Player Matchup

Artemis
Artemis
 
Artemis
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
LilHangryHippie
Sol
Level 103
God Stats
6W - 6L
1,475 SR
Queue Stats
133W - 136L
1,467 Elo+
Party 2
Ah Puch
Ah Puch
MasivaFam_801
Ah Puch
Level 69
God Stats
6W - 3L
1,645 SR
Queue Stats
256W - 261L
1,479 Elo+
Party 1
Maui
Maui
RxSpartan
Maui
Level 28
God Stats
1W - 1L
1,302 SR
Queue Stats
68W - 72L
1,450 Elo+
Party 2
Team Averages
Level 103
1,484 SR
1,479 Elo+

VS

Team Averages
Level 121
1,438 SR
1,438 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FlashMan1375
Guan Yu
Level 108
God Stats
0W - 4L
1,299 SR
Queue Stats
71W - 85L
1,436 Elo+
Solo
Sylvanus
Sylvanus
ShortBus2701
Sylvanus
Level 95
God Stats
11W - 9L
1,450 SR
Queue Stats
142W - 115L
1,521 Elo+
Solo
Artemis
Artemis
ThatEdward
Artemis
Level 124
God Stats
2W - 6L
1,426 SR
Queue Stats
107W - 115L
1,349 Elo+
Solo
Fenrir
Fenrir
iNVADERLEE93
Fenrir
Level 111
God Stats
19W - 16L
1,516 SR
Queue Stats
381W - 366L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 0 / 2
4,763
794
3,905
3,263
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
 
Osiris
8
3 / 1 / 2
4,338
723
2,214
3,748
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 1
3,500
583
4,714
4,887
1,322
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Puch
9
2 / 0 / 1
4,641
774
2,522
1,578
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
6
1 / 3 / 0
3,824
637
1,829
5,788
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
8
0 / 2 / 0
4,200
700
533
3,124
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
FlashMan1375
Guan Yu
7
0 / 3 / 0
3,987
665
1,431
6,675
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
ShortBus2701
Sylvanus
7
2 / 1 / 4
4,950
825
3,479
6,946
3,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
ThatEdward
Artemis
7
4 / 1 / 2
4,805
801
4,329
3,429
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
5
0 / 1 / 0
3,165
528
1,958
4,872
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
8
Kills
6
6
Deaths
8
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
2
3
W
Osiris
 
Osiris
3
1
2
4
L
The Morrigan
 
The Morrigan
0
2
0
0
L
Guan Yu
FlashMan1375
Guan Yu
0
3
0
0
W
0
2
1
0.25
W
Ah Puch
2
0
1
2.5
W
Maui
1
3
0
0.33
L
Sylvanus
ShortBus2701
Sylvanus
2
1
4
4
L
Artemis
ThatEdward
Artemis
4
1
2
5
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,184
Damage
11,730
19,264
Taken
25,046
8,771
Mitigated
10,406
7,175
Healing
8,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,905
2,342
0
1,585
3,263
818
0
0
3,263
0
28,495
W
Osiris
 
Osiris
2,214
978
0
1,352
3,748
1,855
0
581
3,167
0
22,472
L
The Morrigan
 
The Morrigan
533
139
0
821
3,124
938
0
1,242
1,694
21,788
1,420
L
Guan Yu
FlashMan1375
Guan Yu
1,431
0
0
2,091
6,675
2,963
0
0
6,675
0
20,772
W
4,714
1,688
273
2,052
4,887
1,322
0
1,339
3,548
18,495
1,399
W
Ah Puch
2,522
130
0
653
1,578
538
0
211
1,367
22,499
1,392
W
Maui
1,829
424
254
1,006
5,788
4,238
0
1,787
4,001
7,718
0
L
Sylvanus
ShortBus2701
Sylvanus
3,479
1,498
612
2,878
6,946
3,554
0
3,701
3,245
14,647
0
L
Artemis
ThatEdward
Artemis
4,329
2,357
0
1,067
3,429
1,190
57
2,095
1,334
0
23,125
L
Fenrir
1,958
546
0
779
4,872
1,761
0
1,536
3,242
0
9,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,066
Gold Earned
21,107
165
Minions Killed
161
0
Camps Cleared
0
593,307
Distance Traveled
558,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,763
794
41
7
0
104,655
0
W
Osiris
4,338
723
30
5
0
131,325
0
L
The Morrigan
4,200
700
50
8
0
116,649
0
L
Guan Yu
3,987
665
40
7
0
117,695
0
W
Sol
3,500
583
31
5
0
119,540
0
W
Ah Puch
4,641
774
51
9
0
111,716
0
W
Maui
3,824
637
12
2
0
126,071
0
L
Sylvanus
4,950
825
12
2
0
111,682
0
L
Artemis
4,805
801
41
7
0
118,796
0
L
Fenrir
3,165
528
18
3
0
93,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role