Player Matchup

Janus
Janus
KErSOl
Janus
Level 48
God Stats
23W - 34L
1,500 SR
Queue Stats
44W - 61L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
PezPlateado54
Kuzenbo
Level 39
God Stats
1W - 2L
1,449 SR
Queue Stats
29W - 49L
1,428 Elo+
Party 2
Fenrir
Fenrir
XxGhostkey
Fenrir
Level 27
God Stats
3W - 2L
1,549 SR
Queue Stats
18W - 32L
1,393 Elo+
Party 2
Team Averages
Level 38
1,500 SR
1,435 Elo+

VS

Team Averages
Level 47
1,787 SR
1,606 Elo+
Agni
Agni
C4rl0s15
Agni
Level 45
God Stats
6W - 1L
1,780 SR
Queue Stats
23W - 19L
1,629 Elo+
Solo
Loki
Loki
Jasonatsu
Loki
Level 71
God Stats
1W - 0L
1,579 SR
Queue Stats
70W - 80L
1,557 Elo+
Party 1
Vamana
Vamana
entelectual
Vamana
Level 26
God Stats
8W - 1L
2,002 SR
Queue Stats
31W - 14L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
KErSOl
Janus
15
2 / 4 / 5
9,554
735
11,992
9,331
4,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kuzenbo
13
2 / 6 / 6
8,747
673
7,871
16,244
18,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
XxGhostkey
Fenrir
14
5 / 3 / 1
9,539
734
8,045
13,280
6,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
7 / 4 / 4
11,147
857
10,390
12,010
4,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
14
1 / 4 / 5
9,335
718
8,014
10,192
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Vamana
16
5 / 1 / 7
10,900
838
16,459
16,373
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
9
Kills
13
13
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
7
4
4
2.25
W
Loki
1
4
5
0.88
L
Janus
KErSOl
Janus
2
4
5
1.13
L
Kuzenbo
2
6
6
0.83
L
Fenrir
XxGhostkey
Fenrir
5
3
1
1.83
W
Vamana
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,908
Damage
34,863
38,855
Taken
38,575
29,492
Mitigated
22,009
2,394
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,390
1,076
0
2,817
12,010
4,567
178
5,194
6,782
43,710
794
W
Loki
8,014
1,169
0
62
10,192
3,577
0
4,310
5,875
0
38,322
L
Janus
KErSOl
Janus
11,992
977
0
630
9,331
4,015
0
3,577
5,465
46,604
0
L
Kuzenbo
7,871
2,781
0
1,059
16,244
18,858
66
3,894
11,789
17,301
692
L
Fenrir
XxGhostkey
Fenrir
8,045
1,331
0
705
13,280
6,619
0
3,530
9,317
0
28,284
W
Vamana
16,459
6,172
0
1,314
16,373
13,865
988
9,887
6,449
1,581
36,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,840
Gold Earned
31,382
138
Minions Killed
184
0
Camps Cleared
0
734,303
Distance Traveled
704,845
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,147
857
73
6
0
221,561
0
W
Loki
9,335
718
56
4
0
204,789
0
L
Janus
9,554
735
81
6
0
239,675
0
L
Kuzenbo
8,747
673
14
1
0
247,110
2
L
Fenrir
9,539
734
43
3
0
247,518
0
W
Vamana
10,900
838
55
4
0
278,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role