Player Matchup

Bastet
Bastet
 
Bastet
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BrenoCoxinha
Izanami
Level 119
God Stats
3W - 0L
1,705 SR
Queue Stats
8W - 3L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
Everton-Bats
Cthulhu
Level 120
God Stats
2W - 3L
1,503 SR
Queue Stats
34W - 37L
1,499 Elo+
Solo
He Bo
He Bo
SkaazyBR
He Bo
Level 209
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Team Averages
Level 144
1,542 SR
1,518 Elo+

VS

Team Averages
Level 108
1,531 SR
1,437 Elo+
Skadi
Skadi
F3F0
Skadi
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 34L
1,470 Elo+
Solo
Serqet
Serqet
Flameum
Serqet
Level 170
God Stats
0W - 3L
1,369 SR
Queue Stats
71W - 65L
1,559 Elo+
Party 1
Raijin
Raijin
ReeDust
Raijin
Level 89
God Stats
0W - 4L
1,526 SR
Queue Stats
37W - 33L
1,600 Elo+
Solo
Sobek
Sobek
ZBrendonZ
Sobek
Level 148
God Stats
1W - 1L
1,675 SR
Queue Stats
120W - 96L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
pablo1330xd
Jormungandr
Level 54
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 7L
1,019 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 2 / 7
8,109
624
12,030
13,398
6,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
 
Thanatos
13
4 / 5 / 4
7,522
579
7,712
12,552
4,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
BrenoCoxinha
Izanami
12
2 / 1 / 0
7,608
585
4,215
7,337
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Everton-Bats
Cthulhu
12
0 / 1 / 0
7,428
571
3,618
7,834
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
SkaazyBR
He Bo
13
4 / 2 / 3
7,745
596
7,129
7,580
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
F3F0
Skadi
11
2 / 3 / 1
6,448
496
6,250
10,139
3,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
Flameum
Serqet
14
5 / 2 / 0
7,613
586
9,597
12,717
5,952
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
ReeDust
Raijin
12
3 / 6 / 0
6,805
523
6,312
9,560
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
ZBrendonZ
Sobek
11
1 / 3 / 5
6,682
514
4,764
12,704
11,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
pablo1330xd
Jormungandr
1
0 / 0 / 0
2,498
192
0
0
0

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
14
Kills
11
11
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
7
3.75
W
Thanatos
 
Thanatos
4
5
4
1.2
W
Izanami
BrenoCoxinha
Izanami
2
1
0
2
W
Cthulhu
Everton-Bats
Cthulhu
0
1
0
0
L
Skadi
F3F0
Skadi
2
3
1
0.83
L
Serqet
Flameum
Serqet
5
2
0
2.5
L
Raijin
ReeDust
Raijin
3
6
0
0.5
W
He Bo
SkaazyBR
He Bo
4
2
3
2.75
L
Sobek
ZBrendonZ
Sobek
1
3
5
1.17
L
Jormungandr
pablo1330xd
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,704
Damage
26,923
48,701
Taken
45,120
22,697
Mitigated
24,230
20,640
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,030
3,384
0
4,695
13,398
6,432
0
2,994
10,302
0
66,437
W
Thanatos
 
Thanatos
7,712
2,053
0
9,707
12,552
4,826
0
1,756
10,417
0
45,201
W
Izanami
BrenoCoxinha
Izanami
4,215
2,985
0
3,315
7,337
2,904
3,063
878
6,311
0
56,889
W
Cthulhu
Everton-Bats
Cthulhu
3,618
298
0
1,280
7,834
5,862
0
173
7,512
41,147
386
L
Skadi
F3F0
Skadi
6,250
2,313
0
1,041
10,139
3,407
0
1,034
9,097
0
41,192
L
Serqet
Flameum
Serqet
9,597
4,767
0
1,998
12,717
5,952
0
2,329
10,054
0
55,705
L
Raijin
ReeDust
Raijin
6,312
533
0
446
9,560
3,731
0
4,090
5,470
40,445
1,638
W
He Bo
SkaazyBR
He Bo
7,129
607
0
1,643
7,580
2,673
506
4,548
2,694
47,180
1,008
L
Sobek
ZBrendonZ
Sobek
4,764
959
0
4,006
12,704
11,140
0
2,501
10,125
20,845
0
L
Jormungandr
pablo1330xd
Jormungandr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,412
Gold Earned
30,046
435
Minions Killed
248
0
Camps Cleared
0
1,253,902
Distance Traveled
1,025,746
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,109
624
92
7
0
298,179
0
W
Thanatos
7,522
579
61
5
0
282,360
0
W
Izanami
7,608
585
105
8
0
205,128
0
W
Cthulhu
7,428
571
91
7
0
235,177
3
L
Skadi
6,448
496
60
5
0
241,957
2
L
Serqet
7,613
586
73
6
0
285,451
2
L
Raijin
6,805
523
87
7
0
224,348
0
W
He Bo
7,745
596
86
7
0
233,058
5
L
Sobek
6,682
514
28
2
0
273,990
0
L
Jormungandr
2,498
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role