Player Matchup

Serqet
Serqet
 
Serqet
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CAPTAINGUZEMBO
Cthulhu
Level 158
God Stats
6W - 1L
1,484 SR
Queue Stats
90W - 75L
1,509 Elo+
Party 2
Charybdis
Charybdis
Mavichi
Charybdis
Level 164
God Stats
5W - 3L
1,346 SR
Queue Stats
56W - 41L
1,543 Elo+
Party 2
The Morrigan
The Morrigan
smoofler
The Morrigan
Level 160
God Stats
4W - 4L
1,298 SR
Queue Stats
130W - 115L
1,511 Elo+
Party 1
Charon
Charon
yayoye
Charon
Level 149
God Stats
3W - 1L
1,693 SR
Queue Stats
127W - 117L
1,510 Elo+
Party 1
Team Averages
Level 170
1,464 SR
1,515 Elo+

VS

Team Averages
Level 117
1,596 SR
1,547 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Jaylemur
Kukulkan
Level 146
God Stats
1W - 2L
1,458 SR
Queue Stats
145W - 137L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
Sethouner
Baron Samedi
Level 47
God Stats
0W - 1L
1,800 SR
Queue Stats
62W - 66L
1,559 Elo+
Solo
Anhur
Anhur
Wasgij
Anhur
Level 173
God Stats
10W - 10L
1,565 SR
Queue Stats
65W - 46L
1,563 Elo+
Solo
Fenrir
Fenrir
a1507581
Fenrir
Level 75
God Stats
26W - 15L
1,658 SR
Queue Stats
170W - 153L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 0 / 3
6,002
600
5,469
8,892
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 1
6,166
617
5,127
7,385
7,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Mavichi
Charybdis
12
2 / 2 / 1
6,090
609
4,549
5,782
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Morrigan
smoofler
The Morrigan
12
3 / 0 / 2
6,532
653
2,932
2,246
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
yayoye
Charon
10
0 / 0 / 5
6,107
611
4,457
5,524
3,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 2 / 0
6,247
625
5,272
9,593
6,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kukulkan
Jaylemur
Kukulkan
11
0 / 1 / 0
5,319
532
494
4,104
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Baron Samedi
Sethouner
Baron Samedi
9
0 / 1 / 1
5,200
520
2,995
8,042
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Wasgij
Anhur
10
1 / 2 / 1
5,260
526
2,227
7,319
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Fenrir
a1507581
Fenrir
9
1 / 4 / 0
4,790
479
2,546
8,622
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
2
2
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
0
3
4.5
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
2
0
1
2.5
L
Kukulkan
Jaylemur
Kukulkan
0
1
0
0
W
Charybdis
Mavichi
Charybdis
2
2
1
1.25
L
Baron Samedi
Sethouner
Baron Samedi
0
1
1
0.5
L
Anhur
Wasgij
Anhur
1
2
1
0.75
L
Fenrir
a1507581
Fenrir
1
4
0
0.25
W
The Morrigan
smoofler
The Morrigan
3
0
2
4
W
Charon
yayoye
Charon
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,534
Damage
13,534
29,829
Taken
37,680
18,140
Mitigated
18,771
12,265
Healing
9,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,469
1,661
0
4,113
8,892
3,297
0
630
8,262
0
44,826
L
Sun Wukong
 
Sun Wukong
5,272
1,216
0
3,287
9,593
6,286
0
4,882
4,711
244
54,387
W
5,127
498
60
2,954
7,385
7,999
0
232
7,153
47,782
1,295
L
Kukulkan
Jaylemur
Kukulkan
494
101
0
1,111
4,104
1,530
0
854
3,070
42,859
1,013
W
Charybdis
Mavichi
Charybdis
4,549
2,258
0
2,594
5,782
1,860
0
779
5,003
0
53,614
L
Baron Samedi
Sethouner
Baron Samedi
2,995
165
361
2,963
8,042
5,009
0
2,158
5,884
20,952
0
L
Anhur
Wasgij
Anhur
2,227
952
0
1,013
7,319
2,390
0
1,744
5,575
0
36,305
L
Fenrir
a1507581
Fenrir
2,546
318
0
980
8,622
3,556
0
1,704
6,592
0
25,027
W
The Morrigan
smoofler
The Morrigan
2,932
952
0
835
2,246
992
0
316
1,930
52,156
3,460
W
Charon
yayoye
Charon
4,457
480
0
1,709
5,524
3,992
0
1,740
3,784
24,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,897
Gold Earned
26,816
372
Minions Killed
329
0
Camps Cleared
0
1,011,106
Distance Traveled
960,667
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,002
600
76
8
0
238,371
0
L
Sun Wukong
6,247
625
94
9
0
199,286
0
W
Cthulhu
6,166
617
89
9
0
202,350
0
L
Kukulkan
5,319
532
94
9
0
195,755
2
W
Charybdis
6,090
609
96
10
0
182,700
0
L
Baron Samedi
5,200
520
33
3
0
170,671
0
L
Anhur
5,260
526
60
6
0
181,359
0
L
Fenrir
4,790
479
48
5
0
213,596
0
W
The Morrigan
6,532
653
94
9
0
184,239
0
W
Charon
6,107
611
17
2
0
203,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role