Player Matchup

Anhur
Anhur
Gryphonsha
Anhur
Level 232
God Stats
8W - 9L
1,552 SR
Queue Stats
341W - 320L
1,579 Elo+
Party 1
Chronos
Chronos
Nephαlem
Chronos
Level 234
God Stats
4W - 1L
1,721 SR
Queue Stats
126W - 114L
1,503 Elo+
Party 2
Sol
Sol
Pederson
Sol
Level 108
God Stats
6W - 1L
1,771 SR
Queue Stats
125W - 100L
1,499 Elo+
Party 2
Bellona
Bellona
Robbertay
Bellona
Level 127
God Stats
3W - 0L
1,973 SR
Queue Stats
53W - 34L
1,625 Elo+
Party 1
Persephone
Persephone
Shizuiiii
Persephone
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 79L
1,473 Elo+
Party 2
Team Averages
Level 167
1,703 SR
1,536 Elo+

VS

Team Averages
Level 107
1,672 SR
1,533 Elo+
Chiron
Chiron
P0lxd
Chiron
Level 72
God Stats
2W - 4L
1,896 SR
Queue Stats
102W - 93L
1,574 Elo+
Party 3
Ah Puch
Ah Puch
StexX_ToxiCcx
Ah Puch
Level 145
God Stats
6W - 7L
1,435 SR
Queue Stats
127W - 127L
1,517 Elo+
Party 3
Medusa
Medusa
Stonkage
Medusa
Level 145
God Stats
28W - 27L
1,559 SR
Queue Stats
431W - 422L
1,547 Elo+
Solo
Serqet
Serqet
moisesrs
Serqet
Level 129
God Stats
3W - 2L
1,889 SR
Queue Stats
88W - 83L
1,595 Elo+
Party 3
Cthulhu
Cthulhu
polnoe
Cthulhu
Level 43
God Stats
14W - 8L
1,580 SR
Queue Stats
32W - 36L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 1 / 6
9,122
570
4,137
9,396
6,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Nephαlem
Chronos
18
6 / 0 / 1
9,925
620
10,355
13,079
5,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 3
7,958
497
4,254
6,840
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Robbertay
Bellona
15
0 / 2 / 1
9,352
585
8,829
16,201
13,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
Shizuiiii
Persephone
13
1 / 6 / 2
8,382
524
4,299
9,617
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
P0lxd
Chiron
17
1 / 1 / 0
9,744
609
8,569
12,838
5,961
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Puch
14
5 / 4 / 1
8,528
533
12,192
12,880
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Stonkage
Medusa
2
0 / 1 / 0
4,962
310
424
1,038
316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Serqet
moisesrs
Serqet
15
2 / 3 / 3
8,136
509
4,943
12,062
6,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
polnoe
Cthulhu
15
3 / 1 / 1
8,448
528
7,049
12,491
12,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
10
Kills
11
11
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
2
1
6
5
W
Chronos
Nephαlem
Chronos
6
0
1
6.5
L
Chiron
P0lxd
Chiron
1
1
0
1
W
1
2
3
1.25
W
Bellona
Robbertay
Bellona
0
2
1
0.25
W
Persephone
Shizuiiii
Persephone
1
6
2
0.33
L
Ah Puch
5
4
1
1.38
L
Medusa
Stonkage
Medusa
0
1
0
0
L
Serqet
moisesrs
Serqet
2
3
3
1.17
L
Cthulhu
polnoe
Cthulhu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,874
Damage
33,177
55,133
Taken
51,309
31,903
Mitigated
29,099
20,571
Healing
12,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
4,137
1,132
0
1,631
9,396
6,698
342
3,881
5,158
0
36,640
W
Chronos
Nephαlem
Chronos
10,355
3,330
0
5,792
13,079
5,682
222
5,198
7,881
103,097
957
L
Chiron
P0lxd
Chiron
8,569
3,543
0
5,569
12,838
5,961
0
501
12,337
0
94,149
W
4,254
1,607
0
2,877
6,840
2,208
807
3,098
3,742
37,666
2,276
W
Bellona
Robbertay
Bellona
8,829
2,221
0
9,280
16,201
13,906
281
0
16,201
0
83,426
W
Persephone
Shizuiiii
Persephone
4,299
522
0
991
9,617
3,409
559
6,621
2,624
48,404
0
L
Ah Puch
12,192
282
0
2,968
12,880
4,526
0
9,650
3,230
60,328
1,302
L
Medusa
Stonkage
Medusa
424
260
0
66
1,038
316
0
686
352
0
4,270
L
Serqet
moisesrs
Serqet
4,943
913
0
330
12,062
6,187
0
2,719
9,343
0
67,250
L
Cthulhu
polnoe
Cthulhu
7,049
437
99
3,665
12,491
12,109
344
5,285
7,206
68,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,739
Gold Earned
39,818
529
Minions Killed
477
0
Camps Cleared
0
1,605,936
Distance Traveled
1,309,927
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,122
570
59
4
0
291,873
12
W
Chronos
9,925
620
152
10
0
408,840
0
L
Chiron
9,744
609
161
10
0
274,451
0
W
Sol
7,958
497
80
5
0
283,793
0
W
Bellona
9,352
585
137
9
0
329,083
4
W
Persephone
8,382
524
101
6
0
292,347
0
L
Ah Puch
8,528
533
106
7
0
289,579
0
L
Medusa
4,962
310
4
0
0
27,429
0
L
Serqet
8,136
509
100
6
0
365,028
0
L
Cthulhu
8,448
528
106
7
0
353,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role