Player Matchup

Thor
Thor
Silver II
 
Thor
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
FREYZZERSXXX
Anubis
Gold V
Level 128
God Stats
5W - 5L
1,615 SR
Queue Stats
308W - 324L
1,399 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
GODinez92
Kuzenbo
Bronze I
Level 145
God Stats
2W - 2L
1,578 SR
Queue Stats
13W - 29L
1,177 MMR
Party 1
Chronos
Chronos
Silver I
KobeexD
Chronos
Silver I
Level 139
God Stats
1W - 3L
1,572 SR
Queue Stats
14W - 13L
1,585 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,553 SR
1,432 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,482 SR
1,403 MMR
King Arthur
King Arthur
Gold V
HanzoTheNinjaATP
King Arthur
Gold V
Level 219
God Stats
24W - 32L
1,491 SR
Queue Stats
867W - 872L
1,381 MMR
Solo
Arachne
Arachne
Gold IV
Manu7n7
Arachne
Gold IV
Level 83
God Stats
27W - 13L
1,435 SR
Queue Stats
177W - 190L
1,392 MMR
Solo
Sobek
Sobek
Gold V
ScouldtheKobold
Sobek
Gold V
Level 68
God Stats
7W - 7L
1,712 SR
Queue Stats
16W - 19L
1,420 MMR
Solo
Agni
Agni
Gold IV
Solo-Effect
Agni
Gold IV
Level 142
God Stats
16W - 16L
1,621 SR
Queue Stats
220W - 225L
1,442 MMR
Solo
Medusa
Medusa
Gold V
crelin21
Medusa
Gold V
Level 144
God Stats
5W - 7L
1,149 SR
Queue Stats
356W - 377L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 0
5,196
520
1,551
8,451
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
 
Anhur
3
0 / 1 / 0
3,672
367
1,133
1,683
430
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
10
0 / 2 / 0
5,685
569
2,870
4,593
2,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
GODinez92
Kuzenbo
7
0 / 1 / 0
4,390
439
1,171
6,187
4,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
KobeexD
Chronos
11
0 / 0 / 0
5,795
580
452
3,754
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosHachimanAwilixThoth

VS

Bans
JanusSun WukongAresKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HanzoTheNinjaATP
King Arthur
11
1 / 0 / 2
5,953
595
3,109
6,148
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
Manu7n7
Arachne
11
2 / 0 / 2
5,879
588
2,147
7,748
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 0 / 2
5,925
593
2,510
7,329
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 1 / 0
5,854
585
3,758
3,969
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
crelin21
Medusa
11
1 / 0 / 1
5,950
595
3,715
3,445
1,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
7
7
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
L
Anhur
 
Anhur
0
1
0
0
L
Anubis
0
2
0
0
L
Kuzenbo
GODinez92
Kuzenbo
0
1
0
0
W
King Arthur
HanzoTheNinjaATP
King Arthur
1
0
2
2
L
Chronos
KobeexD
Chronos
0
0
0
0
W
Arachne
Manu7n7
Arachne
2
0
2
3
W
1
0
2
2
W
2
1
0
2
W
Medusa
crelin21
Medusa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,177
Damage
15,239
24,668
Taken
28,639
12,044
Mitigated
13,873
6,316
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,551
481
0
508
8,451
3,526
0
1,390
7,061
0
32,045
L
Anhur
 
Anhur
1,133
886
0
391
1,683
430
0
367
1,316
0
9,553
L
Anubis
2,870
286
0
1,962
4,593
2,167
0
337
4,256
41,164
0
L
Kuzenbo
GODinez92
Kuzenbo
1,171
318
260
1,958
6,187
4,461
0
1,708
4,479
13,224
214
W
King Arthur
HanzoTheNinjaATP
King Arthur
3,109
315
0
2,217
6,148
3,330
0
1,952
4,196
0
38,448
L
Chronos
KobeexD
Chronos
452
81
0
1,237
3,754
1,460
0
2,125
1,629
46,454
2,732
W
Arachne
Manu7n7
Arachne
2,147
1,737
0
2,185
7,748
3,249
0
1,015
6,733
0
43,534
W
2,510
285
0
3,774
7,329
4,862
351
524
6,805
17,346
2,377
W
3,758
206
0
1,249
3,969
1,233
0
567
3,402
39,085
1,266
W
Medusa
crelin21
Medusa
3,715
1,918
0
2,009
3,445
1,199
1,224
604
2,841
0
47,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,738
Gold Earned
29,561
275
Minions Killed
315
0
Camps Cleared
0
790,791
Distance Traveled
1,021,273
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,196
520
57
6
0
178,098
0
L
Anhur
3,672
367
19
2
0
60,011
0
L
Anubis
5,685
569
78
8
0
170,814
5
L
Kuzenbo
4,390
439
18
2
0
174,905
0
W
King Arthur
5,953
595
63
6
0
191,386
4
L
Chronos
5,795
580
103
10
0
206,963
2
W
Arachne
5,879
588
67
7
0
232,177
0
W
Sobek
5,925
593
26
3
0
215,575
2
W
Agni
5,854
585
71
7
0
195,056
0
W
Medusa
5,950
595
88
9
0
187,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role