Player Matchup

Zeus
Zeus
Silver III
 
Zeus
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
 
Thor
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver IV
 
Horus
Silver IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver V
 
Danzaburou
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
GameWinner_Bando
Sun Wukong
Silver IV
Level 98
God Stats
4W - 1L
1,488 SR
Queue Stats
22W - 36L
816 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,498 SR
1,363 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,438 SR
930 MMR
Kali
Kali
Silver III
FadedReemage
Kali
Silver III
Level 106
God Stats
1W - 1L
1,680 SR
Queue Stats
86W - 102L
963 MMR
Solo
Vamana
Vamana
Silver V
KILLER_TIGER_09
Vamana
Silver V
Level 118
God Stats
7W - 6L
1,461 SR
Queue Stats
66W - 95L
854 MMR
Solo
Chang'e
Chang'e
Silver II
Yayi8995
Chang'e
Silver II
Level 146
God Stats
12W - 12L
1,566 SR
Queue Stats
164W - 188L
1,088 MMR
Solo
Sobek
Sobek
Bronze V
beastlee1234
Sobek
Bronze V
Level 139
God Stats
0W - 1L
1,247 SR
Queue Stats
27W - 46L
940 MMR
Solo
Charybdis
Charybdis
Silver IV
halfdevil22
Charybdis
Silver IV
Level 104
God Stats
3W - 3L
1,235 SR
Queue Stats
64W - 85L
805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 1 / 4
6,528
653
7,357
6,334
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
 
Thor
10
5 / 1 / 3
6,116
612
4,269
8,352
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
 
Horus
8
1 / 1 / 1
5,501
550
1,983
7,172
4,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
 
Danzaburou
9
0 / 0 / 1
5,374
537
3,863
4,197
1,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
GameWinner_Bando
Sun Wukong
11
2 / 0 / 0
6,539
654
1,899
5,691
3,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AthenaSerqetNikeArachneNut

VS

Bans
Ao KuangBacchusBake KujiraBellonaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,467
547
3,994
9,868
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 0
3,980
398
177
4,427
3,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Yayi8995
Chang'e
8
0 / 6 / 0
4,833
483
4,160
7,753
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 0
5,207
521
1,957
6,853
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
halfdevil22
Charybdis
8
0 / 0 / 0
4,711
471
2,361
3,651
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
2
3
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
4
6
W
Thor
 
Thor
5
1
3
6.5
W
Horus
 
Horus
1
1
1
1.5
W
Danzaburou
 
Danzaburou
0
0
1
0.5
L
1
3
0
0.33
W
Sun Wukong
GameWinner_Bando
Sun Wukong
2
0
0
2
L
0
2
0
0
L
Chang'e
Yayi8995
Chang'e
0
6
0
0
L
1
1
0
1
L
Charybdis
halfdevil22
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,371
Damage
12,649
31,746
Taken
32,552
14,955
Mitigated
15,218
13,155
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,357
1,721
0
2,348
6,334
1,902
0
1,670
4,386
38,054
2,625
W
Thor
 
Thor
4,269
1,427
0
3,510
8,352
2,974
0
1,942
6,140
0
28,401
W
Horus
 
Horus
1,983
1,239
1,088
3,626
7,172
4,750
31
994
6,178
0
11,659
W
Danzaburou
 
Danzaburou
3,863
1,413
0
1,489
4,197
1,668
468
809
3,388
0
40,701
L
3,994
1,566
0
4,062
9,868
3,673
0
1,926
7,942
0
30,312
W
Sun Wukong
GameWinner_Bando
Sun Wukong
1,899
551
0
1,094
5,691
3,661
413
154
5,499
0
47,562
L
177
80
0
264
4,427
3,046
0
839
3,588
0
9,697
L
Chang'e
Yayi8995
Chang'e
4,160
215
40
987
7,753
2,371
0
4,035
3,718
25,568
0
L
1,957
292
0
1,870
6,853
5,155
0
485
6,368
14,915
0
L
Charybdis
halfdevil22
Charybdis
2,361
1,313
0
2,420
3,651
973
0
0
3,651
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,058
Gold Earned
24,198
274
Minions Killed
208
0
Camps Cleared
0
927,832
Distance Traveled
755,773
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,528
653
64
6
0
179,660
4
W
Thor
6,116
612
51
5
0
203,872
0
W
Horus
5,501
550
14
1
0
202,082
5
W
Danzaburou
5,374
537
68
7
0
166,407
1
L
Kali
5,467
547
53
5
0
192,251
2
W
Sun Wukong
6,539
654
77
8
0
175,811
1
L
Vamana
3,980
398
17
2
0
76,034
0
L
Chang'e
4,833
483
47
5
0
164,270
0
L
Sobek
5,207
521
30
3
0
181,767
0
L
Charybdis
4,711
471
61
6
0
141,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role