Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DragonNB
Tyr
Level 46
God Stats
1W - 2L
1,285 SR
Queue Stats
21W - 37L
1,350 Elo+
Party 1
Hel
Hel
GGFalcão
Hel
Level 39
God Stats
2W - 2L
1,495 SR
Queue Stats
17W - 28L
1,378 Elo+
Party 1
Team Averages
Level 81
1,427 SR
1,409 Elo+

VS

Team Averages
Level 64
1,361 SR
1,474 Elo+
Agni
Agni
IsmaDani
Agni
Level 73
God Stats
0W - 1L
1,292 SR
Queue Stats
2W - 3L
1,568 Elo+
Solo
Hachiman
Hachiman
JaoLcsss
Hachiman
Level 71
God Stats
2W - 2L
1,289 SR
Queue Stats
31W - 24L
1,366 Elo+
Solo
Odin
Odin
NinjaKommando
Odin
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 251L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 0 / 3
7,054
705
5,869
7,517
3,331
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 1
7,553
755
4,752
7,220
5,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

12
1 / 3 / 2
7,235
724
6,458
5,797
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
5
1 / 0 / 1
5,883
588
873
978
280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
JaoLcsss
Hachiman
13
1 / 2 / 1
7,431
743
5,614
8,474
3,588
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 2
7,097
710
7,208
11,442
10,566
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
3
Kills
4
4
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
3
1.5
W
2
1
1
2.5
W
1
3
2
0.67
L
Agni
1
0
1
1.5
L
Hachiman
JaoLcsss
Hachiman
1
2
1
0.75
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,079
Damage
13,695
20,534
Taken
20,894
10,932
Mitigated
14,434
4,972
Healing
1,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,869
2,474
0
1,964
7,517
3,331
189
593
6,918
0
34,753
W
4,752
552
0
858
7,220
5,057
300
830
6,349
138
17,165
W
6,458
676
769
1,381
5,797
2,544
634
300
5,464
28,662
0
L
Agni
873
187
0
250
978
280
0
363
615
3,342
0
L
Hachiman
JaoLcsss
Hachiman
5,614
2,284
0
794
8,474
3,588
0
2,813
5,649
0
29,961
L
7,208
854
0
650
11,442
10,566
0
3,529
7,891
0
27,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,842
Gold Earned
20,411
140
Minions Killed
104
0
Camps Cleared
0
579,917
Distance Traveled
410,500
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,054
705
59
6
0
195,958
0
W
Tyr
7,553
755
26
3
0
217,426
2
W
Hel
7,235
724
55
6
0
166,533
0
L
Agni
5,883
588
13
1
0
41,057
0
L
Hachiman
7,431
743
55
6
0
184,590
0
L
Odin
7,097
710
36
4
0
184,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role