Player Matchup

Thoth
Thoth
ElTress3345
Thoth
Level 60
God Stats
44W - 61L
1,369 SR
Queue Stats
147W - 196L
1,396 Elo+
Solo
Neith
Neith
HostilChimera
Neith
Level 108
God Stats
5W - 11L
1,400 SR
Queue Stats
133W - 151L
1,488 Elo+
Solo
Cthulhu
Cthulhu
KaptainJoker
Cthulhu
Level 150
God Stats
25W - 24L
1,513 SR
Queue Stats
25W - 25L
1,532 Elo+
Party 2
King Arthur
King Arthur
XxRIC0xSAVAGExX
King Arthur
Level 158
God Stats
1W - 6L
1,451 SR
Queue Stats
251W - 252L
1,556 Elo+
Party 2
Horus
Horus
XxTYxSAVAGExX
Horus
Level 156
God Stats
19W - 27L
1,453 SR
Queue Stats
237W - 234L
1,546 Elo+
Party 2
Team Averages
Level 126
1,437 SR
1,503 Elo+

VS

Team Averages
Level 90
1,529 SR
1,417 Elo+
Sun Wukong
Sun Wukong
CreamedLamp
Sun Wukong
Level 122
God Stats
1W - 0L
1,298 SR
Queue Stats
34W - 41L
1,489 Elo+
Solo
Agni
Agni
F Type Jay
Agni
Level 158
God Stats
34W - 19L
1,640 SR
Queue Stats
394W - 393L
1,545 Elo+
Solo
Cernunnos
Cernunnos
utilitariansquab
Cernunnos
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 12L
1,251 Elo+
Party 1
Ra
Ra
x1SPAWNx
Ra
Level 61
God Stats
11W - 9L
1,709 SR
Queue Stats
120W - 117L
1,519 Elo+
Solo
Arachne
Arachne
xxrazorxx5
Arachne
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,677
768
908
5,190
1,808
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 3
7,894
789
4,625
9,117
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
KaptainJoker
Cthulhu
15
2 / 1 / 0
9,026
903
8,397
11,580
12,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
XxRIC0xSAVAGExX
King Arthur
14
2 / 3 / 0
8,350
835
6,110
9,578
6,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 0 / 2
7,820
782
6,188
10,365
9,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CreamedLamp
Sun Wukong
14
2 / 0 / 5
8,526
853
7,507
8,511
6,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 1 / 4
8,842
884
14,776
6,300
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
14
1 / 1 / 5
8,483
848
5,725
5,002
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 2
8,866
887
4,030
7,001
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
xxrazorxx5
Arachne
14
3 / 1 / 1
8,474
847
6,056
11,442
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
9
9
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CreamedLamp
Sun Wukong
2
0
5
4.5
L
0
3
1
0.17
W
2
1
4
4
L
0
2
3
0.75
L
Cthulhu
KaptainJoker
Cthulhu
2
1
0
2
L
King Arthur
XxRIC0xSAVAGExX
King Arthur
2
3
0
0.67
L
0
0
2
1
W
Cernunnos
1
1
5
3.5
W
1
2
2
1
W
Arachne
xxrazorxx5
Arachne
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,228
Damage
38,094
45,830
Taken
38,256
34,153
Mitigated
19,061
9,130
Healing
11,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CreamedLamp
Sun Wukong
7,507
1,168
0
1,822
8,511
6,470
111
1,049
7,462
0
24,713
L
908
105
0
0
5,190
1,808
0
2,343
2,847
13,231
0
W
14,776
1,022
0
500
6,300
2,005
244
873
5,427
30,308
337
L
4,625
1,323
0
990
9,117
3,765
188
3,376
5,689
0
15,627
L
Cthulhu
KaptainJoker
Cthulhu
8,397
472
1,221
2,287
11,580
12,369
0
2,953
8,437
28,411
754
L
King Arthur
XxRIC0xSAVAGExX
King Arthur
6,110
1,015
0
971
9,578
6,254
13
5,208
4,370
0
23,088
L
6,188
1,799
718
2,943
10,365
9,957
0
4,587
5,778
247
15,400
W
Cernunnos
5,725
2,169
0
886
5,002
2,141
0
2,579
2,383
0
22,209
W
4,030
449
948
2,192
7,001
3,200
0
2,839
4,162
33,971
0
W
Arachne
xxrazorxx5
Arachne
6,056
3,931
0
5,622
11,442
5,245
0
2,037
9,405
0
15,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,767
Gold Earned
43,191
204
Minions Killed
224
0
Camps Cleared
0
949,786
Distance Traveled
1,048,816
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,526
853
34
3
0
228,982
0
L
Thoth
7,677
768
31
3
0
168,374
0
W
Agni
8,842
884
44
4
0
215,632
0
L
Neith
7,894
789
36
4
0
179,626
0
L
Cthulhu
9,026
903
56
6
0
207,355
0
L
King Arthur
8,350
835
54
5
0
173,160
0
L
Horus
7,820
782
27
3
0
221,271
0
W
Cernunnos
8,483
848
43
4
0
210,022
0
W
Ra
8,866
887
77
8
0
188,122
0
W
Arachne
8,474
847
26
3
0
206,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role