Player Matchup

Sol
Sol
Aliuki
Sol
Level 148
God Stats
4W - 1L
1,770 SR
Queue Stats
141W - 115L
1,589 Elo+
Solo
Mercury
Mercury
BanEvading
Mercury
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 81L
1,566 Elo+
Solo
Hun Batz
Hun Batz
HaRdxCLUCH
Hun Batz
Level 146
God Stats
14W - 13L
1,576 SR
Queue Stats
110W - 127L
1,505 Elo+
Party 1
Bacchus
Bacchus
Hordy J
Bacchus
Level 102
God Stats
27W - 14L
1,725 SR
Queue Stats
111W - 109L
1,575 Elo+
Party 1
Awilix
Awilix
SlayOfTheLand
Awilix
Level 155
God Stats
2W - 3L
1,393 SR
Queue Stats
134W - 139L
1,510 Elo+
Party 1
Team Averages
Level 125
1,593 SR
1,549 Elo+

VS

Team Averages
Level 69
1,379 SR
1,371 Elo+
Maui
Maui
Badfishington
Maui
Level 39
God Stats
4W - 4L
1,500 SR
Queue Stats
93W - 111L
1,291 Elo+
Party 2
Medusa
Medusa
Flashomatic
Medusa
Level 23
God Stats
16W - 11L
1,178 SR
Queue Stats
63W - 73L
1,224 Elo+
Party 2
Olorun
Olorun
RuanRPS
Olorun
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,538 Elo+
Party 3
Fenrir
Fenrir
hugozegarra20
Fenrir
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Solo
Poseidon
Poseidon
lulinhamst
Poseidon
Level 27
God Stats
11W - 18L
1,218 SR
Queue Stats
82W - 85L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aliuki
Sol
15
0 / 0 / 4
8,923
595
9,008
6,884
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
BanEvading
Mercury
14
1 / 0 / 4
7,755
517
3,730
12,856
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
HaRdxCLUCH
Hun Batz
14
4 / 1 / 7
8,777
585
10,323
9,424
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Hordy J
Bacchus
13
3 / 0 / 6
8,891
593
6,505
11,016
12,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 3 / 3
9,801
653
10,215
15,345
9,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,514
501
4,010
13,251
9,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
12
0 / 0 / 0
6,642
443
4,677
8,720
3,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
RuanRPS
Olorun
13
1 / 6 / 2
8,152
543
10,755
13,886
9,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 4 / 0
6,992
466
3,747
14,170
7,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
lulinhamst
Poseidon
11
0 / 3 / 0
6,703
447
5,147
7,825
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
4
4
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
Aliuki
Sol
0
0
4
2
L
1
1
0
1
W
Mercury
BanEvading
Mercury
1
0
4
3
L
Medusa
0
0
0
0
W
Hun Batz
HaRdxCLUCH
Hun Batz
4
1
7
7.5
W
Bacchus
Hordy J
Bacchus
3
0
6
6
L
Olorun
RuanRPS
Olorun
1
6
2
0.33
W
6
3
3
2.5
L
2
4
0
0.5
L
Poseidon
lulinhamst
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,781
Damage
28,336
55,525
Taken
57,852
33,757
Mitigated
33,526
15,787
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aliuki
Sol
9,008
2,996
0
4,854
6,884
2,634
4,306
582
6,302
82,050
5,864
L
4,010
852
0
3,746
13,251
9,969
0
3,662
9,589
26,109
0
W
Mercury
BanEvading
Mercury
3,730
1,478
0
2,975
12,856
5,030
0
1,873
10,983
0
65,568
L
Medusa
4,677
2,092
0
3,239
8,720
3,759
0
4,917
3,803
0
53,990
W
Hun Batz
HaRdxCLUCH
Hun Batz
10,323
626
249
2,044
9,424
3,956
585
3,396
6,028
0
65,521
W
Bacchus
Hordy J
Bacchus
6,505
250
0
2,825
11,016
12,438
133
4,737
6,279
15,805
934
L
Olorun
RuanRPS
Olorun
10,755
5,365
170
2,547
13,886
9,785
0
1,969
11,917
59,007
944
W
10,215
2,912
0
2,840
15,345
9,699
433
9,093
6,252
0
59,598
L
3,747
490
0
2,197
14,170
7,302
0
3,030
11,140
0
59,847
L
Poseidon
lulinhamst
Poseidon
5,147
922
0
2,340
7,825
2,711
26
1,670
6,155
49,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
36,003
464
Minions Killed
387
0
Camps Cleared
0
1,655,284
Distance Traveled
1,422,273
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,923
595
138
9
0
293,818
4
L
Maui
7,514
501
41
3
0
288,984
4
W
Mercury
7,755
517
95
6
0
375,577
0
L
Medusa
6,642
443
87
6
0
305,714
0
W
Hun Batz
8,777
585
107
7
0
352,703
0
W
Bacchus
8,891
593
21
1
0
330,662
4
L
Olorun
8,152
543
98
7
0
246,704
7
W
Awilix
9,801
653
103
7
0
302,524
4
L
Fenrir
6,992
466
91
6
0
300,942
0
L
Poseidon
6,703
447
70
5
0
279,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role