Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BarikNagibator
Cthulhu
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
168W - 158L
1,519 Elo+
Solo
Yemoja
Yemoja
DiggerNick69
Yemoja
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,442 Elo+
Solo
Serqet
Serqet
KeTok333
Serqet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,288 Elo+
Solo
Ao Kuang
Ao Kuang
Zeta000
Ao Kuang
Level 243
God Stats
1W - 0L
1,536 SR
Queue Stats
52W - 42L
1,580 Elo+
Solo
Team Averages
Level 126
1,507 SR
1,466 Elo+

VS

Team Averages
Level 106
1,461 SR
1,495 Elo+
Ares
Ares
Boyka2jz
Ares
Level 113
God Stats
5W - 6L
1,515 SR
Queue Stats
302W - 307L
1,496 Elo+
Solo
Surtr
Surtr
Destiny9518
Surtr
Level 127
God Stats
1W - 3L
1,156 SR
Queue Stats
33W - 37L
1,410 Elo+
Solo
Yemoja
Yemoja
HolyStrike
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
KonziKobi
Erlang Shen
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 25L
1,568 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Szeara
Tsukuyomi
Level 124
God Stats
3W - 5L
1,636 SR
Queue Stats
396W - 407L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 1 / 6
8,330
833
12,450
10,111
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 0 / 7
7,712
771
15,505
9,913
11,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
14
1 / 0 / 7
8,135
814
4,128
4,414
3,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Serqet
KeTok333
Serqet
12
2 / 3 / 5
7,701
770
3,924
8,241
9,067
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Zeta000
Ao Kuang
14
3 / 2 / 7
7,903
790
9,633
9,474
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 1 / 3
7,270
727
8,045
12,733
9,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 1 / 4
6,855
686
5,357
9,140
5,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
HolyStrike
Yemoja
14
1 / 2 / 4
6,896
690
5,383
8,896
6,776
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
KonziKobi
Erlang Shen
13
0 / 1 / 2
6,729
673
5,478
8,724
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Szeara
Tsukuyomi
12
4 / 5 / 1
7,580
758
13,933
13,247
6,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
10
Kills
6
6
Deaths
10
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
6
5
W
2
0
7
5.5
L
Ares
1
1
3
2.5
L
0
1
4
2
W
Yemoja
1
0
7
4.5
L
Yemoja
HolyStrike
Yemoja
1
2
4
1.5
W
Serqet
KeTok333
Serqet
2
3
5
1.5
L
Erlang Shen
KonziKobi
Erlang Shen
0
1
2
1
L
Tsukuyomi
Szeara
Tsukuyomi
4
5
1
0.9
W
Ao Kuang
Zeta000
Ao Kuang
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,640
Damage
38,196
42,153
Taken
52,740
35,480
Mitigated
34,681
25,354
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,450
3,620
427
2,371
10,111
4,694
0
2,874
7,012
34,489
0
W
15,505
1,827
1,906
2,616
9,913
11,618
0
3,597
6,140
27,972
942
L
Ares
8,045
165
2,298
5,481
12,733
9,023
0
8,636
3,863
13,525
0
L
5,357
2,017
775
1,478
9,140
5,702
0
7,261
1,783
126
15,793
W
Yemoja
4,128
1,395
11,862
2,435
4,414
3,463
0
1,650
2,574
5,883
833
L
Yemoja
HolyStrike
Yemoja
5,383
380
3,348
1,038
8,896
6,776
0
6,868
1,613
11,621
0
W
Serqet
KeTok333
Serqet
3,924
921
0
1,150
8,241
9,067
0
2,943
5,220
0
6,079
L
Erlang Shen
KonziKobi
Erlang Shen
5,478
2,154
491
1,832
8,724
6,950
0
6,609
1,980
0
12,891
L
Tsukuyomi
Szeara
Tsukuyomi
13,933
2,845
334
2,968
13,247
6,230
0
10,655
2,211
0
25,661
W
Ao Kuang
Zeta000
Ao Kuang
9,633
1,798
18
2,569
9,474
6,638
0
2,455
6,931
17,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,781
Gold Earned
35,330
118
Minions Killed
85
0
Camps Cleared
0
901,423
Distance Traveled
965,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,330
833
47
5
0
156,975
0
W
Cthulhu
7,712
771
39
4
0
194,153
0
L
Ares
7,270
727
8
1
0
184,239
0
L
Surtr
6,855
686
28
3
0
206,544
0
W
Yemoja
8,135
814
3
0
0
183,526
0
L
Yemoja
6,896
690
12
1
0
172,753
0
W
Serqet
7,701
770
5
1
0
173,094
0
L
Erlang Shen
6,729
673
17
2
0
196,753
0
L
Tsukuyomi
7,580
758
20
2
0
205,043
0
W
Ao Kuang
7,903
790
24
2
0
193,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role