Minions Killed
420
0
Camps Cleared
0
1,133,694
Distance Traveled
1,371,501
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,612
586
93
7
0
247,136
0
L
Xing Tian
4,498
346
1
0
0
26,243
0
L
Guan Yu
7,297
561
93
7
0
256,402
0
L
Ra
8,364
643
170
13
0
282,187
3
W
Nu Wa
8,017
617
130
10
0
233,910
5
W
Maui
6,507
501
22
2
0
289,548
5
L
Jing Wei
7,747
596
115
9
0
239,272
1
L
Mercury
6,844
526
98
8
0
329,590
0
W
Medusa
7,340
565
93
7
0
273,263
0
W
Lancelot
7,829
602
82
6
0
327,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role