Player Matchup

Ix Chel
Ix Chel
D3oVol3nt3
Ix Chel
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,277 Elo+
Solo
Sun Wukong
Sun Wukong
DARK DRAGON1924
Sun Wukong
Level 103
God Stats
1W - 1L
1,677 SR
Queue Stats
69W - 60L
1,504 Elo+
Solo
Apollo
Apollo
DevilishDRB
Apollo
Level 158
God Stats
0W - 1L
1,776 SR
Queue Stats
61W - 45L
1,597 Elo+
Party 2
Nu Wa
Nu Wa
rebelmaul
Nu Wa
Level 183
God Stats
0W - 1L
1,265 SR
Queue Stats
43W - 32L
1,605 Elo+
Party 2
Mulan
Mulan
shadowkiller8404
Mulan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,509 Elo+
Solo
Team Averages
Level 143
1,544 SR
1,498 Elo+

VS

Team Averages
Level 136
1,395 SR
1,472 Elo+
Terra
Terra
Apheyron
Terra
Level 120
God Stats
1W - 1L
1,267 SR
Queue Stats
33W - 32L
1,528 Elo+
Solo
He Bo
He Bo
Donkey
He Bo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,491 Elo+
Solo
Bellona
Bellona
NugCakes420
Bellona
Level 127
God Stats
3W - 5L
1,179 SR
Queue Stats
227W - 239L
1,436 Elo+
Party 1
Vulcan
Vulcan
Quantum Death
Vulcan
Level 141
God Stats
5W - 2L
1,526 SR
Queue Stats
183W - 214L
1,452 Elo+
Party 1
Lancelot
Lancelot
xR3L3NTL355x
Lancelot
Level 142
God Stats
2W - 3L
1,502 SR
Queue Stats
274W - 295L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
D3oVol3nt3
Ix Chel
13
0 / 4 / 6
7,228
657
7,127
10,935
4,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
DARK DRAGON1924
Sun Wukong
15
6 / 2 / 4
8,490
772
9,683
13,954
15,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
15
4 / 5 / 8
8,394
763
13,717
11,157
5,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
rebelmaul
Nu Wa
13
2 / 5 / 4
7,920
720
12,180
11,533
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 5 / 4
7,280
662
10,565
14,795
9,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Apheyron
Terra
16
4 / 1 / 9
10,078
916
6,795
17,321
15,127
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Donkey
He Bo
15
1 / 2 / 13
8,470
770
7,577
9,298
4,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
NugCakes420
Bellona
14
2 / 4 / 9
8,552
777
6,855
13,831
17,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
8 / 1 / 9
10,607
964
25,970
10,734
5,902
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lancelot
xR3L3NTL355x
Lancelot
14
5 / 5 / 8
9,204
837
10,250
17,545
14,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
68
13
Kills
20
21
Deaths
13
26
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Terra
Apheyron
Terra
4
1
9
8.5
L
Ix Chel
D3oVol3nt3
Ix Chel
0
4
6
0.75
L
Sun Wukong
DARK DRAGON1924
Sun Wukong
6
2
4
4
L
Apollo
4
5
8
1.6
W
He Bo
Donkey
He Bo
1
2
13
3.75
W
Bellona
NugCakes420
Bellona
2
4
9
1.63
W
8
1
9
12.5
L
Nu Wa
rebelmaul
Nu Wa
2
5
4
0.8
L
1
5
4
0.6
W
Lancelot
xR3L3NTL355x
Lancelot
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,272
Damage
57,447
62,374
Taken
68,729
37,637
Mitigated
57,176
22,556
Healing
35,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Apheyron
Terra
6,795
1,011
16,466
10,982
17,321
15,127
830
4,622
12,531
13,887
0
L
Ix Chel
D3oVol3nt3
Ix Chel
7,127
721
4,795
4,148
10,935
4,129
0
7,412
3,439
17,928
0
L
Sun Wukong
DARK DRAGON1924
Sun Wukong
9,683
1,087
1,247
4,021
13,954
15,202
0
6,892
6,724
0
19,364
L
Apollo
13,717
6,520
397
991
11,157
5,019
0
6,985
4,033
0
28,527
W
He Bo
Donkey
He Bo
7,577
413
589
580
9,298
4,195
2,093
2,299
6,817
12,586
534
W
Bellona
NugCakes420
Bellona
6,855
559
0
1,074
13,831
17,617
197
4,425
9,100
0
14,735
W
25,970
624
431
1,492
10,734
5,902
1,163
2,550
7,959
57,687
0
L
Nu Wa
rebelmaul
Nu Wa
12,180
1,799
1,001
1,324
11,533
4,124
25
8,216
3,215
28,857
706
L
10,565
785
648
3,984
14,795
9,163
0
10,714
3,867
1,313
16,604
W
Lancelot
xR3L3NTL355x
Lancelot
10,250
310
1,972
1,463
17,545
14,335
190
6,065
11,357
0
21,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
46,911
132
Minions Killed
135
0
Camps Cleared
0
946,451
Distance Traveled
1,143,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,078
916
17
2
0
210,074
0
L
Ix Chel
7,228
657
29
3
0
191,630
0
L
Sun Wukong
8,490
772
13
1
0
212,520
0
L
Apollo
8,394
763
40
4
0
171,801
0
W
He Bo
8,470
770
10
1
0
213,326
0
W
Bellona
8,552
777
19
2
0
223,990
0
W
Vulcan
10,607
964
80
7
0
271,622
0
L
Nu Wa
7,920
720
32
3
0
171,427
0
L
Mulan
7,280
662
18
2
0
199,073
0
W
Lancelot
9,204
837
9
1
0
224,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role