Player Matchup

Achilles
Achilles
D3 Donut
Achilles
Level 103
God Stats
3W - 3L
1,546 SR
Queue Stats
159W - 156L
1,508 Elo+
Solo
Ah Puch
Ah Puch
Dios_eskrapy
Ah Puch
Level 84
God Stats
16W - 13L
1,540 SR
Queue Stats
167W - 168L
1,473 Elo+
Party 2
Thanatos
Thanatos
DragonRelt
Thanatos
Level 42
God Stats
4W - 3L
1,270 SR
Queue Stats
35W - 28L
1,486 Elo+
Solo
Tiamat
Tiamat
KIN THE DARK145
Tiamat
Level 61
God Stats
3W - 4L
1,503 SR
Queue Stats
182W - 187L
1,472 Elo+
Party 2
Olorun
Olorun
wtfisachucko
Olorun
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 169L
1,542 Elo+
Solo
Team Averages
Level 89
1,472 SR
1,496 Elo+

VS

Team Averages
Level 127
1,458 SR
1,480 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DEUELME
Lancelot
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 74L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
Ms Mazukine
Cthulhu
Level 140
God Stats
5W - 2L
1,505 SR
Queue Stats
120W - 134L
1,465 Elo+
Party 1
Neith
Neith
Nerotier
Neith
Level 170
God Stats
1W - 1L
1,222 SR
Queue Stats
145W - 153L
1,493 Elo+
Party 1
Mulan
Mulan
jj pro 12353
Mulan
Level 66
God Stats
18W - 16L
1,564 SR
Queue Stats
66W - 49L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D3 Donut
Achilles
15
3 / 1 / 2
9,500
633
7,813
10,525
9,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Dios_eskrapy
Ah Puch
8
1 / 2 / 0
6,194
413
2,694
5,934
2,669
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
DragonRelt
Thanatos
15
9 / 3 / 2
8,852
590
10,874
17,329
7,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 3 / 2
6,120
408
2,840
5,656
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Olorun
13
0 / 3 / 3
7,346
490
5,465
12,026
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
2 / 4 / 3
7,843
523
5,565
9,137
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
DEUELME
Lancelot
15
5 / 4 / 2
8,619
575
6,083
10,980
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Ms Mazukine
Cthulhu
12
2 / 2 / 3
7,116
474
8,534
11,063
6,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Nerotier
Neith
14
3 / 0 / 3
8,622
575
7,374
5,590
1,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 2
8,108
541
4,820
12,601
6,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
13
Kills
12
12
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
4
3
0.88
L
Achilles
D3 Donut
Achilles
3
1
2
4
W
Lancelot
DEUELME
Lancelot
5
4
2
1.5
L
Ah Puch
Dios_eskrapy
Ah Puch
1
2
0
0.5
L
Thanatos
DragonRelt
Thanatos
9
3
2
3.33
L
0
3
2
0.33
W
Cthulhu
Ms Mazukine
Cthulhu
2
2
3
1.75
W
Neith
Nerotier
Neith
3
0
3
4.5
W
0
3
2
0.33
L
Olorun
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,686
Damage
32,376
51,470
Taken
49,371
27,366
Mitigated
24,237
27,280
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
5,565
355
0
1,555
9,137
3,739
281
2,684
6,298
47,902
1,850
L
Achilles
D3 Donut
Achilles
7,813
815
0
3,227
10,525
9,138
0
1,481
9,044
0
76,371
W
Lancelot
DEUELME
Lancelot
6,083
931
0
4,172
10,980
5,197
0
1,246
9,734
0
63,686
L
Ah Puch
Dios_eskrapy
Ah Puch
2,694
182
86
1,410
5,934
2,669
0
2,804
3,130
22,765
0
L
Thanatos
DragonRelt
Thanatos
10,874
1,589
0
15,398
17,329
7,509
0
3,465
13,864
0
62,340
L
2,840
308
0
1,900
5,656
3,107
0
2,934
2,722
27,130
0
W
Cthulhu
Ms Mazukine
Cthulhu
8,534
331
263
1,741
11,063
6,333
8
4,801
6,262
24,371
0
W
Neith
Nerotier
Neith
7,374
1,845
0
1,409
5,590
1,997
2,834
1,985
3,605
0
71,609
W
4,820
899
0
2,856
12,601
6,971
0
0
11,761
0
65,113
L
Olorun
5,465
2,333
160
5,099
12,026
4,943
0
3,171
8,855
56,488
4,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
40,308
403
Minions Killed
462
0
Camps Cleared
0
1,184,270
Distance Traveled
1,385,252
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,843
523
90
6
0
253,460
5
L
Achilles
9,500
633
116
8
0
282,684
3
W
Lancelot
8,619
575
94
6
0
352,563
0
L
Ah Puch
6,194
413
33
2
0
174,704
0
L
Thanatos
8,852
590
91
6
0
304,916
0
L
Tiamat
6,120
408
57
4
0
149,332
0
W
Cthulhu
7,116
474
34
2
0
297,647
0
W
Neith
8,622
575
124
8
0
271,459
0
W
Mulan
8,108
541
120
8
0
210,123
3
L
Olorun
7,346
490
106
7
0
272,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role