Player Matchup

Cthulhu
Cthulhu
DershBag
Cthulhu
Level 151
God Stats
3W - 2L
1,457 SR
Queue Stats
150W - 156L
1,522 Elo+
Solo
Nemesis
Nemesis
SimplyIsa_
Nemesis
Level 121
God Stats
3W - 2L
1,559 SR
Queue Stats
109W - 107L
1,526 Elo+
Solo
Jing Wei
Jing Wei
V0K4P
Jing Wei
Level 66
God Stats
6W - 4L
1,573 SR
Queue Stats
119W - 138L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
ayo_Twurl
Sun Wukong
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 47L
1,313 Elo+
Party 2
Ymir
Ymir
vLoadedStrap
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,628 Elo+
Party 2
Team Averages
Level 76
1,518 SR
1,495 Elo+

VS

Team Averages
Level 109
1,463 SR
1,490 Elo+
Bacchus
Bacchus
Opey24
Bacchus
Level 74
God Stats
2W - 8L
1,310 SR
Queue Stats
196W - 179L
1,505 Elo+
Solo
Fafnir
Fafnir
TheIcyMexican
Fafnir
Level 128
God Stats
3W - 3L
1,486 SR
Queue Stats
29W - 33L
1,464 Elo+
Party 1
Skadi
Skadi
Toestii
Skadi
Level 68
God Stats
1W - 2L
1,271 SR
Queue Stats
46W - 59L
1,444 Elo+
Party 1
Thor
Thor
ZergiNate
Thor
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 216L
1,461 Elo+
Party 1
Anubis
Anubis
wolfdarklight30
Anubis
Level 102
God Stats
4W - 1L
1,751 SR
Queue Stats
108W - 80L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DershBag
Cthulhu
16
2 / 3 / 1
9,922
584
12,539
18,694
14,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
SimplyIsa_
Nemesis
17
5 / 2 / 0
9,474
557
7,760
13,294
5,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
V0K4P
Jing Wei
15
2 / 2 / 4
8,508
500
8,065
11,376
4,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ayo_Twurl
Sun Wukong
14
0 / 2 / 3
8,169
481
3,124
9,604
6,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 3
7,854
462
2,841
9,491
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Opey24
Bacchus
13
0 / 0 / 3
8,231
484
6,370
10,395
12,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 0
9,134
537
9,090
18,102
17,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Toestii
Skadi
11
2 / 6 / 0
7,225
425
10,322
11,426
3,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Thor
2
0 / 0 / 0
4,925
290
0
469
103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

18
4 / 2 / 3
11,001
647
9,601
10,994
5,783
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
10
Kills
10
10
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DershBag
Cthulhu
2
3
1
0.83
L
Bacchus
Opey24
Bacchus
0
0
3
1.5
W
Nemesis
SimplyIsa_
Nemesis
5
2
0
2.5
L
4
2
0
2
L
Skadi
Toestii
Skadi
2
6
0
0.33
W
Jing Wei
V0K4P
Jing Wei
2
2
4
2
L
Thor
0
0
0
0
W
Sun Wukong
ayo_Twurl
Sun Wukong
0
2
3
0.75
W
1
1
3
2.5
L
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,329
Damage
35,383
62,459
Taken
51,386
40,837
Mitigated
40,259
12,486
Healing
19,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DershBag
Cthulhu
12,539
1,142
127
5,134
18,694
14,920
0
7,752
9,981
72,420
1,863
L
Bacchus
Opey24
Bacchus
6,370
1,350
0
3,498
10,395
12,819
136
2,660
7,580
36,721
3,974
W
Nemesis
SimplyIsa_
Nemesis
7,760
3,185
0
1,123
13,294
5,791
184
4,361
8,859
0
94,896
L
9,090
2,690
0
8,355
18,102
17,647
0
9,075
7,468
55,743
4,046
L
Skadi
Toestii
Skadi
10,322
3,561
0
421
11,426
3,907
0
1,736
9,643
0
47,351
W
Jing Wei
V0K4P
Jing Wei
8,065
5,337
0
3,263
11,376
4,667
207
3,528
7,848
0
70,586
L
Thor
0
0
0
398
469
103
0
0
469
0
1,127
W
Sun Wukong
ayo_Twurl
Sun Wukong
3,124
723
0
1,944
9,604
6,982
107
4,328
5,276
0
56,760
W
2,841
1,007
0
895
9,491
8,477
68
1,670
7,821
24,775
0
L
9,601
515
0
6,756
10,994
5,783
248
112
10,525
112,550
3,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,927
Gold Earned
40,516
505
Minions Killed
423
0
Camps Cleared
0
1,668,599
Distance Traveled
1,243,867
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,922
584
142
8
0
314,478
2
L
Bacchus
8,231
484
67
4
0
356,795
2
W
Nemesis
9,474
557
125
7
0
371,235
0
L
Fafnir
9,134
537
85
5
0
283,692
0
L
Skadi
7,225
425
69
4
0
267,161
0
W
Jing Wei
8,508
500
106
6
0
304,844
4
L
Thor
4,925
290
3
0
0
21,365
0
W
Sun Wukong
8,169
481
98
6
0
338,777
0
W
Ymir
7,854
462
34
2
0
339,265
0
L
Anubis
11,001
647
199
12
0
314,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role