Player Matchup

Scylla
Scylla
Silver I
Angel_AA95
Scylla
Silver I
Level 146
God Stats
3W - 2L
1,428 SR
Queue Stats
148W - 162L
1,325 MMR
Solo
Atlas
Atlas
Gold V
DessertFruits
Atlas
Gold V
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 157L
1,328 MMR
Solo
Arachne
Arachne
Gold V
JamaicanMailman
Arachne
Gold V
Level 140
God Stats
8W - 4L
1,500 SR
Queue Stats
122W - 130L
1,273 MMR
Party 2
Skadi
Skadi
Silver III
Ma_c_s_u_aK
Skadi
Silver III
Level 65
God Stats
19W - 16L
1,623 SR
Queue Stats
36W - 44L
1,344 MMR
Solo
Horus
Horus
Gold III
T1H199
Horus
Gold III
Level 121
God Stats
13W - 17L
1,672 SR
Queue Stats
184W - 184L
1,375 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,545 SR
1,329 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,501 SR
1,329 MMR
Artio
Artio
Gold V
BushDidIt3764
Artio
Gold V
Level 86
God Stats
0W - 3L
1,234 SR
Queue Stats
25W - 30L
1,318 MMR
Solo
Freya
Freya
Silver I
Driipytachi-
Freya
Silver I
Level 139
God Stats
124W - 99L
1,579 SR
Queue Stats
208W - 220L
1,324 MMR
Party 1
Cabrakan
Cabrakan
Gold V
Dxfoult
Cabrakan
Gold V
Level 113
God Stats
2W - 5L
1,549 SR
Queue Stats
142W - 151L
1,342 MMR
Solo
Thanatos
Thanatos
Gold V
Ganatos
Thanatos
Gold V
Level 148
God Stats
19W - 20L
1,616 SR
Queue Stats
124W - 128L
1,324 MMR
Party 1
Nu Wa
Nu Wa
Gold II
lTigerEyesl
Nu Wa
Gold II
Level 125
God Stats
4W - 6L
1,525 SR
Queue Stats
139W - 137L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Angel_AA95
Scylla
13
1 / 1 / 2
7,475
534
2,782
4,333
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 0 / 2
7,164
512
4,754
11,923
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 0 / 1
8,894
635
9,944
12,908
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 1
7,276
520
5,053
8,990
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Horus
T1H199
Horus
15
5 / 0 / 2
9,332
667
10,209
13,039
9,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
JanusAgniAwilixMerlin

VS

Bans
AresBacchusBellonaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,696
478
3,533
14,530
11,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 2 / 0
7,681
549
7,073
8,028
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cabrakan
Dxfoult
Cabrakan
10
0 / 3 / 0
6,083
435
4,624
9,895
6,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
Ganatos
Thanatos
13
1 / 4 / 1
6,898
493
8,310
16,285
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 0
7,002
500
7,185
6,310
2,309
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
13
Kills
4
4
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
Angel_AA95
Scylla
1
1
2
2
L
0
2
2
0.5
W
0
0
2
1
L
3
2
0
1.5
L
Cabrakan
Dxfoult
Cabrakan
0
3
0
0
L
Thanatos
Ganatos
Thanatos
1
4
1
0.38
W
7
0
1
7.5
W
0
3
1
0.17
W
Horus
T1H199
Horus
5
0
2
6
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,742
Damage
30,725
51,193
Taken
55,048
29,922
Mitigated
30,167
18,414
Healing
26,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Angel_AA95
Scylla
2,782
303
0
750
4,333
1,418
0
2,872
1,461
49,768
3,629
L
3,533
357
495
4,067
14,530
11,545
0
4,142
10,336
27,911
1,796
W
4,754
2,115
0
2,380
11,923
10,135
0
5,784
6,139
27,194
1,408
L
7,073
1,985
0
3,307
8,028
3,621
0
855
7,173
61,313
7,304
L
Cabrakan
Dxfoult
Cabrakan
4,624
567
0
2,811
9,895
6,126
0
0
9,230
28,104
647
L
Thanatos
Ganatos
Thanatos
8,310
2,329
0
12,898
16,285
6,566
0
905
15,191
0
71,105
W
9,944
6,545
0
7,156
12,908
5,637
1,863
3,155
9,703
0
70,194
W
5,053
919
0
1,265
8,990
3,706
172
5,701
3,289
0
58,874
W
Horus
T1H199
Horus
10,209
3,965
629
6,234
13,039
9,026
919
3,516
8,861
0
65,200
L
7,185
2,120
30
2,476
6,310
2,309
0
1,331
4,927
60,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,141
Gold Earned
34,360
423
Minions Killed
427
0
Camps Cleared
0
1,427,113
Distance Traveled
1,321,018
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,475
534
91
7
0
269,381
4
L
Artio
6,696
478
31
2
0
299,104
5
W
Atlas
7,164
512
29
2
0
288,948
3
L
Freya
7,681
549
124
9
0
272,477
4
L
Cabrakan
6,083
435
71
5
0
172,069
0
L
Thanatos
6,898
493
112
8
0
310,463
0
W
Arachne
8,894
635
112
8
0
343,396
2
W
Skadi
7,276
520
93
7
0
260,829
0
W
Horus
9,332
667
98
7
0
264,559
4
L
Nu Wa
7,002
500
89
6
0
266,905
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role