Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Antonio019
Sylvanus
Level 170
God Stats
0W - 2L
1,333 SR
Queue Stats
26W - 26L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DiamondPinecone
Danzaburou
Level 147
God Stats
7W - 4L
1,655 SR
Queue Stats
257W - 261L
1,480 Elo+
Solo
Anubis
Anubis
NoSkill-_Modz
Anubis
Level 31
God Stats
2W - 3L
1,472 SR
Queue Stats
3W - 6L
1,347 Elo+
Solo
Gilgamesh
Gilgamesh
ToniKy22
Gilgamesh
Level 152
God Stats
7W - 7L
1,237 SR
Queue Stats
62W - 61L
1,473 Elo+
Party 2
Team Averages
Level 127
1,439 SR
1,460 Elo+

VS

Team Averages
Level 123
1,640 SR
1,563 Elo+
Janus
Janus
Busquets19
Janus
Level 101
God Stats
7W - 9L
1,488 SR
Queue Stats
186W - 160L
1,560 Elo+
Solo
Athena
Athena
Kruz
Athena
Level 127
God Stats
20W - 10L
1,757 SR
Queue Stats
137W - 109L
1,582 Elo+
Party 1
Vamana
Vamana
MorbidSchnitzel
Vamana
Level 123
God Stats
14W - 11L
1,625 SR
Queue Stats
72W - 59L
1,579 Elo+
Party 1
Medusa
Medusa
Rasengan32
Medusa
Level 103
God Stats
4W - 3L
1,725 SR
Queue Stats
95W - 93L
1,539 Elo+
Party 1
Chaac
Chaac
SteelLord
Chaac
Level 159
God Stats
4W - 8L
1,605 SR
Queue Stats
175W - 166L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 1 / 1
6,045
403
3,235
6,285
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Antonio019
Sylvanus
12
2 / 0 / 1
7,549
503
6,457
11,156
10,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
DiamondPinecone
Danzaburou
15
1 / 2 / 1
8,586
572
7,084
8,274
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 9 / 2
6,252
417
5,044
13,196
6,687
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ToniKy22
Gilgamesh
13
1 / 4 / 0
7,762
517
6,089
14,812
14,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
5 / 1 / 3
9,555
637
7,622
6,856
2,670
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Kruz
Athena
12
1 / 0 / 8
7,771
518
4,000
11,904
11,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
6 / 1 / 4
8,199
547
6,682
11,351
5,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Medusa
Rasengan32
Medusa
13
0 / 2 / 3
7,912
527
5,031
8,537
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Chaac
SteelLord
Chaac
16
4 / 0 / 1
9,500
633
10,388
13,192
14,969
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
16
16
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
1
0.5
L
Sylvanus
Antonio019
Sylvanus
2
0
1
2.5
W
Janus
5
1
3
6.5
L
Danzaburou
DiamondPinecone
Danzaburou
1
2
1
0.75
W
Athena
Kruz
Athena
1
0
8
5
W
6
1
4
8
L
0
9
2
0.11
W
Medusa
Rasengan32
Medusa
0
2
3
0.75
W
Chaac
SteelLord
Chaac
4
0
1
4.5
L
Gilgamesh
ToniKy22
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,909
Damage
33,723
53,723
Taken
51,840
37,286
Mitigated
37,271
13,937
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,235
418
0
750
6,285
2,871
0
763
5,522
0
36,095
L
Sylvanus
Antonio019
Sylvanus
6,457
1,147
559
4,689
11,156
10,056
13
2,680
8,476
34,380
968
W
Janus
7,622
657
0
2,259
6,856
2,670
0
3,273
3,583
81,772
2,442
L
Danzaburou
DiamondPinecone
Danzaburou
7,084
2,292
0
2,025
8,274
3,346
0
1,364
6,910
0
83,371
W
Athena
Kruz
Athena
4,000
1,225
0
2,057
11,904
11,030
28
4,086
7,818
22,137
1,337
W
6,682
3,168
0
1,790
11,351
5,372
0
2,864
8,401
126
57,957
L
5,044
629
0
2,793
13,196
6,687
0
6,401
6,795
43,521
0
W
Medusa
Rasengan32
Medusa
5,031
1,663
0
650
8,537
3,230
0
1,295
7,242
0
63,268
W
Chaac
SteelLord
Chaac
10,388
3,491
0
4,506
13,192
14,969
154
1,041
11,440
0
75,954
L
Gilgamesh
ToniKy22
Gilgamesh
6,089
2,371
0
3,121
14,812
14,326
0
223
14,589
0
58,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
42,937
429
Minions Killed
479
0
Camps Cleared
0
1,334,887
Distance Traveled
1,609,551
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,045
403
62
4
0
270,000
1
L
Sylvanus
7,549
503
52
3
0
296,437
3
W
Janus
9,555
637
141
9
0
319,520
0
L
Danzaburou
8,586
572
151
10
0
308,700
1
W
Athena
7,771
518
24
2
0
352,910
2
W
Vamana
8,199
547
88
6
0
334,938
8
L
Anubis
6,252
417
66
4
0
210,407
0
W
Medusa
7,912
527
113
8
0
314,007
1
W
Chaac
9,500
633
113
8
0
288,176
0
L
Gilgamesh
7,762
517
98
7
0
249,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role