Player Matchup

Anhur
Anhur
Diamond IV
Aіdan
Anhur
Diamond IV
Level 148
God Stats
20W - 15L
1,964 SR
Queue Stats
115W - 89L
2,003 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
CuddIeCor
Aphrodite
Diamond IV
Level 146
God Stats
31W - 21L
1,651 SR
Queue Stats
61W - 50L
2,075 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
KrackedChimp
Sun Wukong
Diamond IV
Level 184
God Stats
9W - 5L
1,774 SR
Queue Stats
123W - 101L
2,039 MMR
Solo
Thor
Thor
Diamond IV
RealFlare
Thor
Diamond IV
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 18L
2,249 MMR
Party 1
Achilles
Achilles
Platinum I
Rucc
Achilles
Platinum I
Level 134
God Stats
14W - 8L
1,777 SR
Queue Stats
84W - 72L
1,966 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,733 SR
2,066 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,543 SR
1,900 MMR
Xing Tian
Xing Tian
Diamond III
 
Xing Tian
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
AndriuewW
Neith
Diamond V
Level 159
God Stats
19W - 11L
1,722 SR
Queue Stats
210W - 198L
1,942 MMR
Solo
Charybdis
Charybdis
Diamond III
BigGGucciSοsa
Charybdis
Diamond III
Level 89
God Stats
1W - 3L
1,309 SR
Queue Stats
126W - 118L
1,978 MMR
Solo
Cerberus
Cerberus
Diamond II
Trïnïty
Cerberus
Diamond II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 213L
2,046 MMR
Solo
Lancelot
Lancelot
Diamond III
pogging69
Lancelot
Diamond III
Level 61
God Stats
8W - 4L
1,683 SR
Queue Stats
91W - 68L
2,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aіdan
Anhur
6
1 / 1 / 0
3,508
702
2,187
3,393
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
CuddIeCor
Aphrodite
6
0 / 0 / 1
3,313
663
2,359
3,634
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
KrackedChimp
Sun Wukong
7
1 / 0 / 0
4,227
845
1,075
2,364
880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thor
6
1 / 0 / 0
3,376
675
1,247
3,890
1,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Rucc
Achilles
6
0 / 0 / 1
3,668
734
2,871
4,118
2,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AresOdinThothTerra

VS

Bans
BellonaKuzenboAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
5
0 / 1 / 1
3,076
615
1,012
4,412
1,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
AndriuewW
Neith
6
0 / 1 / 0
3,471
694
2,816
4,173
1,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
BigGGucciSοsa
Charybdis
6
1 / 0 / 0
3,423
685
2,524
2,797
644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
Trïnïty
Cerberus
3
0 / 1 / 0
2,658
532
632
1,650
794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
pogging69
Lancelot
5
0 / 0 / 1
3,173
635
1,690
3,534
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
1
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
1
0.5
L
Neith
AndriuewW
Neith
0
1
0
0
W
Anhur
Aіdan
Anhur
1
1
0
1
L
Charybdis
BigGGucciSοsa
Charybdis
1
0
0
1
W
Aphrodite
CuddIeCor
Aphrodite
0
0
1
0.5
W
Sun Wukong
KrackedChimp
Sun Wukong
1
0
0
1
W
Thor
1
0
0
1
W
Achilles
Rucc
Achilles
0
0
1
0.5
L
Cerberus
Trïnïty
Cerberus
0
1
0
0
L
Lancelot
pogging69
Lancelot
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,739
Damage
8,674
17,399
Taken
16,566
7,116
Mitigated
5,704
10,221
Healing
7,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
1,012
157
0
1,163
4,412
1,754
0
0
4,412
4,554
0
L
Neith
AndriuewW
Neith
2,816
1,580
0
1,552
4,173
1,392
0
2,063
2,110
0
20,225
W
Anhur
Aіdan
Anhur
2,187
1,528
0
1,591
3,393
1,132
0
549
2,844
0
21,519
L
Charybdis
BigGGucciSοsa
Charybdis
2,524
1,028
0
1,366
2,797
644
0
0
2,797
0
23,696
W
Aphrodite
CuddIeCor
Aphrodite
2,359
620
798
2,549
3,634
1,102
0
0
3,634
17,289
0
W
Sun Wukong
KrackedChimp
Sun Wukong
1,075
493
0
1,105
2,364
880
0
632
1,732
0
25,757
W
Thor
1,247
243
0
2,106
3,890
1,163
0
0
3,890
0
17,214
W
Achilles
Rucc
Achilles
2,871
873
0
2,072
4,118
2,839
0
463
3,655
0
10,497
L
Cerberus
Trïnïty
Cerberus
632
232
0
658
1,650
794
0
0
1,650
4,716
0
L
Lancelot
pogging69
Lancelot
1,690
619
0
2,563
3,534
1,120
0
296
3,238
0
16,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,092
Gold Earned
15,801
148
Minions Killed
127
0
Camps Cleared
0
547,980
Distance Traveled
433,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
3,076
615
3
1
0
93,786
0
L
Neith
3,471
694
30
6
0
86,579
0
W
Anhur
3,508
702
31
6
0
91,315
0
L
Charybdis
3,423
685
44
9
0
95,740
0
W
Aphrodite
3,313
663
27
5
0
110,223
0
W
Sun Wukong
4,227
845
46
9
0
86,961
0
W
Thor
3,376
675
34
7
0
133,264
0
W
Achilles
3,668
734
10
2
0
126,217
0
L
Cerberus
2,658
532
10
2
0
25,250
0
L
Lancelot
3,173
635
40
8
0
132,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role