Player Matchup

Anhur
Anhur
Gryphonsha
Anhur
Level 232
God Stats
8W - 9L
1,601 SR
Queue Stats
341W - 320L
1,578 Elo+
Solo
Surtr
Surtr
IHaveYouMuted_-
Surtr
Level 169
God Stats
6W - 3L
1,696 SR
Queue Stats
71W - 73L
1,497 Elo+
Party 3
Ra
Ra
Susito
Ra
Level 144
God Stats
0W - 2L
1,272 SR
Queue Stats
35W - 42L
1,462 Elo+
Solo
Lancelot
Lancelot
TuPapitoLindo69
Lancelot
Level 107
God Stats
6W - 9L
1,477 SR
Queue Stats
99W - 97L
1,499 Elo+
Party 3
Sol
Sol
andydreams
Sol
Level 116
God Stats
2W - 3L
1,456 SR
Queue Stats
149W - 124L
1,552 Elo+
Solo
Team Averages
Level 154
1,500 SR
1,518 Elo+

VS

Team Averages
Level 134
1,585 SR
1,518 Elo+
Merlin
Merlin
Rizeddwil
Merlin
Level 82
God Stats
5W - 7L
1,753 SR
Queue Stats
211W - 204L
1,519 Elo+
Party 1
Nut
Nut
baryl348
Nut
Level 159
God Stats
6W - 7L
1,645 SR
Queue Stats
212W - 198L
1,504 Elo+
Party 1
Sobek
Sobek
gipper2
Sobek
Level 118
God Stats
12W - 8L
1,574 SR
Queue Stats
127W - 118L
1,527 Elo+
Party 1
Bastet
Bastet
smoofler
Bastet
Level 160
God Stats
2W - 1L
1,453 SR
Queue Stats
165W - 148L
1,520 Elo+
Party 2
Vamana
Vamana
yayoye
Vamana
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 150L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
1 / 1 / 2
5,986
499
4,471
8,134
5,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,788
566
5,292
10,394
9,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
12
0 / 0 / 3
6,375
531
4,324
4,986
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
11
4 / 2 / 0
6,090
508
6,162
10,307
4,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 1
6,177
515
6,066
10,602
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Rizeddwil
Merlin
11
1 / 3 / 1
5,971
498
4,950
6,446
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 1
7,490
624
9,430
7,867
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sobek
gipper2
Sobek
10
2 / 1 / 4
6,442
537
4,413
11,489
11,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
smoofler
Bastet
12
2 / 0 / 0
6,312
526
6,645
8,940
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vamana
yayoye
Vamana
13
0 / 0 / 3
6,851
571
4,634
8,230
7,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
1
2
2
L
0
2
0
0
W
Merlin
Rizeddwil
Merlin
1
3
1
0.5
L
Ra
0
0
3
1.5
L
Lancelot
4
2
0
2
L
0
4
1
0.13
W
4
1
1
4.5
W
Sobek
gipper2
Sobek
2
1
4
4
W
Bastet
smoofler
Bastet
2
0
0
2
W
Vamana
yayoye
Vamana
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,315
Damage
30,072
44,423
Taken
42,972
23,796
Mitigated
27,922
16,459
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,471
1,085
0
1,681
8,134
5,240
0
2,146
5,752
0
23,995
L
5,292
1,334
0
3,074
10,394
9,517
0
1,564
8,247
1,410
53,914
W
Merlin
Rizeddwil
Merlin
4,950
273
0
894
6,446
2,320
0
1,543
4,842
39,525
0
L
Ra
4,324
443
1,034
2,495
4,986
1,927
0
1,465
3,313
56,197
555
L
Lancelot
6,162
866
0
3,531
10,307
4,439
0
2,830
7,193
0
38,950
L
6,066
3,446
0
4,644
10,602
2,673
0
728
9,874
44,207
5,240
W
9,430
6,257
0
3,806
7,867
2,972
553
3,551
4,316
0
66,724
W
Sobek
gipper2
Sobek
4,413
346
0
4,031
11,489
11,216
0
3,511
7,814
18,778
0
W
Bastet
smoofler
Bastet
6,645
1,749
0
2,011
8,940
3,916
0
731
8,209
0
54,486
W
Vamana
yayoye
Vamana
4,634
1,337
0
1,676
8,230
7,498
0
773
6,927
0
55,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,416
Gold Earned
33,066
385
Minions Killed
406
0
Camps Cleared
0
1,192,825
Distance Traveled
1,242,851
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,986
499
38
3
0
232,995
6
L
Surtr
6,788
566
96
8
0
211,027
2
W
Merlin
5,971
498
77
6
0
226,332
0
L
Ra
6,375
531
105
9
0
245,052
3
L
Lancelot
6,090
508
65
5
0
292,230
0
L
Sol
6,177
515
81
7
0
211,521
0
W
Nut
7,490
624
106
9
0
232,215
0
W
Sobek
6,442
537
15
1
0
273,812
0
W
Bastet
6,312
526
90
8
0
276,952
0
W
Vamana
6,851
571
118
10
0
233,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role