Player Matchup

Chaac
Chaac
Silver III
Almikii
Chaac
Silver III
Level 142
God Stats
6W - 3L
1,526 SR
Queue Stats
34W - 32L
1,396 MMR
Party 1
Artio
Artio
Gold III
Cassandra_mnz
Artio
Gold III
Level 128
God Stats
35W - 21L
1,679 SR
Queue Stats
76W - 87L
1,442 MMR
Solo
Ix Chel
Ix Chel
Bronze III
PakiBono
Ix Chel
Bronze III
Level 121
God Stats
4W - 2L
1,511 SR
Queue Stats
8W - 4L
1,500 MMR
Party 1
Awilix
Awilix
Gold IV
VanyaDBR
Awilix
Gold IV
Level 123
God Stats
11W - 13L
1,466 SR
Queue Stats
131W - 130L
1,410 MMR
Solo
Cupid
Cupid
Gold IV
Warclocker
Cupid
Gold IV
Level 96
God Stats
52W - 32L
1,573 SR
Queue Stats
248W - 253L
1,441 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,551 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,460 SR
1,448 MMR
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold V
Ekabod
Ravana
Gold V
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 28L
1,317 MMR
Party 2
Xbalanque
Xbalanque
Bronze III
Grobovik003
Xbalanque
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,408 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
TheCollector971
Baba Yaga
Gold III
Level 83
God Stats
1W - 3L
1,343 SR
Queue Stats
270W - 272L
1,448 MMR
Solo
Bacchus
Bacchus
Gold II
cBeTJIe4oK
Bacchus
Gold II
Level 197
God Stats
1W - 9L
1,455 SR
Queue Stats
136W - 135L
1,566 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Almikii
Chaac
17
0 / 1 / 6
10,506
618
9,005
19,130
14,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

13
1 / 0 / 9
8,817
519
7,104
13,136
13,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
PakiBono
Ix Chel
16
5 / 1 / 4
9,800
576
12,414
7,580
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
VanyaDBR
Awilix
17
8 / 0 / 6
10,281
605
12,832
12,000
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cupid
18
4 / 1 / 6
10,932
643
11,376
9,882
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangOdinThanatosLancelotNe Zha

VS

Bans
AthenaAgniGuan YuArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 5 / 1
7,708
453
6,494
20,166
13,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ravana
Ekabod
Ravana
14
3 / 3 / 0
8,332
490
6,283
11,862
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
Grobovik003
Xbalanque
13
0 / 5 / 1
7,741
455
6,594
14,530
5,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
TheCollector971
Baba Yaga
15
0 / 3 / 1
8,303
488
8,067
13,144
5,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Bacchus
cBeTJIe4oK
Bacchus
11
0 / 2 / 1
7,443
438
6,736
14,872
17,985
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
18
Kills
3
3
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
1
0.1
W
Chaac
Almikii
Chaac
0
1
6
3
W
1
0
9
5.5
L
Ravana
Ekabod
Ravana
3
3
0
1
L
Xbalanque
Grobovik003
Xbalanque
0
5
1
0.1
W
Ix Chel
PakiBono
Ix Chel
5
1
4
7
L
Baba Yaga
TheCollector971
Baba Yaga
0
3
1
0.17
W
Awilix
VanyaDBR
Awilix
8
0
6
11
W
Cupid
4
1
6
7
L
Bacchus
cBeTJIe4oK
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,731
Damage
34,174
61,728
Taken
74,574
39,725
Mitigated
48,238
29,818
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,494
596
0
2,440
20,166
13,450
0
10,669
8,909
0
60,573
W
Chaac
Almikii
Chaac
9,005
3,394
0
7,026
19,130
14,565
159
6,261
12,237
0
81,760
W
7,104
33
1,540
4,234
13,136
13,052
0
2,440
10,598
22,446
0
L
Ravana
Ekabod
Ravana
6,283
1,035
0
3,547
11,862
5,135
0
756
11,028
0
64,794
L
Xbalanque
Grobovik003
Xbalanque
6,594
4,025
0
2,454
14,530
5,694
0
2,628
11,822
0
64,371
W
Ix Chel
PakiBono
Ix Chel
12,414
1,540
1,924
2,196
7,580
3,218
0
1,327
6,173
74,918
0
L
Baba Yaga
TheCollector971
Baba Yaga
8,067
808
0
1,986
13,144
5,974
0
1,101
12,015
73,190
0
W
Awilix
VanyaDBR
Awilix
12,832
4,475
0
6,140
12,000
5,053
238
2,547
9,387
0
85,917
W
Cupid
11,376
8,393
1,356
5,402
9,882
3,837
2,364
1,633
8,249
0
102,239
L
Bacchus
cBeTJIe4oK
Bacchus
6,736
772
1,674
4,131
14,872
17,985
0
3,415
11,282
27,715
2,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,336
Gold Earned
39,527
560
Minions Killed
477
0
Camps Cleared
0
1,914,875
Distance Traveled
1,700,121
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,708
453
103
6
0
333,829
6
W
Chaac
10,506
618
130
8
0
377,769
2
W
Artio
8,817
519
26
2
0
386,076
5
L
Ravana
8,332
490
123
7
0
390,174
0
L
Xbalanque
7,741
455
104
6
0
302,392
0
W
Ix Chel
9,800
576
127
7
0
368,015
1
L
Baba Yaga
8,303
488
122
7
0
331,064
1
W
Awilix
10,281
605
122
7
0
454,385
0
W
Cupid
10,932
643
155
9
0
328,630
5
L
Bacchus
7,443
438
25
1
0
342,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role