Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Abzentts
Danzaburou
Platinum IV
Level 34
God Stats
14W - 5L
1,751 SR
Queue Stats
19W - 13L
1,977 MMR
Party 1
Ix Chel
Ix Chel
Gold V
ChristopherSmite
Ix Chel
Gold V
Level 104
God Stats
2W - 2L
1,582 SR
Queue Stats
9W - 8L
1,524 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,611 SR
1,667 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,490 SR
1,629 MMR
Mulan
Mulan
Gold I
Danguba90
Mulan
Gold I
Level 46
God Stats
2W - 2L
1,405 SR
Queue Stats
24W - 19L
1,619 MMR
Solo
Bacchus
Bacchus
Platinum V
saman2023
Bacchus
Platinum V
Level 122
God Stats
53W - 46L
1,549 SR
Queue Stats
166W - 172L
1,613 MMR
Solo
Ra
Ra
Platinum V
x KaiTo
Ra
Platinum V
Level 128
God Stats
64W - 65L
1,516 SR
Queue Stats
214W - 264L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 0 / 10
7,323
732
7,053
8,668
8,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Abzentts
Danzaburou
12
3 / 1 / 7
7,759
776
7,381
6,451
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 0 / 4
8,867
887
11,892
3,692
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AgniCthulhuAchillesNe ZhaAthena

VS

Bans
PersephoneHou YiThothHachimanOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Danguba90
Mulan
8
0 / 4 / 1
5,851
585
4,423
10,544
9,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
saman2023
Bacchus
11
0 / 5 / 1
6,228
623
4,918
12,679
13,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 2 / 0
7,393
739
6,083
5,673
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
10
6
W
Danzaburou
Abzentts
Danzaburou
3
1
7
6.5
W
7
0
4
9
L
Mulan
Danguba90
Mulan
0
4
1
0.13
L
Bacchus
saman2023
Bacchus
0
5
1
0.1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
15,424
18,811
Taken
28,896
12,455
Mitigated
24,793
9,814
Healing
5,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,053
436
0
2,823
8,668
8,270
272
4,294
3,502
14,380
1,773
W
Danzaburou
Abzentts
Danzaburou
7,381
3,841
0
2,363
6,451
2,518
924
3,247
2,684
0
32,144
W
11,892
916
2,111
2,517
3,692
1,667
107
2,580
1,023
35,700
570
L
Mulan
Danguba90
Mulan
4,423
291
0
980
10,544
9,405
0
6,637
3,339
0
14,061
L
Bacchus
saman2023
Bacchus
4,918
398
0
1,826
12,679
13,217
0
6,613
5,550
7,135
0
L
6,083
310
1,153
1,422
5,673
2,171
0
3,399
2,002
43,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,949
Gold Earned
19,472
152
Minions Killed
116
0
Camps Cleared
0
586,661
Distance Traveled
562,174
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,323
732
26
3
0
205,648
0
W
Danzaburou
7,759
776
60
6
0
184,285
0
W
Ix Chel
8,867
887
66
7
0
196,728
0
L
Mulan
5,851
585
20
2
0
183,246
0
L
Bacchus
6,228
623
11
1
0
187,488
4
L
Ra
7,393
739
85
9
0
191,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role