Player Matchup

Bacchus
Bacchus
Mxwl
Bacchus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 24L
1,653 Elo+
Party 1
Odin
Odin
PiesofDoom
Odin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,943 Elo+
Party 1
Ah Puch
Ah Puch
ShadowMurlocc
Ah Puch
Level 172
God Stats
3W - 0L
1,939 SR
Queue Stats
11W - 1L
1,875 Elo+
Party 1
Hun Batz
Hun Batz
Simodine
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,606 Elo+
Party 1
Charybdis
Charybdis
Zelluh
Charybdis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,780 Elo+
Party 1
Team Averages
Level 161
1,588 SR
1,771 Elo+

VS

Team Averages
Level 159
1,581 SR
1,611 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BitCloud
Zeus
Level 158
God Stats
6W - 1L
2,007 SR
Queue Stats
188W - 155L
1,641 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Bloonjutsu2300
Cu Chulainn
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 106L
1,578 Elo+
Solo
Ravana
Ravana
ChromaXI
Ravana
Level 156
God Stats
7W - 5L
1,670 SR
Queue Stats
115W - 74L
1,716 Elo+
Party 2
Sobek
Sobek
raskcaIl
Sobek
Level 168
God Stats
0W - 3L
1,229 SR
Queue Stats
244W - 255L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mxwl
Bacchus
14
6 / 0 / 8
8,698
621
7,725
14,178
14,949
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 6
8,967
641
10,203
13,631
13,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ah Puch
15
1 / 1 / 7
8,505
608
7,980
7,191
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Simodine
Hun Batz
15
9 / 3 / 4
8,582
613
9,631
13,493
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charybdis
Zelluh
Charybdis
16
6 / 2 / 3
9,451
675
12,845
8,221
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 6 / 1
6,748
482
3,451
13,438
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
13
1 / 3 / 2
7,382
527
6,409
8,104
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cu Chulainn
Bloonjutsu2300
Cu Chulainn
12
1 / 8 / 2
7,560
540
10,215
15,925
14,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ravana
ChromaXI
Ravana
11
2 / 8 / 3
6,625
473
6,398
12,577
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
raskcaIl
Sobek
12
3 / 2 / 2
7,552
539
5,154
14,134
14,044
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
27
Kills
8
8
Deaths
27
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
6
1
0.25
L
Zeus
1
3
2
0.67
L
Cu Chulainn
Bloonjutsu2300
Cu Chulainn
1
8
2
0.25
L
Ravana
ChromaXI
Ravana
2
8
3
0.44
W
Bacchus
Mxwl
Bacchus
6
0
8
10
W
5
2
6
4
W
Ah Puch
1
1
7
4.5
W
Hun Batz
Simodine
Hun Batz
9
3
4
3.67
W
Charybdis
Zelluh
Charybdis
6
2
3
3.75
L
Sobek
raskcaIl
Sobek
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,384
Damage
31,627
56,714
Taken
64,178
40,476
Mitigated
41,988
15,771
Healing
14,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,451
3,033
0
3,443
13,438
4,307
0
4,030
9,408
0
52,409
L
Zeus
6,409
215
0
1,103
8,104
3,125
0
5,644
2,460
60,516
267
L
Cu Chulainn
Bloonjutsu2300
Cu Chulainn
10,215
2,832
0
3,131
15,925
14,176
0
1,856
14,069
0
53,210
L
Ravana
ChromaXI
Ravana
6,398
2,176
0
810
12,577
6,336
0
1,961
10,616
0
42,053
W
Bacchus
Mxwl
Bacchus
7,725
819
2,013
1,933
14,178
14,949
0
4,225
9,953
22,139
0
W
10,203
2,393
0
1,625
13,631
13,614
0
1,414
12,217
0
63,401
W
Ah Puch
7,980
273
0
2,348
7,191
2,783
95
2,481
4,710
78,113
1,606
W
Hun Batz
Simodine
Hun Batz
9,631
3,886
0
3,941
13,493
5,889
28
2,064
11,429
0
58,608
W
Charybdis
Zelluh
Charybdis
12,845
6,912
0
3,911
8,221
3,241
1,673
1,601
6,620
0
87,026
L
Sobek
raskcaIl
Sobek
5,154
736
1,490
4,496
14,134
14,044
0
2,178
11,956
22,689
2,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
35,867
481
Minions Killed
394
0
Camps Cleared
0
1,446,167
Distance Traveled
1,276,703
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,748
482
92
7
0
256,898
3
L
Zeus
7,382
527
125
9
0
255,592
4
L
Cu Chulainn
7,560
540
95
7
0
225,719
0
L
Ravana
6,625
473
64
5
0
261,306
0
W
Bacchus
8,698
621
15
1
0
316,659
5
W
Odin
8,967
641
104
7
0
263,466
2
W
Ah Puch
8,505
608
128
9
0
292,363
1
W
Hun Batz
8,582
613
83
6
0
304,208
0
W
Charybdis
9,451
675
151
11
0
269,471
0
L
Sobek
7,552
539
18
1
0
277,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role