Player Matchup

Agni
Agni
 
Agni
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
NuttyInYoFace
Janus
Level 136
God Stats
8W - 7L
1,644 SR
Queue Stats
77W - 56L
1,572 Elo+
Solo
Fenrir
Fenrir
Scrappy Gore zG
Fenrir
Level 147
God Stats
0W - 3L
1,202 SR
Queue Stats
149W - 143L
1,551 Elo+
Solo
Bacchus
Bacchus
Sirweekstrog
Bacchus
Level 129
God Stats
10W - 14L
1,476 SR
Queue Stats
146W - 184L
1,500 Elo+
Party 1
Artemis
Artemis
itsTheNegachin
Artemis
Level 47
God Stats
3W - 6L
1,431 SR
Queue Stats
34W - 42L
1,443 Elo+
Party 1
Team Averages
Level 122
1,451 SR
1,513 Elo+

VS

Team Averages
Level 97
1,546 SR
1,516 Elo+
Sobek
Sobek
EastBaySlamCam
Sobek
Level 146
God Stats
1W - 0L
1,202 SR
Queue Stats
37W - 25L
1,580 Elo+
Solo
Sol
Sol
Jessequitdrugs
Sol
Level 51
God Stats
5W - 0L
1,946 SR
Queue Stats
28W - 16L
1,617 Elo+
Party 2
Loki
Loki
MilitarArcano
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,178 Elo+
Solo
Artemis
Artemis
RussianHakr101
Artemis
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 100L
1,610 Elo+
Party 2
Skadi
Skadi
TheLonelyBamboo
Skadi
Level 119
God Stats
23W - 17L
1,581 SR
Queue Stats
102W - 84L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
4 / 1 / 0
7,598
1,085
7,682
5,686
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,811
830
0
786
162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 1
6,349
907
3,432
8,927
3,570
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Sirweekstrog
Bacchus
11
0 / 2 / 1
6,642
949
3,794
9,248
9,043
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 1
6,546
935
4,914
4,225
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,561
937
2,643
8,492
7,919
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 3
6,941
992
3,839
6,617
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 1
6,893
985
4,719
5,219
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 3
7,792
1,113
7,423
2,933
2,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 3
7,189
1,027
5,441
5,107
2,015
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
5
6
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
1
0
4
W
0
1
2
1
W
0
0
3
1.5
W
1
0
1
1.5
L
0
1
0
0
W
2
0
3
3.5
L
0
2
1
0.25
L
Bacchus
Sirweekstrog
Bacchus
0
2
1
0.25
W
2
3
3
1.17
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,822
Damage
24,065
28,872
Taken
28,368
16,952
Mitigated
16,839
2,775
Healing
4,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,682
559
0
400
5,686
2,420
0
949
4,439
25,630
0
W
2,643
81
0
706
8,492
7,919
0
3,118
5,374
7,141
2,303
W
3,839
1,268
0
2,978
6,617
2,426
959
3,221
3,396
19,680
954
W
4,719
1,028
0
0
5,219
2,071
545
1,334
3,885
0
19,362
L
0
0
0
0
786
162
0
0
786
0
0
W
7,423
1,736
0
592
2,933
2,408
0
1,505
1,428
0
25,885
L
3,432
275
0
221
8,927
3,570
0
1,220
7,502
0
8,592
L
Bacchus
Sirweekstrog
Bacchus
3,794
274
667
1,386
9,248
9,043
0
2,171
6,881
12,717
0
W
5,441
2,202
0
0
5,107
2,015
31
2,298
2,809
0
13,113
L
4,914
1,089
0
101
4,225
1,757
0
1,416
2,809
0
16,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,946
Gold Earned
35,376
105
Minions Killed
153
0
Camps Cleared
0
618,066
Distance Traveled
766,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,598
1,085
41
6
0
147,957
0
W
Sobek
6,561
937
21
3
0
160,038
0
W
Sol
6,941
992
41
6
0
156,146
0
W
Loki
6,893
985
30
4
0
163,561
0
L
Janus
5,811
830
0
0
0
14,376
0
W
Artemis
7,792
1,113
43
6
0
158,104
0
L
Fenrir
6,349
907
15
2
0
154,336
0
L
Bacchus
6,642
949
24
3
0
166,874
0
W
Skadi
7,189
1,027
18
3
0
128,994
0
L
Artemis
6,546
935
25
4
0
134,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role