Player Matchup

Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Elgion
Merlin
Level 101
God Stats
0W - 2L
1,351 SR
Queue Stats
49W - 39L
1,470 Elo+
Party 1
Vulcan
Vulcan
Majjkurdi
Vulcan
Level 27
God Stats
2W - 1L
1,822 SR
Queue Stats
88W - 77L
1,519 Elo+
Solo
Bellona
Bellona
MeX xRiiCH BoYx
Bellona
Level 147
God Stats
2W - 6L
1,570 SR
Queue Stats
231W - 234L
1,492 Elo+
Solo
Ne Zha
Ne Zha
Meli76
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,473 Elo+
Solo
Team Averages
Level 92
1,549 SR
1,491 Elo+

VS

Team Averages
Level 108
1,608 SR
1,488 Elo+
King Arthur
King Arthur
 
King Arthur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FRF Serpentine
Sun Wukong
Level 97
God Stats
3W - 0L
1,856 SR
Queue Stats
110W - 105L
1,497 Elo+
Solo
Bakasura
Bakasura
Xavierography
Bakasura
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 131L
1,463 Elo+
Solo
Zeus
Zeus
XxRkhamxX
Zeus
Level 146
God Stats
5W - 0L
1,543 SR
Queue Stats
85W - 84L
1,476 Elo+
Solo
Neith
Neith
hyperconverged24
Neith
Level 88
God Stats
2W - 0L
1,639 SR
Queue Stats
116W - 133L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 3 / 0
5,330
1,066
4,539
4,417
1,606
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Merlin
Elgion
Merlin
12
1 / 2 / 1
5,651
1,130
3,907
4,187
1,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Vulcan
Majjkurdi
Vulcan
10
1 / 2 / 0
5,192
1,038
3,564
2,973
1,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

1
0 / 0 / 0
1,272
254
0
0
0
Ne Zha
Meli76
Ne Zha
8
0 / 2 / 1
4,821
964
821
2,939
1,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 1 / 2
5,953
1,191
782
5,045
2,689
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Sun Wukong
FRF Serpentine
Sun Wukong
10
1 / 0 / 5
5,609
1,122
3,115
3,991
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Xavierography
Bakasura
10
2 / 1 / 5
5,921
1,184
1,581
3,702
3,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
10
2 / 1 / 2
5,556
1,111
5,031
2,670
914
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 0 / 3
6,218
1,244
2,985
3,855
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
9
9
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
0
0.33
W
King Arthur
 
King Arthur
2
1
2
3
L
Merlin
Elgion
Merlin
1
2
1
0.75
W
Sun Wukong
FRF Serpentine
Sun Wukong
1
0
5
3.5
L
Vulcan
Majjkurdi
Vulcan
1
2
0
0.5
L
0
0
0
0
L
Ne Zha
Meli76
Ne Zha
0
2
1
0.25
W
Bakasura
Xavierography
Bakasura
2
1
5
4.5
W
Zeus
2
1
2
3
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,831
Damage
13,494
14,516
Taken
19,263
5,651
Mitigated
11,737
2,536
Healing
7,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,539
0
376
437
4,417
1,606
0
1,626
2,720
9,869
245
W
King Arthur
 
King Arthur
782
0
947
2,145
5,045
2,689
0
2,110
2,920
0
3,839
L
Merlin
Elgion
Merlin
3,907
124
130
842
4,187
1,689
0
1,320
2,823
14,984
319
W
Sun Wukong
FRF Serpentine
Sun Wukong
3,115
67
783
707
3,991
3,434
0
2,394
1,557
0
6,294
L
Vulcan
Majjkurdi
Vulcan
3,564
0
271
220
2,973
1,238
0
926
2,047
8,173
52
L
0
0
0
0
0
0
0
0
0
0
0
L
Ne Zha
Meli76
Ne Zha
821
195
0
260
2,939
1,118
0
1,159
1,658
0
1,403
W
Bakasura
Xavierography
Bakasura
1,581
350
209
1,067
3,702
3,068
80
1,524
2,140
0
2,518
W
Zeus
5,031
109
509
461
2,670
914
0
2,257
264
13,942
0
W
2,985
260
326
572
3,855
1,632
378
3,077
664
0
13,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,266
Gold Earned
29,257
53
Minions Killed
66
0
Camps Cleared
0
355,803
Distance Traveled
509,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,330
1,066
22
4
0
96,226
0
W
King Arthur
5,953
1,191
9
2
0
84,318
0
L
Merlin
5,651
1,130
17
3
0
93,049
0
W
Sun Wukong
5,609
1,122
2
0
0
112,362
0
L
Vulcan
5,192
1,038
11
2
0
107,978
0
L
Bellona
1,272
254
0
0
0
0
0
L
Ne Zha
4,821
964
3
1
0
58,550
0
W
Bakasura
5,921
1,184
11
2
0
122,383
0
W
Zeus
5,556
1,111
15
3
0
88,300
0
W
Neith
6,218
1,244
29
6
0
102,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role