Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver II
MightyMike12
Freya
Silver II
Level 124
God Stats
98W - 95L
1,506 SR
Queue Stats
124W - 151L
1,173 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
SlippingSmile52
Zhong Kui
Gold V
Level 129
God Stats
15W - 10L
1,442 SR
Queue Stats
84W - 86L
1,140 MMR
Solo
Athena
Athena
Silver III
Yoryigang
Athena
Silver III
Level 91
God Stats
1W - 4L
1,635 SR
Queue Stats
29W - 37L
1,053 MMR
Party 1
Janus
Janus
Gold V
sebandres919
Janus
Gold V
Level 121
God Stats
3W - 6L
1,337 SR
Queue Stats
44W - 52L
1,232 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,484 SR
1,220 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 167
1,475 SR
1,287 MMR
Baron Samedi
Baron Samedi
Bronze V
 
Baron Samedi
Bronze V
Level 296
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
Amped121
Bastet
Silver I
Level 141
God Stats
13W - 9L
1,565 SR
Queue Stats
496W - 511L
1,174 MMR
Party 2
Achilles
Achilles
Silver I
Big Lardo
Achilles
Silver I
Level 123
God Stats
79W - 69L
1,560 SR
Queue Stats
440W - 459L
1,129 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze I
jamisking
Sun Wukong
Bronze I
Level 49
God Stats
4W - 6L
1,249 SR
Queue Stats
33W - 55L
1,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 1 / 1
4,786
479
2,582
7,766
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,584
458
3,104
7,737
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
SlippingSmile52
Zhong Kui
10
3 / 4 / 1
6,345
635
5,094
9,782
6,090
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Athena
Yoryigang
Athena
8
0 / 0 / 0
4,902
490
2,640
7,644
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 0
6,310
631
3,453
3,270
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
Hun BatzThanatosAgniAres

VS

Bans
ThothNutBacchusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 0 / 2
5,592
559
1,383
4,804
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
 
Skadi
9
1 / 0 / 3
5,575
558
6,927
5,221
1,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bastet
Amped121
Bastet
10
3 / 2 / 1
5,830
583
4,994
8,729
3,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Big Lardo
Achilles
10
3 / 0 / 1
6,195
620
5,695
8,157
6,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
jamisking
Sun Wukong
9
0 / 2 / 2
5,231
523
3,266
7,675
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
8
8
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Baron Samedi
 
Baron Samedi
1
0
2
2
W
Skadi
 
Skadi
1
0
3
2.5
W
Bastet
Amped121
Bastet
3
2
1
1.75
W
Achilles
Big Lardo
Achilles
3
0
1
3.5
L
0
3
0
0
L
Zhong Kui
SlippingSmile52
Zhong Kui
3
4
1
0.88
L
Athena
Yoryigang
Athena
0
0
0
0
W
Sun Wukong
jamisking
Sun Wukong
0
2
2
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,873
Damage
22,265
36,199
Taken
34,586
19,569
Mitigated
18,717
13,511
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,582
1,242
0
4,175
7,766
2,707
0
127
7,598
0
28,965
W
Baron Samedi
 
Baron Samedi
1,383
44
0
1,692
4,804
1,973
0
2,246
2,310
33,994
0
W
Skadi
 
Skadi
6,927
2,464
0
1,124
5,221
1,794
13
2,789
2,162
0
38,504
W
Bastet
Amped121
Bastet
4,994
1,387
0
2,300
8,729
3,043
0
2,197
6,490
0
35,900
W
Achilles
Big Lardo
Achilles
5,695
431
0
2,642
8,157
6,807
0
2,657
5,025
0
25,694
L
3,104
853
0
2,169
7,737
2,917
0
0
7,737
22,809
1,303
L
Zhong Kui
SlippingSmile52
Zhong Kui
5,094
865
0
4,099
9,782
6,090
29
269
8,987
41,997
2,729
L
Athena
Yoryigang
Athena
2,640
741
0
1,858
7,644
6,653
0
60
7,584
14,690
0
W
Sun Wukong
jamisking
Sun Wukong
3,266
517
0
2,458
7,675
5,100
45
3,059
4,616
0
30,166
L
3,453
210
0
1,210
3,270
1,202
0
927
2,343
54,462
631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
28,423
281
Minions Killed
250
0
Camps Cleared
0
1,039,719
Distance Traveled
1,063,859
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,786
479
55
6
0
201,466
2
W
Baron Samedi
5,592
559
65
7
0
209,270
2
W
Skadi
5,575
558
58
6
0
206,116
0
W
Bastet
5,830
583
50
5
0
215,518
0
W
Achilles
6,195
620
30
3
0
241,837
6
L
Freya
4,584
458
47
5
0
213,716
0
L
Zhong Kui
6,345
635
63
6
0
165,519
1
L
Athena
4,902
490
25
3
0
249,931
5
W
Sun Wukong
5,231
523
47
5
0
191,118
0
L
Janus
6,310
631
91
9
0
209,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role