Player Matchup

Arachne
Arachne
Silver IV
 
Arachne
Silver IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
R3AP3RSTORM21
Vulcan
Silver I
Level 101
God Stats
15W - 24L
1,381 SR
Queue Stats
334W - 399L
1,157 MMR
Solo
Danzaburou
Danzaburou
Silver III
Warofp3ac3
Danzaburou
Silver III
Level 106
God Stats
10W - 8L
1,657 SR
Queue Stats
69W - 80L
1,196 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,513 SR
1,284 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,470 SR
1,053 MMR
Nox
Nox
Silver IV
N0IZYB0Y
Nox
Silver IV
Level 68
God Stats
0W - 1L
1,683 SR
Queue Stats
111W - 197L
893 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
chris6i023
Gilgamesh
Silver I
Level 108
God Stats
66W - 69L
1,526 SR
Queue Stats
274W - 361L
1,280 MMR
Solo
Mercury
Mercury
Bronze V
juan21fran80
Mercury
Bronze V
Level 97
God Stats
0W - 1L
1,200 SR
Queue Stats
1W - 16L
986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 0 / 5
6,878
688
1,431
4,737
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 3
7,409
741
11,399
5,499
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Warofp3ac3
Danzaburou
13
3 / 0 / 2
8,006
801
6,886
3,912
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AchillesPersephoneDiscordiaThothZeus

VS

Bans
AthenaJanusOdinAnubisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,941
594
2,461
7,603
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
chris6i023
Gilgamesh
12
0 / 0 / 0
6,135
614
2,958
9,168
6,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
juan21fran80
Mercury
9
0 / 3 / 0
5,703
570
1,289
7,425
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
5
2.5
L
0
2
0
0
W
2
0
3
3.5
W
Danzaburou
Warofp3ac3
Danzaburou
3
0
2
4
L
Gilgamesh
chris6i023
Gilgamesh
0
0
0
0
L
Mercury
juan21fran80
Mercury
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,716
Damage
6,708
14,148
Taken
24,196
7,724
Mitigated
11,976
2,820
Healing
2,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,431
923
0
575
4,737
4,254
133
1,281
3,323
0
18,035
L
2,461
243
0
253
7,603
2,908
0
3,661
3,545
20,877
746
W
11,399
209
0
574
5,499
1,950
272
642
4,655
26,814
736
W
Danzaburou
Warofp3ac3
Danzaburou
6,886
3,009
0
1,671
3,912
1,520
495
428
3,326
0
36,352
L
Gilgamesh
chris6i023
Gilgamesh
2,958
522
0
1,230
9,168
6,559
0
3,471
5,258
0
15,735
L
Mercury
juan21fran80
Mercury
1,289
620
0
1,516
7,425
2,509
0
2,858
4,240
0
12,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,293
Gold Earned
17,779
141
Minions Killed
110
0
Camps Cleared
0
605,112
Distance Traveled
562,549
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,878
688
26
3
0
223,973
0
L
Nox
5,941
594
45
5
0
177,097
0
W
Vulcan
7,409
741
50
5
0
215,548
0
W
Danzaburou
8,006
801
65
7
0
165,591
0
L
Gilgamesh
6,135
614
40
4
0
208,350
0
L
Mercury
5,703
570
25
3
0
177,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role