Player Matchup

Apollo
Apollo
 
Apollo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Aliuki
He Bo
Level 148
God Stats
5W - 2L
1,703 SR
Queue Stats
141W - 115L
1,594 Elo+
Solo
Aphrodite
Aphrodite
CuddIeCor
Aphrodite
Level 146
God Stats
93W - 97L
1,651 SR
Queue Stats
151W - 183L
1,507 Elo+
Solo
Cthulhu
Cthulhu
piwi1255
Cthulhu
Level 114
God Stats
12W - 8L
1,185 SR
Queue Stats
190W - 168L
1,549 Elo+
Solo
Team Averages
Level 129
1,508 SR
1,530 Elo+

VS

Team Averages
Level 95
1,454 SR
1,443 Elo+
Maui
Maui
Badfishington
Maui
Level 39
God Stats
4W - 4L
1,317 SR
Queue Stats
93W - 111L
1,280 Elo+
Party 1
Nemesis
Nemesis
CallMeTwoShot
Nemesis
Level 98
God Stats
226W - 164L
1,692 SR
Queue Stats
794W - 750L
1,590 Elo+
Solo
Medusa
Medusa
Flashomatic
Medusa
Level 23
God Stats
16W - 11L
1,136 SR
Queue Stats
63W - 73L
1,209 Elo+
Party 1
Zeus
Zeus
ISLAND THE
Zeus
Level 193
God Stats
25W - 22L
1,539 SR
Queue Stats
336W - 315L
1,573 Elo+
Solo
Hercules
Hercules
IncidentaIIy
Hercules
Level 122
God Stats
25W - 18L
1,585 SR
Queue Stats
234W - 200L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
0 / 0 / 0
3,100
620
566
2,011
524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
 
Gilgamesh
4
0 / 1 / 0
3,029
606
1,322
3,273
1,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
Aliuki
He Bo
7
0 / 1 / 0
3,313
663
1,195
3,864
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
CuddIeCor
Aphrodite
7
0 / 0 / 0
3,542
708
725
3,031
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
piwi1255
Cthulhu
5
0 / 0 / 0
3,374
675
1,288
2,932
1,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,545
709
511
2,355
1,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
6
0 / 0 / 1
3,483
697
1,301
3,855
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
6
0 / 0 / 0
3,272
654
1,890
1,841
533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
3,850
770
1,982
1,963
622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
IncidentaIIy
Hercules
8
1 / 0 / 0
4,489
898
2,146
2,874
1,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Gilgamesh
 
Gilgamesh
0
1
0
0
L
He Bo
Aliuki
He Bo
0
1
0
0
W
0
0
0
0
W
Nemesis
0
0
1
0.5
L
Aphrodite
CuddIeCor
Aphrodite
0
0
0
0
W
Medusa
0
0
0
0
W
1
0
0
1
W
Hercules
IncidentaIIy
Hercules
1
0
0
1
L
Cthulhu
piwi1255
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,096
Damage
7,830
15,111
Taken
12,888
5,225
Mitigated
5,036
7,772
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
566
315
0
753
2,011
524
0
207
1,804
0
13,655
L
Gilgamesh
 
Gilgamesh
1,322
406
0
838
3,273
1,321
0
0
3,101
0
8,906
L
He Bo
Aliuki
He Bo
1,195
188
0
2,112
3,864
1,011
0
963
2,860
17,473
0
W
511
241
0
1,059
2,355
1,176
0
648
1,707
6,057
0
W
Nemesis
1,301
778
0
1,528
3,855
1,329
0
688
3,167
0
20,366
L
Aphrodite
CuddIeCor
Aphrodite
725
39
291
2,189
3,031
935
0
879
2,152
24,322
1,234
W
Medusa
1,890
409
0
763
1,841
533
0
419
1,422
0
19,769
W
1,982
874
0
800
1,963
622
0
1,307
656
20,182
2,032
W
Hercules
IncidentaIIy
Hercules
2,146
893
0
1,560
2,874
1,376
0
134
2,740
0
26,444
L
Cthulhu
piwi1255
Cthulhu
1,288
256
424
1,165
2,932
1,434
0
304
2,628
11,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,358
Gold Earned
18,639
146
Minions Killed
165
0
Camps Cleared
0
502,661
Distance Traveled
550,534
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,100
620
29
6
0
113,016
0
L
Gilgamesh
3,029
606
17
3
0
49,866
0
L
He Bo
3,313
663
43
9
0
111,794
0
W
Maui
3,545
709
5
1
0
110,156
1
W
Nemesis
3,483
697
42
8
0
123,583
0
L
Aphrodite
3,542
708
45
9
0
117,722
0
W
Medusa
3,272
654
32
6
0
105,474
0
W
Zeus
3,850
770
38
8
0
102,120
0
W
Hercules
4,489
898
48
10
0
109,201
0
L
Cthulhu
3,374
675
12
2
0
110,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role